
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 99.1%
+-commutative99.1%
fma-def99.2%
associate-+l+99.2%
fma-def99.5%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 99.1%
associate-+l+99.1%
associate-+l+99.1%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z)
:precision binary64
(if (<= (* z z) 2e-108)
(* x y)
(if (<= (* z z) 5e+76)
(* z (* z 3.0))
(if (<= (* z z) 1e+118) (* x y) (* 3.0 (* z z))))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e-108) {
tmp = x * y;
} else if ((z * z) <= 5e+76) {
tmp = z * (z * 3.0);
} else if ((z * z) <= 1e+118) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d-108) then
tmp = x * y
else if ((z * z) <= 5d+76) then
tmp = z * (z * 3.0d0)
else if ((z * z) <= 1d+118) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e-108) {
tmp = x * y;
} else if ((z * z) <= 5e+76) {
tmp = z * (z * 3.0);
} else if ((z * z) <= 1e+118) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e-108: tmp = x * y elif (z * z) <= 5e+76: tmp = z * (z * 3.0) elif (z * z) <= 1e+118: tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e-108) tmp = Float64(x * y); elseif (Float64(z * z) <= 5e+76) tmp = Float64(z * Float64(z * 3.0)); elseif (Float64(z * z) <= 1e+118) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e-108) tmp = x * y; elseif ((z * z) <= 5e+76) tmp = z * (z * 3.0); elseif ((z * z) <= 1e+118) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e-108], N[(x * y), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 5e+76], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 1e+118], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-108}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;z \cdot z \leq 5 \cdot 10^{+76}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\mathbf{elif}\;z \cdot z \leq 10^{+118}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000008e-108 or 4.99999999999999991e76 < (*.f64 z z) < 9.99999999999999967e117Initial program 99.9%
Taylor expanded in x around 0 100.0%
unpow2100.0%
+-commutative100.0%
*-commutative100.0%
associate-+r+100.0%
unpow2100.0%
distribute-rgt1-in100.0%
metadata-eval100.0%
*-commutative100.0%
associate-*r*100.0%
fma-def100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in z around 0 93.3%
if 2.00000000000000008e-108 < (*.f64 z z) < 4.99999999999999991e76Initial program 99.8%
Taylor expanded in x around 0 70.1%
unpow270.1%
unpow270.1%
distribute-rgt1-in70.1%
metadata-eval70.1%
*-commutative70.1%
associate-*r*70.1%
Simplified70.1%
if 9.99999999999999967e117 < (*.f64 z z) Initial program 97.9%
Taylor expanded in x around 0 92.5%
unpow292.5%
*-commutative92.5%
associate-*l*92.5%
*-commutative92.5%
count-292.5%
Simplified92.5%
distribute-lft-out92.4%
count-292.4%
*-un-lft-identity92.4%
distribute-rgt-out92.4%
metadata-eval92.4%
associate-*r*92.5%
Applied egg-rr92.5%
Final simplification89.5%
(FPCore (x y z)
:precision binary64
(if (or (<= z -1.1e+59)
(not
(or (<= z -3.8e+44) (and (not (<= z -5.4e-26)) (<= z 1.12e-51)))))
(* z (* z 3.0))
(* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e+59) || !((z <= -3.8e+44) || (!(z <= -5.4e-26) && (z <= 1.12e-51)))) {
tmp = z * (z * 3.0);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d+59)) .or. (.not. (z <= (-3.8d+44)) .or. (.not. (z <= (-5.4d-26))) .and. (z <= 1.12d-51))) then
tmp = z * (z * 3.0d0)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e+59) || !((z <= -3.8e+44) || (!(z <= -5.4e-26) && (z <= 1.12e-51)))) {
tmp = z * (z * 3.0);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1e+59) or not ((z <= -3.8e+44) or (not (z <= -5.4e-26) and (z <= 1.12e-51))): tmp = z * (z * 3.0) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1e+59) || !((z <= -3.8e+44) || (!(z <= -5.4e-26) && (z <= 1.12e-51)))) tmp = Float64(z * Float64(z * 3.0)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1e+59) || ~(((z <= -3.8e+44) || (~((z <= -5.4e-26)) && (z <= 1.12e-51))))) tmp = z * (z * 3.0); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e+59], N[Not[Or[LessEqual[z, -3.8e+44], And[N[Not[LessEqual[z, -5.4e-26]], $MachinePrecision], LessEqual[z, 1.12e-51]]]], $MachinePrecision]], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+59} \lor \neg \left(z \leq -3.8 \cdot 10^{+44} \lor \neg \left(z \leq -5.4 \cdot 10^{-26}\right) \land z \leq 1.12 \cdot 10^{-51}\right):\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -1.1e59 or -3.8000000000000002e44 < z < -5.39999999999999963e-26 or 1.11999999999999998e-51 < z Initial program 98.4%
Taylor expanded in x around 0 86.5%
unpow286.5%
unpow286.5%
distribute-rgt1-in86.5%
metadata-eval86.5%
*-commutative86.5%
associate-*r*86.5%
Simplified86.5%
if -1.1e59 < z < -3.8000000000000002e44 or -5.39999999999999963e-26 < z < 1.11999999999999998e-51Initial program 99.9%
Taylor expanded in x around 0 100.0%
unpow2100.0%
+-commutative100.0%
*-commutative100.0%
associate-+r+100.0%
unpow2100.0%
distribute-rgt1-in100.0%
metadata-eval100.0%
*-commutative100.0%
associate-*r*100.0%
fma-def100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in z around 0 93.3%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (+ (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * (z * 3.0d0)) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
def code(x, y, z): return (z * (z * 3.0)) + (x * y)
function code(x, y, z) return Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * (z * 3.0)) + (x * y); end
code[x_, y_, z_] := N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(z \cdot 3\right) + x \cdot y
\end{array}
Initial program 99.1%
associate-+l+99.1%
associate-+l+99.1%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
fma-udef99.1%
+-commutative99.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.1%
Taylor expanded in x around 0 99.1%
unpow299.1%
+-commutative99.1%
*-commutative99.1%
associate-+r+99.1%
unpow299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*r*99.1%
fma-def99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in z around 0 54.3%
Final simplification54.3%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023193
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))