
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.0%
sub-neg98.0%
+-commutative98.0%
distribute-rgt1-in98.0%
associate-+l+98.0%
+-commutative98.0%
*-commutative98.0%
neg-mul-198.0%
associate-*r*98.0%
*-commutative98.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.6e-6)
(* x z)
(if (<= x 2.25e-80)
y
(if (or (<= x 0.00085) (and (not (<= x 2.3e+97)) (<= x 2.7e+196)))
(* x z)
(* y (- x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-6) {
tmp = x * z;
} else if (x <= 2.25e-80) {
tmp = y;
} else if ((x <= 0.00085) || (!(x <= 2.3e+97) && (x <= 2.7e+196))) {
tmp = x * z;
} else {
tmp = y * -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.6d-6)) then
tmp = x * z
else if (x <= 2.25d-80) then
tmp = y
else if ((x <= 0.00085d0) .or. (.not. (x <= 2.3d+97)) .and. (x <= 2.7d+196)) then
tmp = x * z
else
tmp = y * -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-6) {
tmp = x * z;
} else if (x <= 2.25e-80) {
tmp = y;
} else if ((x <= 0.00085) || (!(x <= 2.3e+97) && (x <= 2.7e+196))) {
tmp = x * z;
} else {
tmp = y * -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.6e-6: tmp = x * z elif x <= 2.25e-80: tmp = y elif (x <= 0.00085) or (not (x <= 2.3e+97) and (x <= 2.7e+196)): tmp = x * z else: tmp = y * -x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.6e-6) tmp = Float64(x * z); elseif (x <= 2.25e-80) tmp = y; elseif ((x <= 0.00085) || (!(x <= 2.3e+97) && (x <= 2.7e+196))) tmp = Float64(x * z); else tmp = Float64(y * Float64(-x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.6e-6) tmp = x * z; elseif (x <= 2.25e-80) tmp = y; elseif ((x <= 0.00085) || (~((x <= 2.3e+97)) && (x <= 2.7e+196))) tmp = x * z; else tmp = y * -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.6e-6], N[(x * z), $MachinePrecision], If[LessEqual[x, 2.25e-80], y, If[Or[LessEqual[x, 0.00085], And[N[Not[LessEqual[x, 2.3e+97]], $MachinePrecision], LessEqual[x, 2.7e+196]]], N[(x * z), $MachinePrecision], N[(y * (-x)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{-6}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 2.25 \cdot 10^{-80}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 0.00085 \lor \neg \left(x \leq 2.3 \cdot 10^{+97}\right) \land x \leq 2.7 \cdot 10^{+196}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\end{array}
\end{array}
if x < -1.5999999999999999e-6 or 2.2500000000000001e-80 < x < 8.49999999999999953e-4 or 2.30000000000000006e97 < x < 2.69999999999999995e196Initial program 96.0%
Taylor expanded in y around 0 71.3%
if -1.5999999999999999e-6 < x < 2.2500000000000001e-80Initial program 100.0%
Taylor expanded in x around 0 70.3%
if 8.49999999999999953e-4 < x < 2.30000000000000006e97 or 2.69999999999999995e196 < x Initial program 96.4%
sub-neg96.4%
+-commutative96.4%
distribute-rgt1-in96.3%
associate-+l+96.3%
+-commutative96.3%
*-commutative96.3%
neg-mul-196.3%
associate-*r*96.3%
*-commutative96.3%
distribute-rgt-out99.9%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 96.1%
Taylor expanded in z around 0 58.2%
mul-1-neg58.2%
distribute-rgt-neg-out58.2%
Simplified58.2%
Final simplification68.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.5e-5) (not (<= x 2.6e-80))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e-5) || !(x <= 2.6e-80)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.5d-5)) .or. (.not. (x <= 2.6d-80))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e-5) || !(x <= 2.6e-80)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.5e-5) or not (x <= 2.6e-80): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.5e-5) || !(x <= 2.6e-80)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.5e-5) || ~((x <= 2.6e-80))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.5e-5], N[Not[LessEqual[x, 2.6e-80]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-5} \lor \neg \left(x \leq 2.6 \cdot 10^{-80}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -2.50000000000000012e-5 or 2.6000000000000001e-80 < x Initial program 96.2%
sub-neg96.2%
+-commutative96.2%
distribute-rgt1-in96.2%
associate-+l+96.1%
+-commutative96.1%
*-commutative96.1%
neg-mul-196.1%
associate-*r*96.1%
*-commutative96.1%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 95.8%
if -2.50000000000000012e-5 < x < 2.6000000000000001e-80Initial program 100.0%
Taylor expanded in y around inf 71.1%
Final simplification83.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.85e+21) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.85e+21) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.85d+21)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.85e+21) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.85e+21) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.85e+21) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.85e+21) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.85e+21], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{+21} \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1.85e21 or 1 < x Initial program 95.7%
sub-neg95.7%
+-commutative95.7%
distribute-rgt1-in95.7%
associate-+l+95.7%
+-commutative95.7%
*-commutative95.7%
neg-mul-195.7%
associate-*r*95.7%
*-commutative95.7%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 99.0%
if -1.85e21 < x < 1Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
distribute-rgt1-in100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
*-commutative100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in z around inf 98.4%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (<= z -3.8e+30) (* x z) (if (<= z 2.5e+22) (* y (- 1.0 x)) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.8e+30) {
tmp = x * z;
} else if (z <= 2.5e+22) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.8d+30)) then
tmp = x * z
else if (z <= 2.5d+22) then
tmp = y * (1.0d0 - x)
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.8e+30) {
tmp = x * z;
} else if (z <= 2.5e+22) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.8e+30: tmp = x * z elif z <= 2.5e+22: tmp = y * (1.0 - x) else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.8e+30) tmp = Float64(x * z); elseif (z <= 2.5e+22) tmp = Float64(y * Float64(1.0 - x)); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.8e+30) tmp = x * z; elseif (z <= 2.5e+22) tmp = y * (1.0 - x); else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.8e+30], N[(x * z), $MachinePrecision], If[LessEqual[z, 2.5e+22], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{+30}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+22}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -3.8000000000000001e30 or 2.4999999999999998e22 < z Initial program 95.7%
Taylor expanded in y around 0 75.4%
if -3.8000000000000001e30 < z < 2.4999999999999998e22Initial program 100.0%
Taylor expanded in y around inf 83.7%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.6e-6) (* x z) (if (<= x 5.3e-80) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-6) {
tmp = x * z;
} else if (x <= 5.3e-80) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.6d-6)) then
tmp = x * z
else if (x <= 5.3d-80) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-6) {
tmp = x * z;
} else if (x <= 5.3e-80) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.6e-6: tmp = x * z elif x <= 5.3e-80: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.6e-6) tmp = Float64(x * z); elseif (x <= 5.3e-80) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.6e-6) tmp = x * z; elseif (x <= 5.3e-80) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.6e-6], N[(x * z), $MachinePrecision], If[LessEqual[x, 5.3e-80], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{-6}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 5.3 \cdot 10^{-80}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.5999999999999999e-6 or 5.30000000000000026e-80 < x Initial program 96.2%
Taylor expanded in y around 0 57.3%
if -1.5999999999999999e-6 < x < 5.30000000000000026e-80Initial program 100.0%
Taylor expanded in x around 0 70.3%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.0%
sub-neg98.0%
+-commutative98.0%
distribute-rgt1-in98.0%
associate-+l+98.0%
+-commutative98.0%
*-commutative98.0%
neg-mul-198.0%
associate-*r*98.0%
*-commutative98.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 36.4%
Final simplification36.4%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023194
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))