
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -3.4e+87) (not (<= x 5e-5))) (* y (/ (* x 2.0) (- x y))) (/ (* x 2.0) (/ (- x y) y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.4e+87) || !(x <= 5e-5)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = (x * 2.0) / ((x - y) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.4d+87)) .or. (.not. (x <= 5d-5))) then
tmp = y * ((x * 2.0d0) / (x - y))
else
tmp = (x * 2.0d0) / ((x - y) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.4e+87) || !(x <= 5e-5)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = (x * 2.0) / ((x - y) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.4e+87) or not (x <= 5e-5): tmp = y * ((x * 2.0) / (x - y)) else: tmp = (x * 2.0) / ((x - y) / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.4e+87) || !(x <= 5e-5)) tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))); else tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.4e+87) || ~((x <= 5e-5))) tmp = y * ((x * 2.0) / (x - y)); else tmp = (x * 2.0) / ((x - y) / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.4e+87], N[Not[LessEqual[x, 5e-5]], $MachinePrecision]], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{+87} \lor \neg \left(x \leq 5 \cdot 10^{-5}\right):\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\end{array}
\end{array}
if x < -3.4000000000000002e87 or 5.00000000000000024e-5 < x Initial program 72.0%
associate-*l/100.0%
Simplified100.0%
if -3.4000000000000002e87 < x < 5.00000000000000024e-5Initial program 83.9%
associate-/l*99.9%
Simplified99.9%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -2.5e+198) (* x -2.0) (if (<= y 3.8e+239) (* y (/ (* x 2.0) (- x y))) (* x -2.0))))
double code(double x, double y) {
double tmp;
if (y <= -2.5e+198) {
tmp = x * -2.0;
} else if (y <= 3.8e+239) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.5d+198)) then
tmp = x * (-2.0d0)
else if (y <= 3.8d+239) then
tmp = y * ((x * 2.0d0) / (x - y))
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.5e+198) {
tmp = x * -2.0;
} else if (y <= 3.8e+239) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.5e+198: tmp = x * -2.0 elif y <= 3.8e+239: tmp = y * ((x * 2.0) / (x - y)) else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.5e+198) tmp = Float64(x * -2.0); elseif (y <= 3.8e+239) tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.5e+198) tmp = x * -2.0; elseif (y <= 3.8e+239) tmp = y * ((x * 2.0) / (x - y)); else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.5e+198], N[(x * -2.0), $MachinePrecision], If[LessEqual[y, 3.8e+239], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+198}:\\
\;\;\;\;x \cdot -2\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+239}:\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if y < -2.50000000000000024e198 or 3.8000000000000001e239 < y Initial program 68.2%
associate-*l/54.0%
Simplified54.0%
Taylor expanded in x around 0 94.1%
if -2.50000000000000024e198 < y < 3.8000000000000001e239Initial program 80.6%
associate-*l/97.9%
Simplified97.9%
Final simplification97.3%
(FPCore (x y) :precision binary64 (if (<= x -3.7e+30) (* 2.0 y) (if (<= x 4e-34) (* x -2.0) (* 2.0 y))))
double code(double x, double y) {
double tmp;
if (x <= -3.7e+30) {
tmp = 2.0 * y;
} else if (x <= 4e-34) {
tmp = x * -2.0;
} else {
tmp = 2.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.7d+30)) then
tmp = 2.0d0 * y
else if (x <= 4d-34) then
tmp = x * (-2.0d0)
else
tmp = 2.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.7e+30) {
tmp = 2.0 * y;
} else if (x <= 4e-34) {
tmp = x * -2.0;
} else {
tmp = 2.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.7e+30: tmp = 2.0 * y elif x <= 4e-34: tmp = x * -2.0 else: tmp = 2.0 * y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.7e+30) tmp = Float64(2.0 * y); elseif (x <= 4e-34) tmp = Float64(x * -2.0); else tmp = Float64(2.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.7e+30) tmp = 2.0 * y; elseif (x <= 4e-34) tmp = x * -2.0; else tmp = 2.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.7e+30], N[(2.0 * y), $MachinePrecision], If[LessEqual[x, 4e-34], N[(x * -2.0), $MachinePrecision], N[(2.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \cdot 10^{+30}:\\
\;\;\;\;2 \cdot y\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-34}:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot y\\
\end{array}
\end{array}
if x < -3.70000000000000016e30 or 3.99999999999999971e-34 < x Initial program 76.3%
associate-*l/100.0%
Simplified100.0%
Taylor expanded in x around inf 78.3%
if -3.70000000000000016e30 < x < 3.99999999999999971e-34Initial program 81.4%
associate-*l/81.4%
Simplified81.4%
Taylor expanded in x around 0 77.5%
Final simplification77.9%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 78.7%
associate-*l/91.2%
Simplified91.2%
Taylor expanded in x around 0 48.9%
Final simplification48.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023192
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))