
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* 3.0 (* (sqrt x) (+ (/ 0.1111111111111111 x) (+ y -1.0)))))
double code(double x, double y) {
return 3.0 * (sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * (sqrt(x) * ((0.1111111111111111d0 / x) + (y + (-1.0d0))))
end function
public static double code(double x, double y) {
return 3.0 * (Math.sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0)));
}
def code(x, y): return 3.0 * (math.sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0)))
function code(x, y) return Float64(3.0 * Float64(sqrt(x) * Float64(Float64(0.1111111111111111 / x) + Float64(y + -1.0)))) end
function tmp = code(x, y) tmp = 3.0 * (sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0))); end
code[x_, y_] := N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.1111111111111111 / x), $MachinePrecision] + N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(\sqrt{x} \cdot \left(\frac{0.1111111111111111}{x} + \left(y + -1\right)\right)\right)
\end{array}
Initial program 99.4%
associate--l+99.4%
associate-/r*99.4%
Simplified99.4%
Taylor expanded in y around 0 99.3%
*-commutative99.3%
sub-neg99.3%
associate-*r/99.4%
metadata-eval99.4%
metadata-eval99.4%
associate-*l*99.4%
distribute-rgt-in99.4%
*-commutative99.4%
*-commutative99.4%
associate-*l*99.4%
*-commutative99.4%
associate-+l+99.4%
distribute-rgt-in99.4%
+-commutative99.4%
distribute-lft-in99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y)
:precision binary64
(if (<= x 1.35e-27)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (or (<= x 10600000.0) (and (not (<= x 1.02e+155)) (<= x 1e+254)))
(* 3.0 (* (sqrt x) y))
(* (sqrt x) -3.0))))
double code(double x, double y) {
double tmp;
if (x <= 1.35e-27) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if ((x <= 10600000.0) || (!(x <= 1.02e+155) && (x <= 1e+254))) {
tmp = 3.0 * (sqrt(x) * y);
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.35d-27) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if ((x <= 10600000.0d0) .or. (.not. (x <= 1.02d+155)) .and. (x <= 1d+254)) then
tmp = 3.0d0 * (sqrt(x) * y)
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.35e-27) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if ((x <= 10600000.0) || (!(x <= 1.02e+155) && (x <= 1e+254))) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.35e-27: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif (x <= 10600000.0) or (not (x <= 1.02e+155) and (x <= 1e+254)): tmp = 3.0 * (math.sqrt(x) * y) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.35e-27) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif ((x <= 10600000.0) || (!(x <= 1.02e+155) && (x <= 1e+254))) tmp = Float64(3.0 * Float64(sqrt(x) * y)); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.35e-27) tmp = sqrt(x) * (0.3333333333333333 / x); elseif ((x <= 10600000.0) || (~((x <= 1.02e+155)) && (x <= 1e+254))) tmp = 3.0 * (sqrt(x) * y); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.35e-27], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 10600000.0], And[N[Not[LessEqual[x, 1.02e+155]], $MachinePrecision], LessEqual[x, 1e+254]]], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.35 \cdot 10^{-27}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 10600000 \lor \neg \left(x \leq 1.02 \cdot 10^{+155}\right) \land x \leq 10^{+254}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if x < 1.34999999999999994e-27Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 83.5%
if 1.34999999999999994e-27 < x < 1.06e7 or 1.02e155 < x < 9.9999999999999994e253Initial program 99.6%
associate--l+99.6%
associate-/r*99.6%
Simplified99.6%
Taylor expanded in y around inf 64.0%
if 1.06e7 < x < 1.02e155 or 9.9999999999999994e253 < x Initial program 99.5%
Simplified99.6%
Taylor expanded in x around inf 98.4%
Taylor expanded in y around 0 61.2%
*-commutative61.2%
Simplified61.2%
Final simplification72.5%
(FPCore (x y)
:precision binary64
(if (<= x 1.05e-27)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (<= x 12500000.0)
(* y (* 3.0 (sqrt x)))
(if (or (<= x 4.8e+154) (not (<= x 3.6e+254)))
(* (sqrt x) -3.0)
(* 3.0 (* (sqrt x) y))))))
double code(double x, double y) {
double tmp;
if (x <= 1.05e-27) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 12500000.0) {
tmp = y * (3.0 * sqrt(x));
} else if ((x <= 4.8e+154) || !(x <= 3.6e+254)) {
tmp = sqrt(x) * -3.0;
} else {
tmp = 3.0 * (sqrt(x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.05d-27) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if (x <= 12500000.0d0) then
tmp = y * (3.0d0 * sqrt(x))
else if ((x <= 4.8d+154) .or. (.not. (x <= 3.6d+254))) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = 3.0d0 * (sqrt(x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.05e-27) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 12500000.0) {
tmp = y * (3.0 * Math.sqrt(x));
} else if ((x <= 4.8e+154) || !(x <= 3.6e+254)) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = 3.0 * (Math.sqrt(x) * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.05e-27: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif x <= 12500000.0: tmp = y * (3.0 * math.sqrt(x)) elif (x <= 4.8e+154) or not (x <= 3.6e+254): tmp = math.sqrt(x) * -3.0 else: tmp = 3.0 * (math.sqrt(x) * y) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.05e-27) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif (x <= 12500000.0) tmp = Float64(y * Float64(3.0 * sqrt(x))); elseif ((x <= 4.8e+154) || !(x <= 3.6e+254)) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(3.0 * Float64(sqrt(x) * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.05e-27) tmp = sqrt(x) * (0.3333333333333333 / x); elseif (x <= 12500000.0) tmp = y * (3.0 * sqrt(x)); elseif ((x <= 4.8e+154) || ~((x <= 3.6e+254))) tmp = sqrt(x) * -3.0; else tmp = 3.0 * (sqrt(x) * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.05e-27], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 12500000.0], N[(y * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 4.8e+154], N[Not[LessEqual[x, 3.6e+254]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.05 \cdot 10^{-27}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 12500000:\\
\;\;\;\;y \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{+154} \lor \neg \left(x \leq 3.6 \cdot 10^{+254}\right):\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\end{array}
\end{array}
if x < 1.05000000000000008e-27Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 83.5%
if 1.05000000000000008e-27 < x < 1.25e7Initial program 99.6%
associate--l+99.6%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around inf 57.8%
if 1.25e7 < x < 4.8000000000000003e154 or 3.59999999999999977e254 < x Initial program 99.5%
Simplified99.6%
Taylor expanded in x around inf 98.4%
Taylor expanded in y around 0 61.2%
*-commutative61.2%
Simplified61.2%
if 4.8000000000000003e154 < x < 3.59999999999999977e254Initial program 99.6%
associate--l+99.6%
associate-/r*99.6%
Simplified99.6%
Taylor expanded in y around inf 67.9%
Final simplification72.5%
(FPCore (x y)
:precision binary64
(if (<= x 9e-29)
(/ (sqrt x) (* 3.0 x))
(if (<= x 7000000.0)
(* y (* 3.0 (sqrt x)))
(if (or (<= x 1.35e+153) (not (<= x 1.08e+254)))
(* (sqrt x) -3.0)
(* 3.0 (* (sqrt x) y))))))
double code(double x, double y) {
double tmp;
if (x <= 9e-29) {
tmp = sqrt(x) / (3.0 * x);
} else if (x <= 7000000.0) {
tmp = y * (3.0 * sqrt(x));
} else if ((x <= 1.35e+153) || !(x <= 1.08e+254)) {
tmp = sqrt(x) * -3.0;
} else {
tmp = 3.0 * (sqrt(x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 9d-29) then
tmp = sqrt(x) / (3.0d0 * x)
else if (x <= 7000000.0d0) then
tmp = y * (3.0d0 * sqrt(x))
else if ((x <= 1.35d+153) .or. (.not. (x <= 1.08d+254))) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = 3.0d0 * (sqrt(x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 9e-29) {
tmp = Math.sqrt(x) / (3.0 * x);
} else if (x <= 7000000.0) {
tmp = y * (3.0 * Math.sqrt(x));
} else if ((x <= 1.35e+153) || !(x <= 1.08e+254)) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = 3.0 * (Math.sqrt(x) * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 9e-29: tmp = math.sqrt(x) / (3.0 * x) elif x <= 7000000.0: tmp = y * (3.0 * math.sqrt(x)) elif (x <= 1.35e+153) or not (x <= 1.08e+254): tmp = math.sqrt(x) * -3.0 else: tmp = 3.0 * (math.sqrt(x) * y) return tmp
function code(x, y) tmp = 0.0 if (x <= 9e-29) tmp = Float64(sqrt(x) / Float64(3.0 * x)); elseif (x <= 7000000.0) tmp = Float64(y * Float64(3.0 * sqrt(x))); elseif ((x <= 1.35e+153) || !(x <= 1.08e+254)) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(3.0 * Float64(sqrt(x) * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 9e-29) tmp = sqrt(x) / (3.0 * x); elseif (x <= 7000000.0) tmp = y * (3.0 * sqrt(x)); elseif ((x <= 1.35e+153) || ~((x <= 1.08e+254))) tmp = sqrt(x) * -3.0; else tmp = 3.0 * (sqrt(x) * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 9e-29], N[(N[Sqrt[x], $MachinePrecision] / N[(3.0 * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 7000000.0], N[(y * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 1.35e+153], N[Not[LessEqual[x, 1.08e+254]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9 \cdot 10^{-29}:\\
\;\;\;\;\frac{\sqrt{x}}{3 \cdot x}\\
\mathbf{elif}\;x \leq 7000000:\\
\;\;\;\;y \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{elif}\;x \leq 1.35 \cdot 10^{+153} \lor \neg \left(x \leq 1.08 \cdot 10^{+254}\right):\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\end{array}
\end{array}
if x < 8.9999999999999996e-29Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 83.5%
expm1-log1p-u77.7%
expm1-udef77.7%
Applied egg-rr77.7%
expm1-def77.7%
expm1-log1p83.5%
associate-*r/83.5%
associate-/l*83.6%
metadata-eval83.6%
associate-/l*83.7%
/-rgt-identity83.7%
Simplified83.7%
if 8.9999999999999996e-29 < x < 7e6Initial program 99.6%
associate--l+99.6%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around inf 57.8%
if 7e6 < x < 1.35e153 or 1.08000000000000001e254 < x Initial program 99.5%
Simplified99.6%
Taylor expanded in x around inf 98.4%
Taylor expanded in y around 0 61.2%
*-commutative61.2%
Simplified61.2%
if 1.35e153 < x < 1.08000000000000001e254Initial program 99.6%
associate--l+99.6%
associate-/r*99.6%
Simplified99.6%
Taylor expanded in y around inf 67.9%
Final simplification72.6%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* 3.0 (* (sqrt x) y)) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 3.0 * (sqrt(x) * y);
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = 3.0d0 * (sqrt(x) * y)
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = 3.0 * (math.sqrt(x) * y) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(3.0 * Float64(sqrt(x) * y)); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = 3.0 * (sqrt(x) * y); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.3%
associate--l+99.3%
associate-/r*99.4%
Simplified99.4%
Taylor expanded in y around inf 69.3%
if -1 < y < 1Initial program 99.4%
Simplified99.3%
Taylor expanded in x around inf 45.2%
Taylor expanded in y around 0 44.3%
*-commutative44.3%
Simplified44.3%
Final simplification56.3%
(FPCore (x y) :precision binary64 (if (<= x 1.25e-29) (/ (sqrt x) (* 3.0 x)) (* 3.0 (* (sqrt x) (+ y -1.0)))))
double code(double x, double y) {
double tmp;
if (x <= 1.25e-29) {
tmp = sqrt(x) / (3.0 * x);
} else {
tmp = 3.0 * (sqrt(x) * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.25d-29) then
tmp = sqrt(x) / (3.0d0 * x)
else
tmp = 3.0d0 * (sqrt(x) * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.25e-29) {
tmp = Math.sqrt(x) / (3.0 * x);
} else {
tmp = 3.0 * (Math.sqrt(x) * (y + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.25e-29: tmp = math.sqrt(x) / (3.0 * x) else: tmp = 3.0 * (math.sqrt(x) * (y + -1.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.25e-29) tmp = Float64(sqrt(x) / Float64(3.0 * x)); else tmp = Float64(3.0 * Float64(sqrt(x) * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.25e-29) tmp = sqrt(x) / (3.0 * x); else tmp = 3.0 * (sqrt(x) * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.25e-29], N[(N[Sqrt[x], $MachinePrecision] / N[(3.0 * x), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.25 \cdot 10^{-29}:\\
\;\;\;\;\frac{\sqrt{x}}{3 \cdot x}\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if x < 1.24999999999999996e-29Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 83.5%
expm1-log1p-u77.7%
expm1-udef77.7%
Applied egg-rr77.7%
expm1-def77.7%
expm1-log1p83.5%
associate-*r/83.5%
associate-/l*83.6%
metadata-eval83.6%
associate-/l*83.7%
/-rgt-identity83.7%
Simplified83.7%
if 1.24999999999999996e-29 < x Initial program 99.5%
associate--l+99.5%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around 0 99.5%
*-commutative99.5%
sub-neg99.5%
associate-*r/99.5%
metadata-eval99.5%
metadata-eval99.5%
associate-*l*99.6%
distribute-rgt-in99.6%
*-commutative99.6%
*-commutative99.6%
associate-*l*99.5%
*-commutative99.5%
associate-+l+99.5%
distribute-rgt-in99.5%
+-commutative99.5%
distribute-lft-in99.5%
Simplified99.6%
Taylor expanded in x around inf 93.2%
Final simplification88.7%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.4%
Simplified99.1%
Taylor expanded in x around inf 56.6%
Taylor expanded in y around 0 24.3%
*-commutative24.3%
Simplified24.3%
Final simplification24.3%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023192
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))