
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1.8e-222) (- (* y x)) (* y x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e-222) {
tmp = -(y * x);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.8d-222)) then
tmp = -(y * x)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e-222) {
tmp = -(y * x);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.8e-222: tmp = -(y * x) else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.8e-222) tmp = Float64(-Float64(y * x)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.8e-222) tmp = -(y * x); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.8e-222], (-N[(y * x), $MachinePrecision]), N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{-222}:\\
\;\;\;\;-y \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.79999999999999987e-222Initial program 72.2%
Taylor expanded in y around -inf 99.0%
mul-1-neg99.0%
Simplified99.0%
if -1.79999999999999987e-222 < y Initial program 73.7%
Taylor expanded in y around inf 99.1%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 73.0%
Taylor expanded in y around inf 54.7%
Final simplification54.7%
(FPCore (x y z) :precision binary64 (if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z))))))
double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (sqrt((y + z)) * sqrt((y - z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 2.5816096488251695d-278) then
tmp = -(x * y)
else
tmp = x * (sqrt((y + z)) * sqrt((y - z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (Math.sqrt((y + z)) * Math.sqrt((y - z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 2.5816096488251695e-278: tmp = -(x * y) else: tmp = x * (math.sqrt((y + z)) * math.sqrt((y - z))) return tmp
function code(x, y, z) tmp = 0.0 if (y < 2.5816096488251695e-278) tmp = Float64(-Float64(x * y)); else tmp = Float64(x * Float64(sqrt(Float64(y + z)) * sqrt(Float64(y - z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 2.5816096488251695e-278) tmp = -(x * y); else tmp = x * (sqrt((y + z)) * sqrt((y - z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 2.5816096488251695e-278], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[Sqrt[N[(y + z), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 2.5816096488251695 \cdot 10^{-278}:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y + z} \cdot \sqrt{y - z}\right)\\
\end{array}
\end{array}
herbie shell --seed 2023192
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, B"
:precision binary64
:herbie-target
(if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z)))))
(* x (sqrt (- (* y y) (* z z)))))