
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (/ (* PI 0.005555555555555556) (/ 1.0 angle)))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((((double) M_PI) * 0.005555555555555556) / (1.0 / angle)))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((Math.PI * 0.005555555555555556) / (1.0 / angle)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos(((math.pi * 0.005555555555555556) / (1.0 / angle)))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(pi * 0.005555555555555556) / Float64(1.0 / angle)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos(((pi * 0.005555555555555556) / (1.0 / angle)))) ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\frac{\pi \cdot 0.005555555555555556}{\frac{1}{angle}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Taylor expanded in angle around inf 80.4%
associate-*r*80.5%
*-commutative80.5%
*-commutative80.5%
*-commutative80.5%
Simplified80.5%
associate-*r*80.5%
metadata-eval80.5%
div-inv80.5%
associate-/r/80.5%
div-inv80.5%
associate-/r*80.5%
div-inv80.5%
metadata-eval80.5%
Applied egg-rr80.5%
Final simplification80.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (* 0.005555555555555556 angle)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (0.005555555555555556 * angle)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (0.005555555555555556 * angle)))), 2.0) + math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (0.005555555555555556 * angle)))) ^ 2.0) + ((b * sin((pi * (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around inf 80.4%
associate-*r*80.5%
*-commutative80.5%
*-commutative80.5%
*-commutative80.5%
Simplified80.4%
Final simplification80.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0) (pow (* a (cos (* PI (* 0.005555555555555556 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((a * cos((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (0.005555555555555556 * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow((a * math.cos((math.pi * (0.005555555555555556 * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi / (180.0 / angle)))) ^ 2.0) + ((a * cos((pi * (0.005555555555555556 * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Taylor expanded in angle around inf 80.4%
associate-*r*80.5%
*-commutative80.5%
*-commutative80.5%
*-commutative80.5%
Simplified80.5%
Final simplification80.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
Taylor expanded in angle around inf 79.5%
Final simplification79.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* 0.005555555555555556 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (0.005555555555555556 * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (0.005555555555555556 * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (0.005555555555555556 * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
Taylor expanded in angle around inf 79.5%
associate-*r*79.6%
*-commutative79.6%
*-commutative79.6%
*-commutative79.6%
Simplified79.6%
Final simplification79.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
Final simplification79.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi / (180.0 / angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Taylor expanded in angle around 0 79.7%
Final simplification79.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (pow (* angle (* PI b)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (pow((angle * (((double) M_PI) * b)), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (Math.pow((angle * (Math.PI * b)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(a, 2.0) + (math.pow((angle * (math.pi * b)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((a ^ 2.0) + Float64((Float64(angle * Float64(pi * b)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((angle * (pi * b)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
Taylor expanded in angle around 0 74.6%
associate-*r*74.6%
*-commutative74.6%
Simplified74.6%
*-commutative74.6%
unpow-prod-down74.5%
metadata-eval74.5%
Applied egg-rr74.5%
Taylor expanded in angle around 0 64.0%
associate-*r*64.0%
unpow264.0%
unpow264.0%
swap-sqr74.6%
unpow274.6%
swap-sqr74.5%
*-commutative74.5%
*-commutative74.5%
unpow274.5%
*-commutative74.5%
associate-*r*74.5%
*-commutative74.5%
Simplified74.5%
Final simplification74.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* PI (* angle b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * (((double) M_PI) * (angle * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (Math.PI * (angle * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * (math.pi * (angle * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(pi * Float64(angle * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (pi * (angle * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
Taylor expanded in angle around 0 74.6%
associate-*r*74.6%
*-commutative74.6%
Simplified74.6%
Final simplification74.6%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (* angle (* PI 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * (angle * (((double) M_PI) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * (angle * (Math.PI * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * (angle * (math.pi * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * Float64(angle * Float64(pi * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * (angle * (pi * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
Taylor expanded in angle around 0 74.6%
associate-*r*74.6%
*-commutative74.6%
associate-*l*74.6%
Simplified74.6%
Final simplification74.6%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b 0.0) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * 0.0), 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = (a ** 2.0d0) + ((b * 0.0d0) ** 2.0d0)
end function
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * 0.0), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot 0\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.6%
add-cube-cbrt79.4%
pow379.4%
div-inv79.4%
metadata-eval79.4%
Applied egg-rr79.4%
Taylor expanded in angle around 0 57.6%
Final simplification57.6%
herbie shell --seed 2023193
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))