
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* u (* 0.16666666666666666 (* n1_i (* normAngle normAngle)))) (* u (- n0_i n1_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (0.16666666666666666f * (n1_i * (normAngle * normAngle)))) - (u * (n0_i - n1_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (0.16666666666666666e0 * (n1_i * (normangle * normangle)))) - (u * (n0_i - n1_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle)))) - Float32(u * Float32(n0_i - n1_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (single(0.16666666666666666) * (n1_i * (normAngle * normAngle)))) - (u * (n0_i - n1_i))); end
\begin{array}{l}
\\
n0_i + \left(u \cdot \left(0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right)\right) - u \cdot \left(n0_i - n1_i\right)\right)
\end{array}
Initial program 96.9%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in u around 0 89.7%
Taylor expanded in normAngle around 0 99.0%
mul-1-neg99.0%
associate-+r+99.1%
sub-neg99.1%
unpow299.1%
Simplified99.1%
*-commutative99.1%
distribute-lft-in99.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(* 0.16666666666666666 (* n1_i (* normAngle normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + (0.16666666666666666f * (n1_i * (normAngle * normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + (0.16666666666666666e0 * (n1_i * (normangle * normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + (single(0.16666666666666666) * (n1_i * (normAngle * normAngle))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) + 0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 96.9%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in u around 0 89.7%
Taylor expanded in normAngle around 0 99.0%
mul-1-neg99.0%
associate-+r+99.1%
sub-neg99.1%
unpow299.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -5.000000136226006e-28)
(not (<= n0_i 9.999999998199587e-24)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000136226006e-28f) || !(n0_i <= 9.999999998199587e-24f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000136226006e-28)) .or. (.not. (n0_i <= 9.999999998199587e-24))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000136226006e-28)) || !(n0_i <= Float32(9.999999998199587e-24))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000136226006e-28)) || ~((n0_i <= single(9.999999998199587e-24)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -5.000000136226006 \cdot 10^{-28} \lor \neg \left(n0_i \leq 9.999999998199587 \cdot 10^{-24}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -5.00000014e-28 or 1e-23 < n0_i Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in n1_i around 0 74.6%
if -5.00000014e-28 < n0_i < 1e-23Initial program 95.7%
fma-def95.7%
associate-*r/95.7%
*-rgt-identity95.7%
associate-*r/96.0%
*-rgt-identity96.0%
Simplified96.0%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around inf 64.0%
Final simplification71.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -5.000000136226006e-28)
(not (<= n0_i 9.999999998199587e-24)))
(- n0_i (* u n0_i))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000136226006e-28f) || !(n0_i <= 9.999999998199587e-24f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000136226006e-28)) .or. (.not. (n0_i <= 9.999999998199587e-24))) then
tmp = n0_i - (u * n0_i)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000136226006e-28)) || !(n0_i <= Float32(9.999999998199587e-24))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000136226006e-28)) || ~((n0_i <= single(9.999999998199587e-24)))) tmp = n0_i - (u * n0_i); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -5.000000136226006 \cdot 10^{-28} \lor \neg \left(n0_i \leq 9.999999998199587 \cdot 10^{-24}\right):\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -5.00000014e-28 or 1e-23 < n0_i Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around -inf 98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in n0_i around inf 74.9%
if -5.00000014e-28 < n0_i < 1e-23Initial program 95.7%
fma-def95.7%
associate-*r/95.7%
*-rgt-identity95.7%
associate-*r/96.0%
*-rgt-identity96.0%
Simplified96.0%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around inf 64.0%
Final simplification71.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -5.000000229068525e-19) n0_i (if (<= n0_i 2.9999999047965676e-22) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -5.000000229068525e-19f) {
tmp = n0_i;
} else if (n0_i <= 2.9999999047965676e-22f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-5.000000229068525e-19)) then
tmp = n0_i
else if (n0_i <= 2.9999999047965676e-22) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000229068525e-19)) tmp = n0_i; elseif (n0_i <= Float32(2.9999999047965676e-22)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-5.000000229068525e-19)) tmp = n0_i; elseif (n0_i <= single(2.9999999047965676e-22)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -5.000000229068525 \cdot 10^{-19}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 2.9999999047965676 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -5.00000023e-19 or 2.9999999e-22 < n0_i Initial program 98.0%
fma-def98.1%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 61.7%
if -5.00000023e-19 < n0_i < 2.9999999e-22Initial program 95.6%
fma-def95.6%
associate-*r/95.6%
*-rgt-identity95.6%
associate-*r/95.9%
*-rgt-identity95.9%
Simplified95.9%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around inf 59.4%
Final simplification60.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 3.99999992980668e-13) (+ n0_i (* u n1_i)) (- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 3.99999992980668e-13f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 3.99999992980668e-13) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(3.99999992980668e-13)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(3.99999992980668e-13)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq 3.99999992980668 \cdot 10^{-13}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n0_i < 3.99999993e-13Initial program 96.5%
fma-def96.5%
associate-*r/96.5%
*-rgt-identity96.5%
associate-*r/96.7%
*-rgt-identity96.7%
Simplified96.7%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in u around -inf 98.8%
+-commutative98.8%
mul-1-neg98.8%
unsub-neg98.8%
+-commutative98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in n0_i around 0 84.5%
mul-1-neg84.5%
distribute-lft-neg-out84.5%
*-commutative84.5%
Simplified84.5%
if 3.99999993e-13 < n0_i Initial program 98.4%
fma-def98.5%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around -inf 98.3%
+-commutative98.3%
mul-1-neg98.3%
unsub-neg98.3%
+-commutative98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
Taylor expanded in n0_i around inf 87.5%
Final simplification85.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.9%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around -inf 98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.9%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 48.6%
Final simplification48.6%
herbie shell --seed 2023189
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))