
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ (- x) s))))))
float code(float x, float s) {
return expf(-log1pf(expf((-x / s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(Float32(-x) / s))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{-x}{s}}\right)}
\end{array}
Initial program 99.5%
div-inv99.6%
exp-prod81.2%
neg-mul-181.2%
exp-prod81.2%
pow-pow99.6%
div-inv99.6%
Applied egg-rr99.6%
add-exp-log99.5%
clear-num99.5%
log-rec99.5%
pow-exp99.5%
add-log-exp99.5%
log-pow99.5%
metadata-eval99.5%
sqrt-pow299.5%
add-exp-log99.5%
log-rec99.6%
clear-num99.6%
log-rec99.5%
log1p-udef99.6%
Applied egg-rr99.6%
distribute-neg-frac99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow (exp -1.0) (/ x s)))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(expf(-1.0f), (x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + (exp((-1.0e0)) ** (x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (exp(Float32(-1.0)) ^ Float32(x / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (exp(single(-1.0)) ^ (x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + {\left(e^{-1}\right)}^{\left(\frac{x}{s}\right)}}
\end{array}
Initial program 99.5%
div-inv99.6%
exp-prod81.2%
neg-mul-181.2%
exp-prod81.2%
pow-pow99.6%
div-inv99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x s) :precision binary32 (pow (+ (exp (/ (- x) s)) 1.0) -1.0))
float code(float x, float s) {
return powf((expf((-x / s)) + 1.0f), -1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = (exp((-x / s)) + 1.0e0) ** (-1.0e0)
end function
function code(x, s) return Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0)) ^ Float32(-1.0) end
function tmp = code(x, s) tmp = (exp((-x / s)) + single(1.0)) ^ single(-1.0); end
\begin{array}{l}
\\
{\left(e^{\frac{-x}{s}} + 1\right)}^{-1}
\end{array}
Initial program 99.5%
div-inv99.6%
exp-prod81.2%
neg-mul-181.2%
exp-prod81.2%
pow-pow99.6%
div-inv99.6%
Applied egg-rr99.6%
inv-pow99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x s) :precision binary32 (/ 1.0 (+ (exp (/ (- x) s)) 1.0)))
float code(float x, float s) {
return 1.0f / (expf((-x / s)) + 1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (exp((-x / s)) + 1.0e0)
end function
function code(x, s) return Float32(Float32(1.0) / Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0))) end
function tmp = code(x, s) tmp = single(1.0) / (exp((-x / s)) + single(1.0)); end
\begin{array}{l}
\\
\frac{1}{e^{\frac{-x}{s}} + 1}
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 0.00019999999494757503) 0.5 (/ 1.0 (+ 2.0 (- (* 0.5 (/ 1.0 (/ (/ (* s s) x) x))) (/ x s))))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 0.00019999999494757503f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + ((0.5f * (1.0f / (((s * s) / x) / x))) - (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 0.00019999999494757503e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + ((0.5e0 * (1.0e0 / (((s * s) / x) / x))) - (x / s)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(0.00019999999494757503)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(0.5) * Float32(Float32(1.0) / Float32(Float32(Float32(s * s) / x) / x))) - Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(0.00019999999494757503)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + ((single(0.5) * (single(1.0) / (((s * s) / x) / x))) - (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 0.00019999999494757503:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(0.5 \cdot \frac{1}{\frac{\frac{s \cdot s}{x}}{x}} - \frac{x}{s}\right)}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 1.99999995e-4Initial program 99.8%
Taylor expanded in x around 0 50.2%
if 1.99999995e-4 < (/.f32 (neg.f32 x) s) Initial program 99.1%
Taylor expanded in x around 0 72.8%
mul-1-neg72.8%
unsub-neg72.8%
unpow272.8%
unpow272.8%
times-frac69.5%
Simplified69.5%
clear-num69.5%
clear-num69.5%
frac-times69.5%
metadata-eval69.5%
Applied egg-rr69.5%
associate-*r/74.1%
associate-*l/79.5%
Simplified79.5%
Final simplification61.1%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -20.0) 0.5 (/ 1.0 (+ 2.0 (- (* 0.5 (* (/ x s) (/ x s))) (/ x s))))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -20.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + ((0.5f * ((x / s) * (x / s))) - (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-20.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + ((0.5e0 * ((x / s) * (x / s))) - (x / s)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(0.5) * Float32(Float32(x / s) * Float32(x / s))) - Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-20.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + ((single(0.5) * ((x / s) * (x / s))) - (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(0.5 \cdot \left(\frac{x}{s} \cdot \frac{x}{s}\right) - \frac{x}{s}\right)}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) Initial program 99.2%
Taylor expanded in x around 0 74.1%
mul-1-neg74.1%
unsub-neg74.1%
unpow274.1%
unpow274.1%
times-frac80.1%
Simplified80.1%
Final simplification58.8%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -20.0) 0.5 (/ 1.0 (+ 2.0 (- (* 0.5 (/ x (* s (/ s x)))) (/ x s))))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -20.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + ((0.5f * (x / (s * (s / x)))) - (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-20.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + ((0.5e0 * (x / (s * (s / x)))) - (x / s)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(0.5) * Float32(x / Float32(s * Float32(s / x)))) - Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-20.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + ((single(0.5) * (x / (s * (s / x)))) - (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(0.5 \cdot \frac{x}{s \cdot \frac{s}{x}} - \frac{x}{s}\right)}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) Initial program 99.2%
Taylor expanded in x around 0 74.1%
mul-1-neg74.1%
unsub-neg74.1%
unpow274.1%
unpow274.1%
times-frac80.1%
Simplified80.1%
clear-num80.1%
frac-times83.0%
*-un-lft-identity83.0%
Applied egg-rr83.0%
Final simplification60.5%
(FPCore (x s) :precision binary32 (if (<= (- x) 5.000000156871975e-23) 0.5 (/ 1.0 (+ 2.0 (* 0.5 (/ (* x x) (* s s)))))))
float code(float x, float s) {
float tmp;
if (-x <= 5.000000156871975e-23f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + (0.5f * ((x * x) / (s * s))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 5.000000156871975e-23) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + (0.5e0 * ((x * x) / (s * s))))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(5.000000156871975e-23)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(0.5) * Float32(Float32(x * x) / Float32(s * s))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(5.000000156871975e-23)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + (single(0.5) * ((x * x) / (s * s)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 5.000000156871975 \cdot 10^{-23}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + 0.5 \cdot \frac{x \cdot x}{s \cdot s}}\\
\end{array}
\end{array}
if (neg.f32 x) < 5.00000016e-23Initial program 99.7%
Taylor expanded in x around 0 45.6%
if 5.00000016e-23 < (neg.f32 x) Initial program 99.3%
Taylor expanded in x around 0 83.1%
mul-1-neg83.1%
unsub-neg83.1%
unpow283.1%
unpow283.1%
times-frac77.5%
Simplified77.5%
frac-times83.1%
Applied egg-rr83.1%
Taylor expanded in x around inf 81.9%
*-commutative81.9%
unpow281.9%
unpow281.9%
Simplified81.9%
Final simplification58.6%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 1.0) 0.5 (* 2.0 (* (/ s x) (/ s x)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 1.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * ((s / x) * (s / x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 1.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * ((s / x) * (s / x))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(1.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(Float32(s / x) * Float32(s / x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(1.0)) tmp = single(0.5); else tmp = single(2.0) * ((s / x) * (s / x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\frac{s}{x} \cdot \frac{s}{x}\right)\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 1Initial program 99.8%
Taylor expanded in x around 0 49.9%
if 1 < (/.f32 (neg.f32 x) s) Initial program 99.1%
Taylor expanded in x around 0 74.2%
mul-1-neg74.2%
unsub-neg74.2%
unpow274.2%
unpow274.2%
times-frac69.4%
Simplified69.4%
Taylor expanded in x around inf 72.0%
unpow272.0%
unpow272.0%
times-frac66.0%
Simplified66.0%
Final simplification55.5%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 100000.0) 0.5 (* 2.0 (/ (* s s) (* x x)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 100000.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * ((s * s) / (x * x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 100000.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * ((s * s) / (x * x))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(100000.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(Float32(s * s) / Float32(x * x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(100000.0)) tmp = single(0.5); else tmp = single(2.0) * ((s * s) / (x * x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 100000:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{s \cdot s}{x \cdot x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 1e5Initial program 99.4%
Taylor expanded in x around 0 47.5%
if 1e5 < (/.f32 (neg.f32 x) s) Initial program 100.0%
Taylor expanded in x around 0 83.5%
mul-1-neg83.5%
unsub-neg83.5%
unpow283.5%
unpow283.5%
times-frac77.4%
Simplified77.4%
Taylor expanded in x around inf 81.1%
unpow281.1%
unpow281.1%
Simplified81.1%
Final simplification57.7%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -20.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -20.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-20.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-20.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) Initial program 99.2%
Taylor expanded in x around 0 64.4%
mul-1-neg64.4%
unsub-neg64.4%
Simplified64.4%
Final simplification49.5%
(FPCore (x s) :precision binary32 (let* ((t_0 (/ (- x) s))) (if (<= t_0 1.0) 0.5 (/ 1.0 t_0))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 1.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 1.0e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(1.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(1.0)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 1Initial program 99.8%
Taylor expanded in x around 0 49.9%
if 1 < (/.f32 (neg.f32 x) s) Initial program 99.1%
Taylor expanded in x around 0 44.3%
mul-1-neg44.3%
unsub-neg44.3%
Simplified44.3%
Taylor expanded in x around inf 44.3%
neg-mul-144.3%
distribute-frac-neg44.3%
Simplified44.3%
Final simplification47.9%
(FPCore (x s) :precision binary32 (if (<= x -0.0020000000949949026) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.0020000000949949026f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.0020000000949949026e0)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.0020000000949949026)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.0020000000949949026)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0020000000949949026:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -0.00200000009Initial program 99.8%
Taylor expanded in x around 0 58.5%
mul-1-neg58.5%
unsub-neg58.5%
Simplified58.5%
Taylor expanded in x around inf 52.5%
associate-*r/52.5%
mul-1-neg52.5%
Simplified52.5%
if -0.00200000009 < x Initial program 99.5%
Taylor expanded in x around 0 44.3%
Final simplification46.3%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.5%
Taylor expanded in x around 0 34.9%
Final simplification34.9%
herbie shell --seed 2023188
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))