
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (* 2.0 (log (sqrt (exp (cos (* PI (* angle 0.005555555555555556)))))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * (2.0 * log(sqrt(exp(cos((((double) M_PI) * (angle * 0.005555555555555556)))))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * (2.0 * Math.log(Math.sqrt(Math.exp(Math.cos((Math.PI * (angle * 0.005555555555555556)))))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * (2.0 * math.log(math.sqrt(math.exp(math.cos((math.pi * (angle * 0.005555555555555556)))))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * Float64(2.0 * log(sqrt(exp(cos(Float64(pi * Float64(angle * 0.005555555555555556)))))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * (2.0 * log(sqrt(exp(cos((pi * (angle * 0.005555555555555556)))))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(2.0 * N[Log[N[Sqrt[N[Exp[N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \left(2 \cdot \log \left(\sqrt{e^{\cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)}}\right)\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
add-log-exp80.2%
add-sqr-sqrt80.2%
log-prod80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*l/80.2%
associate-*r/80.2%
div-inv80.2%
metadata-eval80.2%
Applied egg-rr80.2%
count-280.2%
*-commutative80.2%
associate-*l*80.3%
Simplified80.3%
Final simplification80.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (log1p (expm1 (sin (* angle (* PI 0.005555555555555556)))))) 2.0) (pow (* b (cos (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * log1p(expm1(sin((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.log1p(Math.expm1(Math.sin((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.log1p(math.expm1(math.sin((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * log1p(expm1(sin(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Log[1 + N[(Exp[N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
associate-*r/80.0%
associate-*l/80.0%
log1p-expm1-u80.0%
associate-*l/80.0%
associate-*r/80.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.2%
Final simplification80.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
Final simplification80.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (log1p (expm1 (sin (* angle (* PI 0.005555555555555556)))))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * log1p(expm1(sin((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.log1p(Math.expm1(Math.sin((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.log1p(math.expm1(math.sin((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * log1p(expm1(sin(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (b ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Log[1 + N[(Exp[N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
associate-*r/80.0%
associate-*l/80.0%
log1p-expm1-u80.0%
associate-*l/80.0%
associate-*r/80.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
Final simplification80.1%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Taylor expanded in angle around inf 80.0%
Final simplification80.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Final simplification80.1%
(FPCore (a b angle) :precision binary64 (+ (* 3.08641975308642e-5 (pow (* PI (* a angle)) 2.0)) (* b b)))
double code(double a, double b, double angle) {
return (3.08641975308642e-5 * pow((((double) M_PI) * (a * angle)), 2.0)) + (b * b);
}
public static double code(double a, double b, double angle) {
return (3.08641975308642e-5 * Math.pow((Math.PI * (a * angle)), 2.0)) + (b * b);
}
def code(a, b, angle): return (3.08641975308642e-5 * math.pow((math.pi * (a * angle)), 2.0)) + (b * b)
function code(a, b, angle) return Float64(Float64(3.08641975308642e-5 * (Float64(pi * Float64(a * angle)) ^ 2.0)) + Float64(b * b)) end
function tmp = code(a, b, angle) tmp = (3.08641975308642e-5 * ((pi * (a * angle)) ^ 2.0)) + (b * b); end
code[a_, b_, angle_] := N[(N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(a \cdot angle\right)\right)}^{2} + b \cdot b
\end{array}
Initial program 80.2%
associate-*l/80.2%
associate-*r/80.2%
associate-*l/80.2%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Taylor expanded in angle around 0 75.4%
*-commutative75.4%
Simplified75.4%
Taylor expanded in angle around 0 63.2%
associate-*r*63.2%
*-commutative63.2%
unpow263.2%
unpow263.2%
swap-sqr63.1%
unpow263.1%
associate-*l*63.1%
unpow263.1%
unpow263.1%
swap-sqr75.5%
unpow275.5%
associate-*r*75.5%
*-commutative75.5%
associate-*l*75.5%
Simplified75.5%
Taylor expanded in b around 0 75.5%
unpow275.5%
Simplified75.5%
Final simplification75.5%
herbie shell --seed 2023189
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))