
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (+ x y))))
double code(double x, double y) {
return 2.0 * (x * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x + y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x + y));
}
def code(x, y): return 2.0 * (x * (x + y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x + y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x + y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x + y\right)\right)
\end{array}
Initial program 94.5%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2.4e-13) (not (<= y 2.85e-74))) (* y (+ x x)) (* x (+ x x))))
double code(double x, double y) {
double tmp;
if ((y <= -2.4e-13) || !(y <= 2.85e-74)) {
tmp = y * (x + x);
} else {
tmp = x * (x + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.4d-13)) .or. (.not. (y <= 2.85d-74))) then
tmp = y * (x + x)
else
tmp = x * (x + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.4e-13) || !(y <= 2.85e-74)) {
tmp = y * (x + x);
} else {
tmp = x * (x + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.4e-13) or not (y <= 2.85e-74): tmp = y * (x + x) else: tmp = x * (x + x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.4e-13) || !(y <= 2.85e-74)) tmp = Float64(y * Float64(x + x)); else tmp = Float64(x * Float64(x + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.4e-13) || ~((y <= 2.85e-74))) tmp = y * (x + x); else tmp = x * (x + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.4e-13], N[Not[LessEqual[y, 2.85e-74]], $MachinePrecision]], N[(y * N[(x + x), $MachinePrecision]), $MachinePrecision], N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{-13} \lor \neg \left(y \leq 2.85 \cdot 10^{-74}\right):\\
\;\;\;\;y \cdot \left(x + x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x + x\right)\\
\end{array}
\end{array}
if y < -2.3999999999999999e-13 or 2.85000000000000012e-74 < y Initial program 90.6%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 78.0%
associate-*r*78.0%
*-commutative78.0%
associate-*r*78.0%
count-278.0%
Simplified78.0%
if -2.3999999999999999e-13 < y < 2.85000000000000012e-74Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 92.4%
unpow292.4%
*-commutative92.4%
associate-*r*92.4%
*-commutative92.4%
count-292.4%
Simplified92.4%
Final simplification84.1%
(FPCore (x y) :precision binary64 (* x (+ x x)))
double code(double x, double y) {
return x * (x + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + x)
end function
public static double code(double x, double y) {
return x * (x + x);
}
def code(x, y): return x * (x + x)
function code(x, y) return Float64(x * Float64(x + x)) end
function tmp = code(x, y) tmp = x * (x + x); end
code[x_, y_] := N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + x\right)
\end{array}
Initial program 94.5%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 58.6%
unpow258.6%
*-commutative58.6%
associate-*r*58.6%
*-commutative58.6%
count-258.6%
Simplified58.6%
Final simplification58.6%
(FPCore (x y) :precision binary64 (+ x y))
double code(double x, double y) {
return x + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + y
end function
public static double code(double x, double y) {
return x + y;
}
def code(x, y): return x + y
function code(x, y) return Float64(x + y) end
function tmp = code(x, y) tmp = x + y; end
code[x_, y_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 94.5%
distribute-lft-out100.0%
Simplified100.0%
associate-*r*100.0%
flip-+77.3%
associate-*r/66.0%
*-commutative66.0%
Applied egg-rr66.0%
*-commutative66.0%
associate-/l*75.4%
*-commutative75.4%
count-275.4%
Simplified75.4%
div-inv75.4%
clear-num75.8%
count-275.8%
*-un-lft-identity75.8%
times-frac75.8%
metadata-eval75.8%
Applied egg-rr75.8%
associate-*r/75.8%
count-275.8%
associate-*r/66.0%
difference-of-squares74.2%
associate-*r*80.6%
associate-/l*99.9%
+-commutative99.9%
associate-/r*99.7%
*-inverses99.7%
count-299.7%
associate-/r*99.7%
metadata-eval99.7%
Simplified99.7%
Applied egg-rr12.2%
associate-*r*3.9%
associate-*l/3.9%
unpow23.9%
rem-3cbrt-lft3.9%
associate-/r/3.9%
*-inverses3.9%
/-rgt-identity3.9%
Simplified3.9%
Final simplification3.9%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2023192
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))