
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -7.8e-129) (not (<= x 2e-18))) (+ 1.0 (* 2.0 (/ y x))) -1.0))
double code(double x, double y) {
double tmp;
if ((x <= -7.8e-129) || !(x <= 2e-18)) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-7.8d-129)) .or. (.not. (x <= 2d-18))) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -7.8e-129) || !(x <= 2e-18)) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -7.8e-129) or not (x <= 2e-18): tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -7.8e-129) || !(x <= 2e-18)) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -7.8e-129) || ~((x <= 2e-18))) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -7.8e-129], N[Not[LessEqual[x, 2e-18]], $MachinePrecision]], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-129} \lor \neg \left(x \leq 2 \cdot 10^{-18}\right):\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -7.80000000000000019e-129 or 2.0000000000000001e-18 < x Initial program 100.0%
Taylor expanded in y around 0 77.0%
if -7.80000000000000019e-129 < x < 2.0000000000000001e-18Initial program 100.0%
Taylor expanded in x around 0 82.0%
Final simplification78.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.36e-111) (not (<= x 1.55e-24))) (+ 1.0 (* 2.0 (/ y x))) (+ (* -2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.36e-111) || !(x <= 1.55e-24)) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.36d-111)) .or. (.not. (x <= 1.55d-24))) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.36e-111) || !(x <= 1.55e-24)) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.36e-111) or not (x <= 1.55e-24): tmp = 1.0 + (2.0 * (y / x)) else: tmp = (-2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.36e-111) || !(x <= 1.55e-24)) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.36e-111) || ~((x <= 1.55e-24))) tmp = 1.0 + (2.0 * (y / x)); else tmp = (-2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.36e-111], N[Not[LessEqual[x, 1.55e-24]], $MachinePrecision]], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.36 \cdot 10^{-111} \lor \neg \left(x \leq 1.55 \cdot 10^{-24}\right):\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -1.3599999999999999e-111 or 1.55e-24 < x Initial program 100.0%
Taylor expanded in y around 0 77.4%
if -1.3599999999999999e-111 < x < 1.55e-24Initial program 100.0%
Taylor expanded in x around 0 82.4%
Final simplification79.3%
(FPCore (x y) :precision binary64 (if (<= x -3.4e-132) 1.0 (if (<= x 1.9e-18) -1.0 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -3.4e-132) {
tmp = 1.0;
} else if (x <= 1.9e-18) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.4d-132)) then
tmp = 1.0d0
else if (x <= 1.9d-18) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.4e-132) {
tmp = 1.0;
} else if (x <= 1.9e-18) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.4e-132: tmp = 1.0 elif x <= 1.9e-18: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.4e-132) tmp = 1.0; elseif (x <= 1.9e-18) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.4e-132) tmp = 1.0; elseif (x <= 1.9e-18) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.4e-132], 1.0, If[LessEqual[x, 1.9e-18], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-132}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-18}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -3.39999999999999983e-132 or 1.8999999999999999e-18 < x Initial program 100.0%
Taylor expanded in x around inf 76.0%
if -3.39999999999999983e-132 < x < 1.8999999999999999e-18Initial program 100.0%
Taylor expanded in x around 0 82.0%
Final simplification78.2%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 45.8%
Final simplification45.8%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2023193
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))