
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* (+ (* 0.16666666666666666 (* n1_i (* normAngle normAngle))) (- n1_i n0_i)) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (((0.16666666666666666f * (n1_i * (normAngle * normAngle))) + (n1_i - n0_i)) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((0.16666666666666666e0 * (n1_i * (normangle * normangle))) + (n1_i - n0_i)) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle))) + Float32(n1_i - n0_i)) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((single(0.16666666666666666) * (n1_i * (normAngle * normAngle))) + (n1_i - n0_i)) * u); end
\begin{array}{l}
\\
n0_i + \left(0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right) + \left(n1_i - n0_i\right)\right) \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 91.9%
Taylor expanded in normAngle around 0 99.4%
mul-1-neg99.4%
associate-+r+99.4%
sub-neg99.4%
unpow299.4%
Simplified99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.999999943633011e-27)
(not (<= n1_i 1.0800000566035406e-22)))
(+ n0_i (* n1_i u))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.999999943633011e-27f) || !(n1_i <= 1.0800000566035406e-22f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.999999943633011e-27)) .or. (.not. (n1_i <= 1.0800000566035406e-22))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.999999943633011e-27)) || !(n1_i <= Float32(1.0800000566035406e-22))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.999999943633011e-27)) || ~((n1_i <= single(1.0800000566035406e-22)))) tmp = n0_i + (n1_i * u); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999943633011 \cdot 10^{-27} \lor \neg \left(n1_i \leq 1.0800000566035406 \cdot 10^{-22}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.99999994e-27 or 1.08000006e-22 < n1_i Initial program 96.5%
fma-def96.4%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/97.0%
*-rgt-identity97.0%
Simplified97.0%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around 0 88.0%
if -4.99999994e-27 < n1_i < 1.08000006e-22Initial program 98.2%
fma-def98.3%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 99.0%
*-commutative99.0%
fma-def99.0%
Simplified99.0%
Taylor expanded in n1_i around 0 87.9%
Final simplification87.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.999999943633011e-27)
(not (<= n1_i 1.0800000566035406e-22)))
(+ n0_i (* n1_i u))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.999999943633011e-27f) || !(n1_i <= 1.0800000566035406e-22f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.999999943633011e-27)) .or. (.not. (n1_i <= 1.0800000566035406e-22))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.999999943633011e-27)) || !(n1_i <= Float32(1.0800000566035406e-22))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.999999943633011e-27)) || ~((n1_i <= single(1.0800000566035406e-22)))) tmp = n0_i + (n1_i * u); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999943633011 \cdot 10^{-27} \lor \neg \left(n1_i \leq 1.0800000566035406 \cdot 10^{-22}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\end{array}
\end{array}
if n1_i < -4.99999994e-27 or 1.08000006e-22 < n1_i Initial program 96.5%
fma-def96.4%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/97.0%
*-rgt-identity97.0%
Simplified97.0%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around 0 88.0%
if -4.99999994e-27 < n1_i < 1.08000006e-22Initial program 98.2%
fma-def98.3%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 99.0%
*-commutative99.0%
fma-def99.0%
Simplified99.0%
Taylor expanded in u around 0 99.2%
*-commutative99.2%
fma-def99.3%
mul-1-neg99.3%
unsub-neg99.3%
Simplified99.3%
Taylor expanded in n1_i around 0 88.0%
+-commutative88.0%
mul-1-neg88.0%
*-commutative88.0%
unsub-neg88.0%
*-commutative88.0%
Simplified88.0%
Final simplification88.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.99999996490334e-14) (* n1_i u) (if (<= n1_i 1.0000000036274937e-15) (* n0_i (- 1.0 u)) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.99999996490334e-14f) {
tmp = n1_i * u;
} else if (n1_i <= 1.0000000036274937e-15f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.99999996490334e-14)) then
tmp = n1_i * u
else if (n1_i <= 1.0000000036274937e-15) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.99999996490334e-14)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.0000000036274937e-15)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.99999996490334e-14)) tmp = n1_i * u; elseif (n1_i <= single(1.0000000036274937e-15)) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.0000000036274937 \cdot 10^{-15}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 1e-15 < n1_i Initial program 95.8%
fma-def95.7%
associate-*r/95.8%
*-rgt-identity95.8%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 98.0%
*-commutative98.0%
fma-def98.1%
Simplified98.1%
Taylor expanded in n1_i around inf 67.0%
*-commutative67.0%
Simplified67.0%
if -1.99999996e-14 < n1_i < 1e-15Initial program 98.1%
fma-def98.1%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 98.9%
*-commutative98.9%
fma-def98.9%
Simplified98.9%
Taylor expanded in n1_i around 0 79.8%
Final simplification74.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.99999996490334e-14) (* n1_i u) (if (<= n1_i 1.0000000036274937e-15) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.99999996490334e-14f) {
tmp = n1_i * u;
} else if (n1_i <= 1.0000000036274937e-15f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.99999996490334e-14)) then
tmp = n1_i * u
else if (n1_i <= 1.0000000036274937e-15) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.99999996490334e-14)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.0000000036274937e-15)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.99999996490334e-14)) tmp = n1_i * u; elseif (n1_i <= single(1.0000000036274937e-15)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.0000000036274937 \cdot 10^{-15}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 1e-15 < n1_i Initial program 95.8%
fma-def95.7%
associate-*r/95.8%
*-rgt-identity95.8%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 98.0%
*-commutative98.0%
fma-def98.1%
Simplified98.1%
Taylor expanded in n1_i around inf 67.0%
*-commutative67.0%
Simplified67.0%
if -1.99999996e-14 < n1_i < 1e-15Initial program 98.1%
fma-def98.1%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 62.2%
Final simplification64.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.2%
fma-def97.2%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 98.5%
*-commutative98.5%
fma-def98.6%
Simplified98.6%
Taylor expanded in u around -inf 98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
neg-mul-198.7%
+-commutative98.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.2%
fma-def97.2%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in u around 0 47.6%
Final simplification47.6%
herbie shell --seed 2023188
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))