
(FPCore (x y) :precision binary64 (+ (+ (* x y) x) y))
double code(double x, double y) {
return ((x * y) + x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * y) + x) + y
end function
public static double code(double x, double y) {
return ((x * y) + x) + y;
}
def code(x, y): return ((x * y) + x) + y
function code(x, y) return Float64(Float64(Float64(x * y) + x) + y) end
function tmp = code(x, y) tmp = ((x * y) + x) + y; end
code[x_, y_] := N[(N[(N[(x * y), $MachinePrecision] + x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + x\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x y) x) y))
double code(double x, double y) {
return ((x * y) + x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * y) + x) + y
end function
public static double code(double x, double y) {
return ((x * y) + x) + y;
}
def code(x, y): return ((x * y) + x) + y
function code(x, y) return Float64(Float64(Float64(x * y) + x) + y) end
function tmp = code(x, y) tmp = ((x * y) + x) + y; end
code[x_, y_] := N[(N[(N[(x * y), $MachinePrecision] + x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + x\right) + y
\end{array}
(FPCore (x y) :precision binary64 (+ y (+ x (* x y))))
double code(double x, double y) {
return y + (x + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (x + (x * y))
end function
public static double code(double x, double y) {
return y + (x + (x * y));
}
def code(x, y): return y + (x + (x * y))
function code(x, y) return Float64(y + Float64(x + Float64(x * y))) end
function tmp = code(x, y) tmp = y + (x + (x * y)); end
code[x_, y_] := N[(y + N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(x + x \cdot y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= x -4.9e+269)
(* x y)
(if (or (<= x -1.4e+176) (and (not (<= x -2.6e+165)) (<= x 120000000000.0)))
(+ x y)
(* x y))))
double code(double x, double y) {
double tmp;
if (x <= -4.9e+269) {
tmp = x * y;
} else if ((x <= -1.4e+176) || (!(x <= -2.6e+165) && (x <= 120000000000.0))) {
tmp = x + y;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.9d+269)) then
tmp = x * y
else if ((x <= (-1.4d+176)) .or. (.not. (x <= (-2.6d+165))) .and. (x <= 120000000000.0d0)) then
tmp = x + y
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.9e+269) {
tmp = x * y;
} else if ((x <= -1.4e+176) || (!(x <= -2.6e+165) && (x <= 120000000000.0))) {
tmp = x + y;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.9e+269: tmp = x * y elif (x <= -1.4e+176) or (not (x <= -2.6e+165) and (x <= 120000000000.0)): tmp = x + y else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (x <= -4.9e+269) tmp = Float64(x * y); elseif ((x <= -1.4e+176) || (!(x <= -2.6e+165) && (x <= 120000000000.0))) tmp = Float64(x + y); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.9e+269) tmp = x * y; elseif ((x <= -1.4e+176) || (~((x <= -2.6e+165)) && (x <= 120000000000.0))) tmp = x + y; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.9e+269], N[(x * y), $MachinePrecision], If[Or[LessEqual[x, -1.4e+176], And[N[Not[LessEqual[x, -2.6e+165]], $MachinePrecision], LessEqual[x, 120000000000.0]]], N[(x + y), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.9 \cdot 10^{+269}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1.4 \cdot 10^{+176} \lor \neg \left(x \leq -2.6 \cdot 10^{+165}\right) \land x \leq 120000000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -4.8999999999999998e269 or -1.4000000000000001e176 < x < -2.6000000000000001e165 or 1.2e11 < x Initial program 100.0%
Taylor expanded in y around inf 64.0%
Taylor expanded in x around inf 64.0%
if -4.8999999999999998e269 < x < -1.4000000000000001e176 or -2.6000000000000001e165 < x < 1.2e11Initial program 100.0%
Taylor expanded in y around 0 88.7%
Final simplification82.5%
(FPCore (x y) :precision binary64 (if (<= y -770000.0) (* x y) (if (<= y 1.0) (+ x y) (+ y (* x y)))))
double code(double x, double y) {
double tmp;
if (y <= -770000.0) {
tmp = x * y;
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = y + (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-770000.0d0)) then
tmp = x * y
else if (y <= 1.0d0) then
tmp = x + y
else
tmp = y + (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -770000.0) {
tmp = x * y;
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = y + (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -770000.0: tmp = x * y elif y <= 1.0: tmp = x + y else: tmp = y + (x * y) return tmp
function code(x, y) tmp = 0.0 if (y <= -770000.0) tmp = Float64(x * y); elseif (y <= 1.0) tmp = Float64(x + y); else tmp = Float64(y + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -770000.0) tmp = x * y; elseif (y <= 1.0) tmp = x + y; else tmp = y + (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -770000.0], N[(x * y), $MachinePrecision], If[LessEqual[y, 1.0], N[(x + y), $MachinePrecision], N[(y + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -770000:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot y\\
\end{array}
\end{array}
if y < -7.7e5Initial program 100.0%
Taylor expanded in y around inf 98.1%
Taylor expanded in x around inf 42.5%
if -7.7e5 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.5%
if 1 < y Initial program 100.0%
Taylor expanded in y around inf 100.0%
Final simplification88.5%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (* x y) (if (<= x 1.0) y (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x * y;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * y
else if (x <= 1.0d0) then
tmp = y
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x * y;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x * y elif x <= 1.0: tmp = y else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * y); elseif (x <= 1.0) tmp = y; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x * y; elseif (x <= 1.0) tmp = y; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.0], y, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in y around inf 57.1%
Taylor expanded in x around inf 55.7%
if -1 < x < 1Initial program 100.0%
Taylor expanded in y around inf 73.3%
Taylor expanded in x around 0 72.6%
Final simplification65.5%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 66.5%
Taylor expanded in x around 0 43.3%
Final simplification43.3%
herbie shell --seed 2023194
(FPCore (x y)
:name "Numeric.Log:$cexpm1 from log-domain-0.10.2.1, B"
:precision binary64
(+ (+ (* x y) x) y))