
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x (log y) (fma z (log1p (- y)) (- t))))
double code(double x, double y, double z, double t) {
return fma(x, log(y), fma(z, log1p(-y), -t));
}
function code(x, y, z, t) return fma(x, log(y), fma(z, log1p(Float64(-y)), Float64(-t))) end
code[x_, y_, z_, t_] := N[(x * N[Log[y], $MachinePrecision] + N[(z * N[Log[1 + (-y)], $MachinePrecision] + (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \log y, \mathsf{fma}\left(z, \mathsf{log1p}\left(-y\right), -t\right)\right)
\end{array}
Initial program 86.7%
+-commutative86.7%
associate--l+86.7%
+-commutative86.7%
associate-+l-86.7%
fma-neg86.7%
sub0-neg86.7%
associate-+l-86.7%
neg-sub086.7%
+-commutative86.7%
fma-def86.7%
sub-neg86.7%
log1p-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (- (fma z (log1p (- y)) (* x (log y))) t))
double code(double x, double y, double z, double t) {
return fma(z, log1p(-y), (x * log(y))) - t;
}
function code(x, y, z, t) return Float64(fma(z, log1p(Float64(-y)), Float64(x * log(y))) - t) end
code[x_, y_, z_, t_] := N[(N[(z * N[Log[1 + (-y)], $MachinePrecision] + N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \mathsf{log1p}\left(-y\right), x \cdot \log y\right) - t
\end{array}
Initial program 86.7%
+-commutative86.7%
fma-def86.7%
sub-neg86.7%
log1p-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (if (or (<= x -4.2e-112) (not (<= x 1.3e-80))) (- (* x (log y)) t) (- (fma y z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4.2e-112) || !(x <= 1.3e-80)) {
tmp = (x * log(y)) - t;
} else {
tmp = -fma(y, z, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((x <= -4.2e-112) || !(x <= 1.3e-80)) tmp = Float64(Float64(x * log(y)) - t); else tmp = Float64(-fma(y, z, t)); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -4.2e-112], N[Not[LessEqual[x, 1.3e-80]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision], (-N[(y * z + t), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-112} \lor \neg \left(x \leq 1.3 \cdot 10^{-80}\right):\\
\;\;\;\;x \cdot \log y - t\\
\mathbf{else}:\\
\;\;\;\;-\mathsf{fma}\left(y, z, t\right)\\
\end{array}
\end{array}
if x < -4.2000000000000001e-112 or 1.3e-80 < x Initial program 93.3%
Taylor expanded in y around 0 92.9%
if -4.2000000000000001e-112 < x < 1.3e-80Initial program 73.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
fma-def100.0%
mul-1-neg100.0%
fma-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 94.3%
fma-def94.3%
neg-mul-194.3%
Simplified94.3%
Final simplification93.4%
(FPCore (x y z t) :precision binary64 (- (- (* x (log y)) (* y z)) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) - (y * z)) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) - (y * z)) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) - (y * z)) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) - (y * z)) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) - Float64(y * z)) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) - (y * z)) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - y \cdot z\right) - t
\end{array}
Initial program 86.7%
Taylor expanded in y around 0 99.7%
+-commutative99.7%
fma-def99.7%
mul-1-neg99.7%
fma-neg99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (if (or (<= x -3800.0) (not (<= x 1.55e+21))) (* x (log y)) (- (fma y z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -3800.0) || !(x <= 1.55e+21)) {
tmp = x * log(y);
} else {
tmp = -fma(y, z, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((x <= -3800.0) || !(x <= 1.55e+21)) tmp = Float64(x * log(y)); else tmp = Float64(-fma(y, z, t)); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -3800.0], N[Not[LessEqual[x, 1.55e+21]], $MachinePrecision]], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], (-N[(y * z + t), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3800 \lor \neg \left(x \leq 1.55 \cdot 10^{+21}\right):\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;-\mathsf{fma}\left(y, z, t\right)\\
\end{array}
\end{array}
if x < -3800 or 1.55e21 < x Initial program 96.8%
Taylor expanded in y around 0 99.4%
+-commutative99.4%
fma-def99.4%
mul-1-neg99.4%
fma-neg99.4%
Simplified99.4%
Taylor expanded in x around inf 79.5%
if -3800 < x < 1.55e21Initial program 77.3%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
fma-def100.0%
mul-1-neg100.0%
fma-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 85.9%
fma-def85.9%
neg-mul-185.9%
Simplified85.9%
Final simplification82.8%
(FPCore (x y z t) :precision binary64 (if (or (<= x -2500.0) (not (<= x 1e+19))) (* x (log y)) (- (- t) (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2500.0) || !(x <= 1e+19)) {
tmp = x * log(y);
} else {
tmp = -t - (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-2500.0d0)) .or. (.not. (x <= 1d+19))) then
tmp = x * log(y)
else
tmp = -t - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2500.0) || !(x <= 1e+19)) {
tmp = x * Math.log(y);
} else {
tmp = -t - (y * z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -2500.0) or not (x <= 1e+19): tmp = x * math.log(y) else: tmp = -t - (y * z) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -2500.0) || !(x <= 1e+19)) tmp = Float64(x * log(y)); else tmp = Float64(Float64(-t) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -2500.0) || ~((x <= 1e+19))) tmp = x * log(y); else tmp = -t - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -2500.0], N[Not[LessEqual[x, 1e+19]], $MachinePrecision]], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], N[((-t) - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2500 \lor \neg \left(x \leq 10^{+19}\right):\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;\left(-t\right) - y \cdot z\\
\end{array}
\end{array}
if x < -2500 or 1e19 < x Initial program 96.8%
Taylor expanded in y around 0 99.4%
+-commutative99.4%
fma-def99.4%
mul-1-neg99.4%
fma-neg99.4%
Simplified99.4%
Taylor expanded in x around inf 79.5%
if -2500 < x < 1e19Initial program 77.3%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
fma-def100.0%
mul-1-neg100.0%
fma-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 85.9%
Final simplification82.8%
(FPCore (x y z t) :precision binary64 (if (<= t -1.55e-190) (- t) (if (<= t 1.05e-75) (* y (- z)) (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.55e-190) {
tmp = -t;
} else if (t <= 1.05e-75) {
tmp = y * -z;
} else {
tmp = -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-1.55d-190)) then
tmp = -t
else if (t <= 1.05d-75) then
tmp = y * -z
else
tmp = -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.55e-190) {
tmp = -t;
} else if (t <= 1.05e-75) {
tmp = y * -z;
} else {
tmp = -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -1.55e-190: tmp = -t elif t <= 1.05e-75: tmp = y * -z else: tmp = -t return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -1.55e-190) tmp = Float64(-t); elseif (t <= 1.05e-75) tmp = Float64(y * Float64(-z)); else tmp = Float64(-t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -1.55e-190) tmp = -t; elseif (t <= 1.05e-75) tmp = y * -z; else tmp = -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.55e-190], (-t), If[LessEqual[t, 1.05e-75], N[(y * (-z)), $MachinePrecision], (-t)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.55 \cdot 10^{-190}:\\
\;\;\;\;-t\\
\mathbf{elif}\;t \leq 1.05 \cdot 10^{-75}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;-t\\
\end{array}
\end{array}
if t < -1.54999999999999997e-190 or 1.0500000000000001e-75 < t Initial program 91.9%
Taylor expanded in t around inf 53.9%
mul-1-neg53.9%
Simplified53.9%
if -1.54999999999999997e-190 < t < 1.0500000000000001e-75Initial program 73.6%
Taylor expanded in y around 0 99.4%
+-commutative99.4%
fma-def99.4%
mul-1-neg99.4%
fma-neg99.4%
Simplified99.4%
Taylor expanded in y around inf 29.5%
mul-1-neg29.5%
distribute-rgt-neg-in29.5%
Simplified29.5%
Final simplification47.0%
(FPCore (x y z t) :precision binary64 (- (- t) (* y z)))
double code(double x, double y, double z, double t) {
return -t - (y * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -t - (y * z)
end function
public static double code(double x, double y, double z, double t) {
return -t - (y * z);
}
def code(x, y, z, t): return -t - (y * z)
function code(x, y, z, t) return Float64(Float64(-t) - Float64(y * z)) end
function tmp = code(x, y, z, t) tmp = -t - (y * z); end
code[x_, y_, z_, t_] := N[((-t) - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-t\right) - y \cdot z
\end{array}
Initial program 86.7%
Taylor expanded in y around 0 99.7%
+-commutative99.7%
fma-def99.7%
mul-1-neg99.7%
fma-neg99.7%
Simplified99.7%
Taylor expanded in x around 0 54.5%
Final simplification54.5%
(FPCore (x y z t) :precision binary64 (- t))
double code(double x, double y, double z, double t) {
return -t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -t
end function
public static double code(double x, double y, double z, double t) {
return -t;
}
def code(x, y, z, t): return -t
function code(x, y, z, t) return Float64(-t) end
function tmp = code(x, y, z, t) tmp = -t; end
code[x_, y_, z_, t_] := (-t)
\begin{array}{l}
\\
-t
\end{array}
Initial program 86.7%
Taylor expanded in t around inf 41.6%
mul-1-neg41.6%
Simplified41.6%
Final simplification41.6%
(FPCore (x y z t)
:precision binary64
(-
(*
(- z)
(+
(+ (* 0.5 (* y y)) y)
(* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y)))))
(- t (* x (log y)))))
double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-z * (((0.5d0 * (y * y)) + y) + ((0.3333333333333333d0 / (1.0d0 * (1.0d0 * 1.0d0))) * (y * (y * y))))) - (t - (x * log(y)))
end function
public static double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * Math.log(y)));
}
def code(x, y, z, t): return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * math.log(y)))
function code(x, y, z, t) return Float64(Float64(Float64(-z) * Float64(Float64(Float64(0.5 * Float64(y * y)) + y) + Float64(Float64(0.3333333333333333 / Float64(1.0 * Float64(1.0 * 1.0))) * Float64(y * Float64(y * y))))) - Float64(t - Float64(x * log(y)))) end
function tmp = code(x, y, z, t) tmp = (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y))); end
code[x_, y_, z_, t_] := N[(N[((-z) * N[(N[(N[(0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + N[(N[(0.3333333333333333 / N[(1.0 * N[(1.0 * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t - N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot \left(\left(0.5 \cdot \left(y \cdot y\right) + y\right) + \frac{0.3333333333333333}{1 \cdot \left(1 \cdot 1\right)} \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) - \left(t - x \cdot \log y\right)
\end{array}
herbie shell --seed 2023192
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(- (* (- z) (+ (+ (* 0.5 (* y y)) y) (* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y))))) (- t (* x (log y))))
(- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))