
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* e (/ (sin v) (+ 1.0 (* (cos v) e)))))
double code(double e, double v) {
return e * (sin(v) / (1.0 + (cos(v) * e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) / (1.0d0 + (cos(v) * e)))
end function
public static double code(double e, double v) {
return e * (Math.sin(v) / (1.0 + (Math.cos(v) * e)));
}
def code(e, v): return e * (math.sin(v) / (1.0 + (math.cos(v) * e)))
function code(e, v) return Float64(e * Float64(sin(v) / Float64(1.0 + Float64(cos(v) * e)))) end
function tmp = code(e, v) tmp = e * (sin(v) / (1.0 + (cos(v) * e))); end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] / N[(1.0 + N[(N[Cos[v], $MachinePrecision] * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{\sin v}{1 + \cos v \cdot e}
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
clear-num98.5%
associate-/r/99.6%
clear-num99.8%
+-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in v around inf 99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
clear-num98.5%
associate-/r/99.6%
clear-num99.8%
+-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in v around inf 99.8%
associate-*l/99.7%
associate-/l*99.6%
+-commutative99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in e around inf 99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (* e (/ (sin v) (+ 1.0 e))))
double code(double e, double v) {
return e * (sin(v) / (1.0 + e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) / (1.0d0 + e))
end function
public static double code(double e, double v) {
return e * (Math.sin(v) / (1.0 + e));
}
def code(e, v): return e * (math.sin(v) / (1.0 + e))
function code(e, v) return Float64(e * Float64(sin(v) / Float64(1.0 + e))) end
function tmp = code(e, v) tmp = e * (sin(v) / (1.0 + e)); end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{\sin v}{1 + e}
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
clear-num98.5%
associate-/r/99.6%
clear-num99.8%
+-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in v around inf 99.8%
Taylor expanded in v around 0 97.9%
Final simplification97.9%
(FPCore (e v) :precision binary64 (* (sin v) e))
double code(double e, double v) {
return sin(v) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * e
end function
public static double code(double e, double v) {
return Math.sin(v) * e;
}
def code(e, v): return math.sin(v) * e
function code(e, v) return Float64(sin(v) * e) end
function tmp = code(e, v) tmp = sin(v) * e; end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot e
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in e around 0 97.1%
Final simplification97.1%
(FPCore (e v) :precision binary64 (/ e (+ (* v (- (* e -0.5) (* (+ 1.0 e) -0.16666666666666666))) (+ (/ e v) (/ 1.0 v)))))
double code(double e, double v) {
return e / ((v * ((e * -0.5) - ((1.0 + e) * -0.16666666666666666))) + ((e / v) + (1.0 / v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((v * ((e * (-0.5d0)) - ((1.0d0 + e) * (-0.16666666666666666d0)))) + ((e / v) + (1.0d0 / v)))
end function
public static double code(double e, double v) {
return e / ((v * ((e * -0.5) - ((1.0 + e) * -0.16666666666666666))) + ((e / v) + (1.0 / v)));
}
def code(e, v): return e / ((v * ((e * -0.5) - ((1.0 + e) * -0.16666666666666666))) + ((e / v) + (1.0 / v)))
function code(e, v) return Float64(e / Float64(Float64(v * Float64(Float64(e * -0.5) - Float64(Float64(1.0 + e) * -0.16666666666666666))) + Float64(Float64(e / v) + Float64(1.0 / v)))) end
function tmp = code(e, v) tmp = e / ((v * ((e * -0.5) - ((1.0 + e) * -0.16666666666666666))) + ((e / v) + (1.0 / v))); end
code[e_, v_] := N[(e / N[(N[(v * N[(N[(e * -0.5), $MachinePrecision] - N[(N[(1.0 + e), $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(e / v), $MachinePrecision] + N[(1.0 / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{v \cdot \left(e \cdot -0.5 - \left(1 + e\right) \cdot -0.16666666666666666\right) + \left(\frac{e}{v} + \frac{1}{v}\right)}
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 49.4%
Final simplification49.4%
(FPCore (e v) :precision binary64 (/ e (+ (/ 1.0 v) (* v 0.16666666666666666))))
double code(double e, double v) {
return e / ((1.0 / v) + (v * 0.16666666666666666));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((1.0d0 / v) + (v * 0.16666666666666666d0))
end function
public static double code(double e, double v) {
return e / ((1.0 / v) + (v * 0.16666666666666666));
}
def code(e, v): return e / ((1.0 / v) + (v * 0.16666666666666666))
function code(e, v) return Float64(e / Float64(Float64(1.0 / v) + Float64(v * 0.16666666666666666))) end
function tmp = code(e, v) tmp = e / ((1.0 / v) + (v * 0.16666666666666666)); end
code[e_, v_] := N[(e / N[(N[(1.0 / v), $MachinePrecision] + N[(v * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\frac{1}{v} + v \cdot 0.16666666666666666}
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
add-cbrt-cube89.1%
pow389.2%
+-commutative89.2%
fma-def89.2%
Applied egg-rr89.2%
Taylor expanded in e around 0 87.4%
metadata-eval87.4%
cube-div87.4%
Simplified87.4%
Taylor expanded in v around 0 48.6%
Final simplification48.6%
(FPCore (e v) :precision binary64 (* v (- e (* e e))))
double code(double e, double v) {
return v * (e - (e * e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * (e - (e * e))
end function
public static double code(double e, double v) {
return v * (e - (e * e));
}
def code(e, v): return v * (e - (e * e))
function code(e, v) return Float64(v * Float64(e - Float64(e * e))) end
function tmp = code(e, v) tmp = v * (e - (e * e)); end
code[e_, v_] := N[(v * N[(e - N[(e * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
v \cdot \left(e - e \cdot e\right)
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 48.3%
+-commutative48.3%
Simplified48.3%
Taylor expanded in e around 0 48.0%
mul-1-neg48.0%
unsub-neg48.0%
unpow248.0%
Simplified48.0%
distribute-lft-out--48.0%
*-commutative48.0%
Applied egg-rr48.0%
Final simplification48.0%
(FPCore (e v) :precision binary64 (* v (/ e (+ 1.0 e))))
double code(double e, double v) {
return v * (e / (1.0 + e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * (e / (1.0d0 + e))
end function
public static double code(double e, double v) {
return v * (e / (1.0 + e));
}
def code(e, v): return v * (e / (1.0 + e))
function code(e, v) return Float64(v * Float64(e / Float64(1.0 + e))) end
function tmp = code(e, v) tmp = v * (e / (1.0 + e)); end
code[e_, v_] := N[(v * N[(e / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
v \cdot \frac{e}{1 + e}
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 48.3%
+-commutative48.3%
Simplified48.3%
associate-/r/48.4%
Applied egg-rr48.4%
Final simplification48.4%
(FPCore (e v) :precision binary64 (* v e))
double code(double e, double v) {
return v * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * e
end function
public static double code(double e, double v) {
return v * e;
}
def code(e, v): return v * e
function code(e, v) return Float64(v * e) end
function tmp = code(e, v) tmp = v * e; end
code[e_, v_] := N[(v * e), $MachinePrecision]
\begin{array}{l}
\\
v \cdot e
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 48.3%
+-commutative48.3%
Simplified48.3%
Taylor expanded in e around 0 47.6%
Final simplification47.6%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 48.3%
+-commutative48.3%
Simplified48.3%
Taylor expanded in e around inf 4.4%
Final simplification4.4%
herbie shell --seed 2023194
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))