
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x (+ x 2.0) (* y y)))
double code(double x, double y) {
return fma(x, (x + 2.0), (y * y));
}
function code(x, y) return fma(x, Float64(x + 2.0), Float64(y * y)) end
code[x_, y_] := N[(x * N[(x + 2.0), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x + 2, y \cdot y\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* y y) 3e-84)
(and (not (<= (* y y) 2.15e+69)) (<= (* y y) 4.8e+157)))
(* x (+ x 2.0))
(* y y)))
double code(double x, double y) {
double tmp;
if (((y * y) <= 3e-84) || (!((y * y) <= 2.15e+69) && ((y * y) <= 4.8e+157))) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * y) <= 3d-84) .or. (.not. ((y * y) <= 2.15d+69)) .and. ((y * y) <= 4.8d+157)) then
tmp = x * (x + 2.0d0)
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * y) <= 3e-84) || (!((y * y) <= 2.15e+69) && ((y * y) <= 4.8e+157))) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * y) <= 3e-84) or (not ((y * y) <= 2.15e+69) and ((y * y) <= 4.8e+157)): tmp = x * (x + 2.0) else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if ((Float64(y * y) <= 3e-84) || (!(Float64(y * y) <= 2.15e+69) && (Float64(y * y) <= 4.8e+157))) tmp = Float64(x * Float64(x + 2.0)); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * y) <= 3e-84) || (~(((y * y) <= 2.15e+69)) && ((y * y) <= 4.8e+157))) tmp = x * (x + 2.0); else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y * y), $MachinePrecision], 3e-84], And[N[Not[LessEqual[N[(y * y), $MachinePrecision], 2.15e+69]], $MachinePrecision], LessEqual[N[(y * y), $MachinePrecision], 4.8e+157]]], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 3 \cdot 10^{-84} \lor \neg \left(y \cdot y \leq 2.15 \cdot 10^{+69}\right) \land y \cdot y \leq 4.8 \cdot 10^{+157}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 3.0000000000000001e-84 or 2.14999999999999996e69 < (*.f64 y y) < 4.7999999999999999e157Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 88.0%
if 3.0000000000000001e-84 < (*.f64 y y) < 2.14999999999999996e69 or 4.7999999999999999e157 < (*.f64 y y) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 77.1%
unpow277.1%
Simplified77.1%
Final simplification82.4%
(FPCore (x y) :precision binary64 (if (<= x -820000000.0) (* x (+ x 2.0)) (if (<= x 1.3e+18) (+ (* y y) (+ x x)) (* x x))))
double code(double x, double y) {
double tmp;
if (x <= -820000000.0) {
tmp = x * (x + 2.0);
} else if (x <= 1.3e+18) {
tmp = (y * y) + (x + x);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-820000000.0d0)) then
tmp = x * (x + 2.0d0)
else if (x <= 1.3d+18) then
tmp = (y * y) + (x + x)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -820000000.0) {
tmp = x * (x + 2.0);
} else if (x <= 1.3e+18) {
tmp = (y * y) + (x + x);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -820000000.0: tmp = x * (x + 2.0) elif x <= 1.3e+18: tmp = (y * y) + (x + x) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (x <= -820000000.0) tmp = Float64(x * Float64(x + 2.0)); elseif (x <= 1.3e+18) tmp = Float64(Float64(y * y) + Float64(x + x)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -820000000.0) tmp = x * (x + 2.0); elseif (x <= 1.3e+18) tmp = (y * y) + (x + x); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -820000000.0], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3e+18], N[(N[(y * y), $MachinePrecision] + N[(x + x), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -820000000:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{elif}\;x \leq 1.3 \cdot 10^{+18}:\\
\;\;\;\;y \cdot y + \left(x + x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -8.2e8Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 87.1%
if -8.2e8 < x < 1.3e18Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 97.8%
count-297.8%
Simplified97.8%
if 1.3e18 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 88.4%
unpow288.4%
Simplified88.4%
Final simplification93.3%
(FPCore (x y) :precision binary64 (+ (* y y) (* x (+ x 2.0))))
double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * (x + 2.0d0))
end function
public static double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
def code(x, y): return (y * y) + (x * (x + 2.0))
function code(x, y) return Float64(Float64(y * y) + Float64(x * Float64(x + 2.0))) end
function tmp = code(x, y) tmp = (y * y) + (x * (x + 2.0)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot \left(x + 2\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -2.0) (* x x) (if (<= x 2.0) (* x 2.0) (* x x))))
double code(double x, double y) {
double tmp;
if (x <= -2.0) {
tmp = x * x;
} else if (x <= 2.0) {
tmp = x * 2.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.0d0)) then
tmp = x * x
else if (x <= 2.0d0) then
tmp = x * 2.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.0) {
tmp = x * x;
} else if (x <= 2.0) {
tmp = x * 2.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.0: tmp = x * x elif x <= 2.0: tmp = x * 2.0 else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (x <= -2.0) tmp = Float64(x * x); elseif (x <= 2.0) tmp = Float64(x * 2.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.0) tmp = x * x; elseif (x <= 2.0) tmp = x * 2.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.0], N[(x * x), $MachinePrecision], If[LessEqual[x, 2.0], N[(x * 2.0), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 2:\\
\;\;\;\;x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -2 or 2 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 84.2%
unpow284.2%
Simplified84.2%
if -2 < x < 2Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 40.1%
Taylor expanded in x around 0 37.9%
Final simplification59.8%
(FPCore (x y) :precision binary64 (if (<= x -5.5e+19) (* x x) (if (<= x 1.8e+18) (* y y) (* x x))))
double code(double x, double y) {
double tmp;
if (x <= -5.5e+19) {
tmp = x * x;
} else if (x <= 1.8e+18) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.5d+19)) then
tmp = x * x
else if (x <= 1.8d+18) then
tmp = y * y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.5e+19) {
tmp = x * x;
} else if (x <= 1.8e+18) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.5e+19: tmp = x * x elif x <= 1.8e+18: tmp = y * y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (x <= -5.5e+19) tmp = Float64(x * x); elseif (x <= 1.8e+18) tmp = Float64(y * y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.5e+19) tmp = x * x; elseif (x <= 1.8e+18) tmp = y * y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.5e+19], N[(x * x), $MachinePrecision], If[LessEqual[x, 1.8e+18], N[(y * y), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{+19}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+18}:\\
\;\;\;\;y \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -5.5e19 or 1.8e18 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 88.5%
unpow288.5%
Simplified88.5%
if -5.5e19 < x < 1.8e18Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 63.4%
unpow263.4%
Simplified63.4%
Final simplification74.6%
(FPCore (x y) :precision binary64 (* x 2.0))
double code(double x, double y) {
return x * 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 2.0d0
end function
public static double code(double x, double y) {
return x * 2.0;
}
def code(x, y): return x * 2.0
function code(x, y) return Float64(x * 2.0) end
function tmp = code(x, y) tmp = x * 2.0; end
code[x_, y_] := N[(x * 2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 61.0%
Taylor expanded in x around 0 21.9%
Final simplification21.9%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2023189
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:herbie-target
(+ (* y y) (+ (* 2.0 x) (* x x)))
(+ (+ (* x 2.0) (* x x)) (* y y)))