
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= y 1.62e-52)
(and (not (<= y 7e-12))
(or (<= y 15500.0) (and (not (<= y 2.06e+40)) (<= y 1.6e+67)))))
(* x (- 1.0 z))
(- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 1.62e-52) || (!(y <= 7e-12) && ((y <= 15500.0) || (!(y <= 2.06e+40) && (y <= 1.6e+67))))) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 1.62d-52) .or. (.not. (y <= 7d-12)) .and. (y <= 15500.0d0) .or. (.not. (y <= 2.06d+40)) .and. (y <= 1.6d+67)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 1.62e-52) || (!(y <= 7e-12) && ((y <= 15500.0) || (!(y <= 2.06e+40) && (y <= 1.6e+67))))) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 1.62e-52) or (not (y <= 7e-12) and ((y <= 15500.0) or (not (y <= 2.06e+40) and (y <= 1.6e+67)))): tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 1.62e-52) || (!(y <= 7e-12) && ((y <= 15500.0) || (!(y <= 2.06e+40) && (y <= 1.6e+67))))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 1.62e-52) || (~((y <= 7e-12)) && ((y <= 15500.0) || (~((y <= 2.06e+40)) && (y <= 1.6e+67))))) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 1.62e-52], And[N[Not[LessEqual[y, 7e-12]], $MachinePrecision], Or[LessEqual[y, 15500.0], And[N[Not[LessEqual[y, 2.06e+40]], $MachinePrecision], LessEqual[y, 1.6e+67]]]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.62 \cdot 10^{-52} \lor \neg \left(y \leq 7 \cdot 10^{-12}\right) \land \left(y \leq 15500 \lor \neg \left(y \leq 2.06 \cdot 10^{+40}\right) \land y \leq 1.6 \cdot 10^{+67}\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if y < 1.61999999999999995e-52 or 7.0000000000000001e-12 < y < 15500 or 2.05999999999999999e40 < y < 1.59999999999999991e67Initial program 100.0%
Taylor expanded in x around inf 60.9%
if 1.61999999999999995e-52 < y < 7.0000000000000001e-12 or 15500 < y < 2.05999999999999999e40 or 1.59999999999999991e67 < y Initial program 100.0%
Taylor expanded in x around 0 86.4%
sub-neg86.4%
distribute-lft-in86.4%
distribute-rgt-neg-out86.4%
unsub-neg86.4%
*-rgt-identity86.4%
Simplified86.4%
Final simplification67.7%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -4e+20) (not (<= (- 1.0 z) 2.0))) (* (+ x y) (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -4e+20) || !((1.0 - z) <= 2.0)) {
tmp = (x + y) * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-4d+20)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = (x + y) * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -4e+20) || !((1.0 - z) <= 2.0)) {
tmp = (x + y) * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -4e+20) or not ((1.0 - z) <= 2.0): tmp = (x + y) * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -4e+20) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(Float64(x + y) * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -4e+20) || ~(((1.0 - z) <= 2.0))) tmp = (x + y) * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -4e+20], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(N[(x + y), $MachinePrecision] * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -4 \cdot 10^{+20} \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;\left(x + y\right) \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -4e20 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 99.4%
mul-1-neg99.4%
+-commutative99.4%
distribute-rgt-neg-out99.4%
+-commutative99.4%
Simplified99.4%
if -4e20 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.0%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) 1.0) (not (<= (- 1.0 z) 1.005))) (* x (- 1.0 z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= 1.0) || !((1.0 - z) <= 1.005)) {
tmp = x * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= 1.0d0) .or. (.not. ((1.0d0 - z) <= 1.005d0))) then
tmp = x * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= 1.0) || !((1.0 - z) <= 1.005)) {
tmp = x * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= 1.0) or not ((1.0 - z) <= 1.005): tmp = x * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= 1.0) || !(Float64(1.0 - z) <= 1.005)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= 1.0) || ~(((1.0 - z) <= 1.005))) tmp = x * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 1.005]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq 1 \lor \neg \left(1 - z \leq 1.005\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < 1 or 1.0049999999999999 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around inf 49.0%
if 1 < (-.f64 1 z) < 1.0049999999999999Initial program 100.0%
Taylor expanded in z around 0 98.4%
Final simplification49.2%
(FPCore (x y z) :precision binary64 (if (<= z -1.15e-6) (* x (- 1.0 z)) (if (<= z 3.55e-9) (+ x y) (- x (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.15e-6) {
tmp = x * (1.0 - z);
} else if (z <= 3.55e-9) {
tmp = x + y;
} else {
tmp = x - (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.15d-6)) then
tmp = x * (1.0d0 - z)
else if (z <= 3.55d-9) then
tmp = x + y
else
tmp = x - (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.15e-6) {
tmp = x * (1.0 - z);
} else if (z <= 3.55e-9) {
tmp = x + y;
} else {
tmp = x - (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.15e-6: tmp = x * (1.0 - z) elif z <= 3.55e-9: tmp = x + y else: tmp = x - (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.15e-6) tmp = Float64(x * Float64(1.0 - z)); elseif (z <= 3.55e-9) tmp = Float64(x + y); else tmp = Float64(x - Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.15e-6) tmp = x * (1.0 - z); elseif (z <= 3.55e-9) tmp = x + y; else tmp = x - (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.15e-6], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.55e-9], N[(x + y), $MachinePrecision], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.15 \cdot 10^{-6}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;z \leq 3.55 \cdot 10^{-9}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot z\\
\end{array}
\end{array}
if z < -1.15e-6Initial program 100.0%
Taylor expanded in x around inf 55.9%
if -1.15e-6 < z < 3.54999999999999994e-9Initial program 100.0%
Taylor expanded in z around 0 100.0%
if 3.54999999999999994e-9 < z Initial program 99.9%
Taylor expanded in x around inf 47.9%
sub-neg47.9%
+-commutative47.9%
distribute-rgt1-in47.9%
distribute-lft-neg-out47.9%
unsub-neg47.9%
Simplified47.9%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -23.5) (not (<= z 1.0))) (* z (- x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -23.5) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-23.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -23.5) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -23.5) or not (z <= 1.0): tmp = z * -x else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -23.5) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -23.5) || ~((z <= 1.0))) tmp = z * -x; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -23.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -23.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -23.5 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 52.7%
Taylor expanded in z around inf 52.4%
mul-1-neg52.4%
distribute-rgt-neg-out52.4%
Simplified52.4%
if -23.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.0%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 52.3%
Final simplification52.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.8%
Taylor expanded in z around 0 24.5%
Final simplification24.5%
herbie shell --seed 2023192
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))