
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (fma (log y) (- -0.5 y) (+ y (- x z))))
double code(double x, double y, double z) {
return fma(log(y), (-0.5 - y), (y + (x - z)));
}
function code(x, y, z) return fma(log(y), Float64(-0.5 - y), Float64(y + Float64(x - z))) end
code[x_, y_, z_] := N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + N[(y + N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\log y, -0.5 - y, y + \left(x - z\right)\right)
\end{array}
Initial program 99.9%
associate--l+99.8%
sub-neg99.8%
+-commutative99.8%
associate-+l+99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
neg-sub099.9%
+-commutative99.9%
associate--r+99.9%
metadata-eval99.9%
associate-+r-99.9%
+-commutative99.9%
associate-+r-99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y 3.8e+53) (and (not (<= y 3.4e+99)) (<= y 1.2e+118))) (- (- x (* (log y) 0.5)) z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= 3.8e+53) || (!(y <= 3.4e+99) && (y <= 1.2e+118))) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 3.8d+53) .or. (.not. (y <= 3.4d+99)) .and. (y <= 1.2d+118)) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 3.8e+53) || (!(y <= 3.4e+99) && (y <= 1.2e+118))) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 3.8e+53) or (not (y <= 3.4e+99) and (y <= 1.2e+118)): tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 3.8e+53) || (!(y <= 3.4e+99) && (y <= 1.2e+118))) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 3.8e+53) || (~((y <= 3.4e+99)) && (y <= 1.2e+118))) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 3.8e+53], And[N[Not[LessEqual[y, 3.4e+99]], $MachinePrecision], LessEqual[y, 1.2e+118]]], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.8 \cdot 10^{+53} \lor \neg \left(y \leq 3.4 \cdot 10^{+99}\right) \land y \leq 1.2 \cdot 10^{+118}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 3.79999999999999997e53 or 3.39999999999999984e99 < y < 1.2e118Initial program 100.0%
Taylor expanded in y around 0 96.8%
if 3.79999999999999997e53 < y < 3.39999999999999984e99 or 1.2e118 < y Initial program 99.7%
Taylor expanded in y around inf 87.3%
*-commutative87.3%
log-rec87.3%
cancel-sign-sub87.3%
*-commutative87.3%
neg-mul-187.3%
log-rec87.3%
log-rec87.3%
sub-neg87.3%
Simplified87.3%
Final simplification92.9%
(FPCore (x y z) :precision binary64 (if (<= x -8.5e+62) (- x z) (if (<= x 3.2e+111) (- (* y (- 1.0 (log y))) z) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e+62) {
tmp = x - z;
} else if (x <= 3.2e+111) {
tmp = (y * (1.0 - log(y))) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.5d+62)) then
tmp = x - z
else if (x <= 3.2d+111) then
tmp = (y * (1.0d0 - log(y))) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e+62) {
tmp = x - z;
} else if (x <= 3.2e+111) {
tmp = (y * (1.0 - Math.log(y))) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.5e+62: tmp = x - z elif x <= 3.2e+111: tmp = (y * (1.0 - math.log(y))) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.5e+62) tmp = Float64(x - z); elseif (x <= 3.2e+111) tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.5e+62) tmp = x - z; elseif (x <= 3.2e+111) tmp = (y * (1.0 - log(y))) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.5e+62], N[(x - z), $MachinePrecision], If[LessEqual[x, 3.2e+111], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+62}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+111}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -8.4999999999999997e62 or 3.2000000000000001e111 < x Initial program 100.0%
Taylor expanded in x around inf 94.0%
if -8.4999999999999997e62 < x < 3.2000000000000001e111Initial program 99.8%
Taylor expanded in y around inf 84.0%
*-commutative84.0%
log-rec84.0%
cancel-sign-sub84.0%
*-commutative84.0%
neg-mul-184.0%
log-rec84.0%
log-rec84.0%
sub-neg84.0%
Simplified84.0%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (if (<= y 4.2e-11) (- (- x (* (log y) 0.5)) z) (- (+ y (- x (* y (log y)))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-11) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y + (x - (y * log(y)))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.2d-11) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y + (x - (y * log(y)))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-11) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y + (x - (y * Math.log(y)))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.2e-11: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y + (x - (y * math.log(y)))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.2e-11) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y + Float64(x - Float64(y * log(y)))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.2e-11) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y + (x - (y * log(y)))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.2e-11], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y + N[(x - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{-11}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(y + \left(x - y \cdot \log y\right)\right) - z\\
\end{array}
\end{array}
if y < 4.1999999999999997e-11Initial program 100.0%
Taylor expanded in y around 0 99.8%
if 4.1999999999999997e-11 < y Initial program 99.7%
Taylor expanded in y around inf 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (<= y 4.2e-11) (- (- x (* (log y) 0.5)) z) (- (- (+ y x) (* y (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-11) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = ((y + x) - (y * log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.2d-11) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = ((y + x) - (y * log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-11) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = ((y + x) - (y * Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.2e-11: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = ((y + x) - (y * math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.2e-11) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(Float64(y + x) - Float64(y * log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.2e-11) tmp = (x - (log(y) * 0.5)) - z; else tmp = ((y + x) - (y * log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.2e-11], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(N[(y + x), $MachinePrecision] - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{-11}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(\left(y + x\right) - y \cdot \log y\right) - z\\
\end{array}
\end{array}
if y < 4.1999999999999997e-11Initial program 100.0%
Taylor expanded in y around 0 99.8%
if 4.1999999999999997e-11 < y Initial program 99.7%
+-commutative99.7%
associate-+r-99.7%
Applied egg-rr99.7%
Taylor expanded in y around inf 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (- (+ y x) (* (log y) (+ y 0.5))) z))
double code(double x, double y, double z) {
return ((y + x) - (log(y) * (y + 0.5))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - (log(y) * (y + 0.5d0))) - z
end function
public static double code(double x, double y, double z) {
return ((y + x) - (Math.log(y) * (y + 0.5))) - z;
}
def code(x, y, z): return ((y + x) - (math.log(y) * (y + 0.5))) - z
function code(x, y, z) return Float64(Float64(Float64(y + x) - Float64(log(y) * Float64(y + 0.5))) - z) end
function tmp = code(x, y, z) tmp = ((y + x) - (log(y) * (y + 0.5))) - z; end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - \log y \cdot \left(y + 0.5\right)\right) - z
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+r-99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= x -190.0) (- x z) (if (<= x 1.15e+25) (- (* (log y) -0.5) z) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -190.0) {
tmp = x - z;
} else if (x <= 1.15e+25) {
tmp = (log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-190.0d0)) then
tmp = x - z
else if (x <= 1.15d+25) then
tmp = (log(y) * (-0.5d0)) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -190.0) {
tmp = x - z;
} else if (x <= 1.15e+25) {
tmp = (Math.log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -190.0: tmp = x - z elif x <= 1.15e+25: tmp = (math.log(y) * -0.5) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -190.0) tmp = Float64(x - z); elseif (x <= 1.15e+25) tmp = Float64(Float64(log(y) * -0.5) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -190.0) tmp = x - z; elseif (x <= 1.15e+25) tmp = (log(y) * -0.5) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -190.0], N[(x - z), $MachinePrecision], If[LessEqual[x, 1.15e+25], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -190:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{+25}:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -190 or 1.1499999999999999e25 < x Initial program 99.9%
Taylor expanded in x around inf 83.9%
if -190 < x < 1.1499999999999999e25Initial program 99.8%
Taylor expanded in y around 0 58.5%
Taylor expanded in x around 0 57.7%
*-commutative57.7%
Simplified57.7%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 63.2%
Final simplification63.2%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.9%
associate--l+99.8%
sub-neg99.8%
+-commutative99.8%
associate-+l+99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
neg-sub099.9%
+-commutative99.9%
associate--r+99.9%
metadata-eval99.9%
associate-+r-99.9%
+-commutative99.9%
associate-+r-99.9%
Simplified99.9%
Taylor expanded in z around inf 31.7%
mul-1-neg31.7%
Simplified31.7%
Final simplification31.7%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023194
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))