
(FPCore (a b) :precision binary64 (sqrt (- (* a a) (* b b))))
double code(double a, double b) {
return sqrt(((a * a) - (b * b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(((a * a) - (b * b)))
end function
public static double code(double a, double b) {
return Math.sqrt(((a * a) - (b * b)));
}
def code(a, b): return math.sqrt(((a * a) - (b * b)))
function code(a, b) return sqrt(Float64(Float64(a * a) - Float64(b * b))) end
function tmp = code(a, b) tmp = sqrt(((a * a) - (b * b))); end
code[a_, b_] := N[Sqrt[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{a \cdot a - b \cdot b}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (sqrt (- (* a a) (* b b))))
double code(double a, double b) {
return sqrt(((a * a) - (b * b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(((a * a) - (b * b)))
end function
public static double code(double a, double b) {
return Math.sqrt(((a * a) - (b * b)));
}
def code(a, b): return math.sqrt(((a * a) - (b * b)))
function code(a, b) return sqrt(Float64(Float64(a * a) - Float64(b * b))) end
function tmp = code(a, b) tmp = sqrt(((a * a) - (b * b))); end
code[a_, b_] := N[Sqrt[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{a \cdot a - b \cdot b}
\end{array}
(FPCore (a b) :precision binary64 (if (<= a -2e-270) (sqrt (* (+ a b) (- a b))) a))
double code(double a, double b) {
double tmp;
if (a <= -2e-270) {
tmp = sqrt(((a + b) * (a - b)));
} else {
tmp = a;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2d-270)) then
tmp = sqrt(((a + b) * (a - b)))
else
tmp = a
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2e-270) {
tmp = Math.sqrt(((a + b) * (a - b)));
} else {
tmp = a;
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2e-270: tmp = math.sqrt(((a + b) * (a - b))) else: tmp = a return tmp
function code(a, b) tmp = 0.0 if (a <= -2e-270) tmp = sqrt(Float64(Float64(a + b) * Float64(a - b))); else tmp = a; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2e-270) tmp = sqrt(((a + b) * (a - b))); else tmp = a; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2e-270], N[Sqrt[N[(N[(a + b), $MachinePrecision] * N[(a - b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], a]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2 \cdot 10^{-270}:\\
\;\;\;\;\sqrt{\left(a + b\right) \cdot \left(a - b\right)}\\
\mathbf{else}:\\
\;\;\;\;a\\
\end{array}
\end{array}
if a < -2.0000000000000001e-270Initial program 54.6%
difference-of-squares54.8%
Simplified54.8%
if -2.0000000000000001e-270 < a Initial program 52.4%
difference-of-squares52.9%
Simplified52.9%
Taylor expanded in a around inf 99.9%
Final simplification78.3%
(FPCore (a b) :precision binary64 a)
double code(double a, double b) {
return a;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a
end function
public static double code(double a, double b) {
return a;
}
def code(a, b): return a
function code(a, b) return a end
function tmp = code(a, b) tmp = a; end
code[a_, b_] := a
\begin{array}{l}
\\
a
\end{array}
Initial program 53.5%
difference-of-squares53.9%
Simplified53.9%
Taylor expanded in a around inf 52.5%
Final simplification52.5%
(FPCore (a b) :precision binary64 (* (sqrt (+ (fabs a) (fabs b))) (sqrt (- (fabs a) (fabs b)))))
double code(double a, double b) {
return sqrt((fabs(a) + fabs(b))) * sqrt((fabs(a) - fabs(b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt((abs(a) + abs(b))) * sqrt((abs(a) - abs(b)))
end function
public static double code(double a, double b) {
return Math.sqrt((Math.abs(a) + Math.abs(b))) * Math.sqrt((Math.abs(a) - Math.abs(b)));
}
def code(a, b): return math.sqrt((math.fabs(a) + math.fabs(b))) * math.sqrt((math.fabs(a) - math.fabs(b)))
function code(a, b) return Float64(sqrt(Float64(abs(a) + abs(b))) * sqrt(Float64(abs(a) - abs(b)))) end
function tmp = code(a, b) tmp = sqrt((abs(a) + abs(b))) * sqrt((abs(a) - abs(b))); end
code[a_, b_] := N[(N[Sqrt[N[(N[Abs[a], $MachinePrecision] + N[Abs[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[a], $MachinePrecision] - N[Abs[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|a\right| + \left|b\right|} \cdot \sqrt{\left|a\right| - \left|b\right|}
\end{array}
herbie shell --seed 2023192
(FPCore (a b)
:name "bug366, discussion (missed optimization)"
:precision binary64
:herbie-target
(* (sqrt (+ (fabs a) (fabs b))) (sqrt (- (fabs a) (fabs b))))
(sqrt (- (* a a) (* b b))))