
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (/ (sin (- normAngle (* normAngle u))) (sin normAngle)) n0_i) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf((normAngle - (normAngle * u))) / sinf(normAngle)) * n0_i) + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin((normangle - (normangle * u))) / sin(normangle)) * n0_i) + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(normAngle - Float32(normAngle * u))) / sin(normAngle)) * n0_i) + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin((normAngle - (normAngle * u))) / sin(normAngle)) * n0_i) + (u * n1_i); end
\begin{array}{l}
\\
\frac{\sin \left(normAngle - normAngle \cdot u\right)}{\sin normAngle} \cdot n0_i + u \cdot n1_i
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.9%
fma-udef97.9%
*-commutative97.9%
sub-neg97.9%
distribute-rgt-in98.0%
*-un-lft-identity98.0%
cancel-sign-sub-inv98.0%
Applied egg-rr98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* u n1_i)
(*
n0_i
(-
1.0
(-
u
(*
(* -0.16666666666666666 (- (pow (- 1.0 u) 3.0) (- 1.0 u)))
(* normAngle normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * n1_i) + (n0_i * (1.0f - (u - ((-0.16666666666666666f * (powf((1.0f - u), 3.0f) - (1.0f - u))) * (normAngle * normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * n1_i) + (n0_i * (1.0e0 - (u - (((-0.16666666666666666e0) * (((1.0e0 - u) ** 3.0e0) - (1.0e0 - u))) * (normangle * normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * n1_i) + Float32(n0_i * Float32(Float32(1.0) - Float32(u - Float32(Float32(Float32(-0.16666666666666666) * Float32((Float32(Float32(1.0) - u) ^ Float32(3.0)) - Float32(Float32(1.0) - u))) * Float32(normAngle * normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * n1_i) + (n0_i * (single(1.0) - (u - ((single(-0.16666666666666666) * (((single(1.0) - u) ^ single(3.0)) - (single(1.0) - u))) * (normAngle * normAngle))))); end
\begin{array}{l}
\\
u \cdot n1_i + n0_i \cdot \left(1 - \left(u - \left(-0.16666666666666666 \cdot \left({\left(1 - u\right)}^{3} - \left(1 - u\right)\right)\right) \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.9%
fma-udef97.9%
*-commutative97.9%
sub-neg97.9%
distribute-rgt-in98.0%
*-un-lft-identity98.0%
cancel-sign-sub-inv98.0%
Applied egg-rr98.0%
Taylor expanded in normAngle around 0 97.9%
associate--l+97.9%
distribute-lft-out--97.9%
unpow297.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* u n1_i)
(*
n0_i
(+
1.0
(-
(* (* normAngle normAngle) (fma u 0.3333333333333333 (* u (* u -0.5))))
u)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * n1_i) + (n0_i * (1.0f + (((normAngle * normAngle) * fmaf(u, 0.3333333333333333f, (u * (u * -0.5f)))) - u)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * n1_i) + Float32(n0_i * Float32(Float32(1.0) + Float32(Float32(Float32(normAngle * normAngle) * fma(u, Float32(0.3333333333333333), Float32(u * Float32(u * Float32(-0.5))))) - u)))) end
\begin{array}{l}
\\
u \cdot n1_i + n0_i \cdot \left(1 + \left(\left(normAngle \cdot normAngle\right) \cdot \mathsf{fma}\left(u, 0.3333333333333333, u \cdot \left(u \cdot -0.5\right)\right) - u\right)\right)
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.9%
fma-udef97.9%
*-commutative97.9%
sub-neg97.9%
distribute-rgt-in98.0%
*-un-lft-identity98.0%
cancel-sign-sub-inv98.0%
Applied egg-rr98.0%
Taylor expanded in normAngle around 0 97.9%
associate--l+97.9%
distribute-lft-out--97.9%
unpow297.9%
Simplified97.9%
Taylor expanded in u around 0 97.8%
*-commutative97.8%
fma-def97.8%
*-commutative97.8%
unpow297.8%
associate-*l*97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in normAngle around 0 97.3%
*-commutative97.3%
*-commutative97.3%
sub-neg97.3%
distribute-lft-out97.5%
*-rgt-identity97.5%
+-commutative97.5%
associate-+r+97.6%
*-commutative97.6%
distribute-lft-neg-out97.6%
distribute-rgt-neg-in97.6%
distribute-lft-in97.6%
neg-mul-197.6%
fma-def97.8%
neg-mul-197.8%
unsub-neg97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- (* u n1_i) (* n0_i (+ -1.0 (- u (* (* normAngle normAngle) (* u 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * n1_i) - (n0_i * (-1.0f + (u - ((normAngle * normAngle) * (u * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * n1_i) - (n0_i * ((-1.0e0) + (u - ((normangle * normangle) * (u * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * n1_i) - Float32(n0_i * Float32(Float32(-1.0) + Float32(u - Float32(Float32(normAngle * normAngle) * Float32(u * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * n1_i) - (n0_i * (single(-1.0) + (u - ((normAngle * normAngle) * (u * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
u \cdot n1_i - n0_i \cdot \left(-1 + \left(u - \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.9%
fma-udef97.9%
*-commutative97.9%
sub-neg97.9%
distribute-rgt-in98.0%
*-un-lft-identity98.0%
cancel-sign-sub-inv98.0%
Applied egg-rr98.0%
Taylor expanded in normAngle around 0 97.9%
associate--l+97.9%
distribute-lft-out--97.9%
unpow297.9%
Simplified97.9%
Taylor expanded in u around 0 97.6%
*-commutative97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.0000000390829628e-25)
(not (<= n0_i 6.000000117248888e-25)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.0000000390829628e-25f) || !(n0_i <= 6.000000117248888e-25f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.0000000390829628e-25)) .or. (.not. (n0_i <= 6.000000117248888e-25))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.0000000390829628e-25)) || !(n0_i <= Float32(6.000000117248888e-25))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.0000000390829628e-25)) || ~((n0_i <= single(6.000000117248888e-25)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.0000000390829628 \cdot 10^{-25} \lor \neg \left(n0_i \leq 6.000000117248888 \cdot 10^{-25}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -2.00000004e-25 or 6.00000012e-25 < n0_i Initial program 98.7%
fma-def98.8%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in n1_i around 0 75.2%
if -2.00000004e-25 < n0_i < 6.00000012e-25Initial program 94.5%
fma-def94.6%
associate-*r/94.8%
*-rgt-identity94.8%
associate-*r/95.2%
*-rgt-identity95.2%
Simplified95.2%
Taylor expanded in normAngle around 0 95.7%
Taylor expanded in u around inf 66.8%
Final simplification72.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.0000000195414814e-25)
(not (<= n1_i 1.9999999774532045e-26)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.0000000195414814e-25f) || !(n1_i <= 1.9999999774532045e-26f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.0000000195414814e-25)) .or. (.not. (n1_i <= 1.9999999774532045e-26))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.0000000195414814e-25)) || !(n1_i <= Float32(1.9999999774532045e-26))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.0000000195414814e-25)) || ~((n1_i <= single(1.9999999774532045e-26)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.0000000195414814 \cdot 10^{-25} \lor \neg \left(n1_i \leq 1.9999999774532045 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.00000002e-25 or 1.99999998e-26 < n1_i Initial program 96.6%
fma-def96.6%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/96.9%
*-rgt-identity96.9%
Simplified96.9%
Taylor expanded in normAngle around 0 97.4%
fma-udef97.4%
*-commutative97.4%
sub-neg97.4%
distribute-rgt-in97.5%
*-un-lft-identity97.5%
cancel-sign-sub-inv97.5%
Applied egg-rr97.5%
Taylor expanded in u around 0 86.0%
if -1.00000002e-25 < n1_i < 1.99999998e-26Initial program 98.6%
fma-def98.7%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in n1_i around 0 90.2%
Final simplification87.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.0000000195414814e-25)
(not (<= n1_i 1.9999999774532045e-26)))
(+ n0_i (* u n1_i))
(- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.0000000195414814e-25f) || !(n1_i <= 1.9999999774532045e-26f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.0000000195414814e-25)) .or. (.not. (n1_i <= 1.9999999774532045e-26))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.0000000195414814e-25)) || !(n1_i <= Float32(1.9999999774532045e-26))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.0000000195414814e-25)) || ~((n1_i <= single(1.9999999774532045e-26)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.0000000195414814 \cdot 10^{-25} \lor \neg \left(n1_i \leq 1.9999999774532045 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n1_i < -1.00000002e-25 or 1.99999998e-26 < n1_i Initial program 96.6%
fma-def96.6%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/96.9%
*-rgt-identity96.9%
Simplified96.9%
Taylor expanded in normAngle around 0 97.4%
fma-udef97.4%
*-commutative97.4%
sub-neg97.4%
distribute-rgt-in97.5%
*-un-lft-identity97.5%
cancel-sign-sub-inv97.5%
Applied egg-rr97.5%
Taylor expanded in u around 0 86.0%
if -1.00000002e-25 < n1_i < 1.99999998e-26Initial program 98.6%
fma-def98.7%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in n1_i around 0 90.2%
Taylor expanded in u around 0 90.6%
mul-1-neg90.6%
distribute-lft-neg-out90.6%
+-commutative90.6%
distribute-lft-neg-out90.6%
unsub-neg90.6%
*-commutative90.6%
Simplified90.6%
Final simplification87.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.999999936531045e-20) n0_i (if (<= n0_i 3.499999888929329e-21) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.999999936531045e-20f) {
tmp = n0_i;
} else if (n0_i <= 3.499999888929329e-21f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.999999936531045e-20)) then
tmp = n0_i
else if (n0_i <= 3.499999888929329e-21) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.999999936531045e-20)) tmp = n0_i; elseif (n0_i <= Float32(3.499999888929329e-21)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.999999936531045e-20)) tmp = n0_i; elseif (n0_i <= single(3.499999888929329e-21)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.999999936531045 \cdot 10^{-20}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 3.499999888929329 \cdot 10^{-21}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1.99999994e-20 or 3.49999989e-21 < n0_i Initial program 98.6%
fma-def98.7%
associate-*r/98.8%
*-rgt-identity98.8%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in u around 0 64.0%
if -1.99999994e-20 < n0_i < 3.49999989e-21Initial program 95.7%
fma-def95.8%
associate-*r/95.9%
*-rgt-identity95.9%
associate-*r/96.2%
*-rgt-identity96.2%
Simplified96.2%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in u around inf 61.6%
Final simplification62.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around -inf 97.6%
+-commutative97.6%
mul-1-neg97.6%
unsub-neg97.6%
+-commutative97.6%
mul-1-neg97.6%
unsub-neg97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.2%
fma-def97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 45.5%
Final simplification45.5%
herbie shell --seed 2023187
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))