
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
(FPCore (w l) :precision binary64 (/ (pow l (exp w)) (exp w)))
double code(double w, double l) {
return pow(l, exp(w)) / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = (l ** exp(w)) / exp(w)
end function
public static double code(double w, double l) {
return Math.pow(l, Math.exp(w)) / Math.exp(w);
}
def code(w, l): return math.pow(l, math.exp(w)) / math.exp(w)
function code(w, l) return Float64((l ^ exp(w)) / exp(w)) end
function tmp = code(w, l) tmp = (l ^ exp(w)) / exp(w); end
code[w_, l_] := N[(N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision] / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\ell}^{\left(e^{w}\right)}}{e^{w}}
\end{array}
Initial program 99.2%
exp-neg99.2%
associate-*l/99.2%
*-lft-identity99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (w l) :precision binary64 (if (or (<= w -0.68) (not (<= w 130000.0))) (exp (- w)) l))
double code(double w, double l) {
double tmp;
if ((w <= -0.68) || !(w <= 130000.0)) {
tmp = exp(-w);
} else {
tmp = l;
}
return tmp;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
real(8) :: tmp
if ((w <= (-0.68d0)) .or. (.not. (w <= 130000.0d0))) then
tmp = exp(-w)
else
tmp = l
end if
code = tmp
end function
public static double code(double w, double l) {
double tmp;
if ((w <= -0.68) || !(w <= 130000.0)) {
tmp = Math.exp(-w);
} else {
tmp = l;
}
return tmp;
}
def code(w, l): tmp = 0 if (w <= -0.68) or not (w <= 130000.0): tmp = math.exp(-w) else: tmp = l return tmp
function code(w, l) tmp = 0.0 if ((w <= -0.68) || !(w <= 130000.0)) tmp = exp(Float64(-w)); else tmp = l; end return tmp end
function tmp_2 = code(w, l) tmp = 0.0; if ((w <= -0.68) || ~((w <= 130000.0))) tmp = exp(-w); else tmp = l; end tmp_2 = tmp; end
code[w_, l_] := If[Or[LessEqual[w, -0.68], N[Not[LessEqual[w, 130000.0]], $MachinePrecision]], N[Exp[(-w)], $MachinePrecision], l]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;w \leq -0.68 \lor \neg \left(w \leq 130000\right):\\
\;\;\;\;e^{-w}\\
\mathbf{else}:\\
\;\;\;\;\ell\\
\end{array}
\end{array}
if w < -0.680000000000000049 or 1.3e5 < w Initial program 99.9%
exp-neg99.9%
associate-*l/99.9%
*-lft-identity99.9%
Simplified99.9%
add-exp-log100.0%
log-div100.0%
log-pow100.0%
add-log-exp100.0%
Applied egg-rr100.0%
Taylor expanded in w around inf 99.2%
neg-mul-199.2%
Simplified99.2%
if -0.680000000000000049 < w < 1.3e5Initial program 98.7%
exp-neg98.7%
associate-*l/98.7%
*-lft-identity98.7%
Simplified98.7%
add-sqr-sqrt97.9%
pow297.9%
Applied egg-rr97.9%
Taylor expanded in w around 0 96.8%
Final simplification97.8%
(FPCore (w l) :precision binary64 (/ l (exp w)))
double code(double w, double l) {
return l / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l / exp(w)
end function
public static double code(double w, double l) {
return l / Math.exp(w);
}
def code(w, l): return l / math.exp(w)
function code(w, l) return Float64(l / exp(w)) end
function tmp = code(w, l) tmp = l / exp(w); end
code[w_, l_] := N[(l / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\ell}{e^{w}}
\end{array}
Initial program 99.2%
exp-neg99.2%
associate-*l/99.2%
*-lft-identity99.2%
Simplified99.2%
Taylor expanded in w around 0 97.8%
Final simplification97.8%
(FPCore (w l) :precision binary64 l)
double code(double w, double l) {
return l;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l
end function
public static double code(double w, double l) {
return l;
}
def code(w, l): return l
function code(w, l) return l end
function tmp = code(w, l) tmp = l; end
code[w_, l_] := l
\begin{array}{l}
\\
\ell
\end{array}
Initial program 99.2%
exp-neg99.2%
associate-*l/99.2%
*-lft-identity99.2%
Simplified99.2%
add-sqr-sqrt98.8%
pow298.8%
Applied egg-rr98.8%
Taylor expanded in w around 0 55.9%
Final simplification55.9%
herbie shell --seed 2023192
(FPCore (w l)
:name "exp-w (used to crash)"
:precision binary64
(* (exp (- w)) (pow l (exp w))))