
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (* (/ (tan (* x 0.5)) x) (/ (sin x) x)))
double code(double x) {
return (tan((x * 0.5)) / x) * (sin(x) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (tan((x * 0.5d0)) / x) * (sin(x) / x)
end function
public static double code(double x) {
return (Math.tan((x * 0.5)) / x) * (Math.sin(x) / x);
}
def code(x): return (math.tan((x * 0.5)) / x) * (math.sin(x) / x)
function code(x) return Float64(Float64(tan(Float64(x * 0.5)) / x) * Float64(sin(x) / x)) end
function tmp = code(x) tmp = (tan((x * 0.5)) / x) * (sin(x) / x); end
code[x_] := N[(N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\tan \left(x \cdot 0.5\right)}{x} \cdot \frac{\sin x}{x}
\end{array}
Initial program 53.3%
flip--53.1%
div-inv53.0%
metadata-eval53.0%
1-sub-cos74.4%
pow274.4%
Applied egg-rr74.4%
unpow274.4%
associate-*l*74.4%
associate-*r/74.4%
*-rgt-identity74.4%
hang-0p-tan74.7%
Simplified74.7%
*-commutative74.7%
times-frac99.8%
div-inv99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 0.0045) (+ 0.5 (* -0.041666666666666664 (* x x))) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.0045) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0045d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x * x))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0045) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0045: tmp = 0.5 + (-0.041666666666666664 * (x * x)) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0045) tmp = Float64(0.5 + Float64(-0.041666666666666664 * Float64(x * x))); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0045) tmp = 0.5 + (-0.041666666666666664 * (x * x)); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0045], N[(0.5 + N[(-0.041666666666666664 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0045:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 0.00449999999999999966Initial program 35.7%
Taylor expanded in x around 0 66.3%
unpow266.3%
Simplified66.3%
if 0.00449999999999999966 < x Initial program 98.0%
Final simplification75.2%
(FPCore (x) :precision binary64 (if (<= x 0.0045) (+ 0.5 (* -0.041666666666666664 (* x x))) (/ (/ (- 1.0 (cos x)) x) x)))
double code(double x) {
double tmp;
if (x <= 0.0045) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0045d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x * x))
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0045) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0045: tmp = 0.5 + (-0.041666666666666664 * (x * x)) else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.0045) tmp = Float64(0.5 + Float64(-0.041666666666666664 * Float64(x * x))); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0045) tmp = 0.5 + (-0.041666666666666664 * (x * x)); else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0045], N[(0.5 + N[(-0.041666666666666664 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0045:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
if x < 0.00449999999999999966Initial program 35.7%
Taylor expanded in x around 0 66.3%
unpow266.3%
Simplified66.3%
if 0.00449999999999999966 < x Initial program 98.0%
associate-/r*99.2%
div-inv99.2%
Applied egg-rr99.2%
un-div-inv99.2%
Applied egg-rr99.2%
Final simplification75.5%
(FPCore (x) :precision binary64 (* 0.5 (/ (sin x) x)))
double code(double x) {
return 0.5 * (sin(x) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (sin(x) / x)
end function
public static double code(double x) {
return 0.5 * (Math.sin(x) / x);
}
def code(x): return 0.5 * (math.sin(x) / x)
function code(x) return Float64(0.5 * Float64(sin(x) / x)) end
function tmp = code(x) tmp = 0.5 * (sin(x) / x); end
code[x_] := N[(0.5 * N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{\sin x}{x}
\end{array}
Initial program 53.3%
flip--53.1%
div-inv53.0%
metadata-eval53.0%
1-sub-cos74.4%
pow274.4%
Applied egg-rr74.4%
unpow274.4%
associate-*l*74.4%
associate-*r/74.4%
*-rgt-identity74.4%
hang-0p-tan74.7%
Simplified74.7%
*-commutative74.7%
times-frac99.8%
div-inv99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 50.3%
Final simplification50.3%
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 53.3%
Taylor expanded in x around 0 49.2%
Final simplification49.2%
herbie shell --seed 2023192
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))