
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (log y) (- (- z) y)))
double code(double x, double y, double z) {
return fma(x, log(y), (-z - y));
}
function code(x, y, z) return fma(x, log(y), Float64(Float64(-z) - y)) end
code[x_, y_, z_] := N[(x * N[Log[y], $MachinePrecision] + N[((-z) - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \log y, \left(-z\right) - y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
associate--l+99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.1e-73) (not (<= x 3.3e+125))) (- (* x (log y)) y) (- (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e-73) || !(x <= 3.3e+125)) {
tmp = (x * log(y)) - y;
} else {
tmp = -z - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.1d-73)) .or. (.not. (x <= 3.3d+125))) then
tmp = (x * log(y)) - y
else
tmp = -z - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e-73) || !(x <= 3.3e+125)) {
tmp = (x * Math.log(y)) - y;
} else {
tmp = -z - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.1e-73) or not (x <= 3.3e+125): tmp = (x * math.log(y)) - y else: tmp = -z - y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.1e-73) || !(x <= 3.3e+125)) tmp = Float64(Float64(x * log(y)) - y); else tmp = Float64(Float64(-z) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.1e-73) || ~((x <= 3.3e+125))) tmp = (x * log(y)) - y; else tmp = -z - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.1e-73], N[Not[LessEqual[x, 3.3e+125]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision], N[((-z) - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{-73} \lor \neg \left(x \leq 3.3 \cdot 10^{+125}\right):\\
\;\;\;\;x \cdot \log y - y\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - y\\
\end{array}
\end{array}
if x < -1.1e-73 or 3.30000000000000005e125 < x Initial program 99.7%
associate--l-99.7%
+-commutative99.7%
associate--r+99.7%
Simplified99.7%
add-cube-cbrt98.4%
pow398.4%
Applied egg-rr98.4%
Taylor expanded in z around 0 82.5%
pow-base-182.5%
associate-*r*82.5%
*-lft-identity82.5%
Simplified82.5%
if -1.1e-73 < x < 3.30000000000000005e125Initial program 100.0%
associate--l-100.0%
+-commutative100.0%
associate--r+100.0%
Simplified100.0%
Taylor expanded in x around 0 90.7%
neg-mul-190.7%
Simplified90.7%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.000112) (not (<= x 2.7e+85))) (- (* x (log y)) z) (- (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.000112) || !(x <= 2.7e+85)) {
tmp = (x * log(y)) - z;
} else {
tmp = -z - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.000112d0)) .or. (.not. (x <= 2.7d+85))) then
tmp = (x * log(y)) - z
else
tmp = -z - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.000112) || !(x <= 2.7e+85)) {
tmp = (x * Math.log(y)) - z;
} else {
tmp = -z - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.000112) or not (x <= 2.7e+85): tmp = (x * math.log(y)) - z else: tmp = -z - y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.000112) || !(x <= 2.7e+85)) tmp = Float64(Float64(x * log(y)) - z); else tmp = Float64(Float64(-z) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.000112) || ~((x <= 2.7e+85))) tmp = (x * log(y)) - z; else tmp = -z - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.000112], N[Not[LessEqual[x, 2.7e+85]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[((-z) - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.000112 \lor \neg \left(x \leq 2.7 \cdot 10^{+85}\right):\\
\;\;\;\;x \cdot \log y - z\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - y\\
\end{array}
\end{array}
if x < -1.11999999999999998e-4 or 2.69999999999999983e85 < x Initial program 99.7%
associate--l-99.7%
+-commutative99.7%
associate--r+99.7%
Simplified99.7%
Taylor expanded in y around 0 89.1%
if -1.11999999999999998e-4 < x < 2.69999999999999983e85Initial program 100.0%
associate--l-100.0%
+-commutative100.0%
associate--r+100.0%
Simplified100.0%
Taylor expanded in x around 0 91.0%
neg-mul-191.0%
Simplified91.0%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) y) z))
double code(double x, double y, double z) {
return ((x * log(y)) - y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - y) - z
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - y) - z;
}
def code(x, y, z): return ((x * math.log(y)) - y) - z
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - y) - z) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - y\right) - z
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
associate--r+99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -1.9e+162) (- z) (if (<= z 2.2e-50) (- y) (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.9e+162) {
tmp = -z;
} else if (z <= 2.2e-50) {
tmp = -y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.9d+162)) then
tmp = -z
else if (z <= 2.2d-50) then
tmp = -y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.9e+162) {
tmp = -z;
} else if (z <= 2.2e-50) {
tmp = -y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.9e+162: tmp = -z elif z <= 2.2e-50: tmp = -y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.9e+162) tmp = Float64(-z); elseif (z <= 2.2e-50) tmp = Float64(-y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.9e+162) tmp = -z; elseif (z <= 2.2e-50) tmp = -y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.9e+162], (-z), If[LessEqual[z, 2.2e-50], (-y), (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+162}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{-50}:\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -1.90000000000000012e162 or 2.1999999999999999e-50 < z Initial program 99.9%
associate--l-99.9%
+-commutative99.9%
associate--r+99.9%
Simplified99.9%
Taylor expanded in z around inf 64.0%
mul-1-neg64.0%
Simplified64.0%
if -1.90000000000000012e162 < z < 2.1999999999999999e-50Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
associate--r+99.8%
Simplified99.8%
add-cube-cbrt98.8%
pow398.9%
Applied egg-rr98.9%
Taylor expanded in y around inf 39.1%
neg-mul-139.1%
Simplified39.1%
Final simplification49.7%
(FPCore (x y z) :precision binary64 (- (- z) y))
double code(double x, double y, double z) {
return -z - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z - y
end function
public static double code(double x, double y, double z) {
return -z - y;
}
def code(x, y, z): return -z - y
function code(x, y, z) return Float64(Float64(-z) - y) end
function tmp = code(x, y, z) tmp = -z - y; end
code[x_, y_, z_] := N[((-z) - y), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) - y
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
associate--r+99.8%
Simplified99.8%
Taylor expanded in x around 0 61.9%
neg-mul-161.9%
Simplified61.9%
Final simplification61.9%
(FPCore (x y z) :precision binary64 (- y))
double code(double x, double y, double z) {
return -y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y
end function
public static double code(double x, double y, double z) {
return -y;
}
def code(x, y, z): return -y
function code(x, y, z) return Float64(-y) end
function tmp = code(x, y, z) tmp = -y; end
code[x_, y_, z_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
associate--r+99.8%
Simplified99.8%
add-cube-cbrt99.1%
pow399.1%
Applied egg-rr99.1%
Taylor expanded in y around inf 29.6%
neg-mul-129.6%
Simplified29.6%
Final simplification29.6%
herbie shell --seed 2023192
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))