
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ 1.0 (* e (cos v))))))
double code(double e, double v) {
return sin(v) * (e / (1.0 + (e * cos(v))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (1.0d0 + (e * cos(v))))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (1.0 + (e * Math.cos(v))));
}
def code(e, v): return math.sin(v) * (e / (1.0 + (e * math.cos(v))))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(1.0 + Float64(e * cos(v))))) end
function tmp = code(e, v) tmp = sin(v) * (e / (1.0 + (e * cos(v)))); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
*-commutative99.8%
clear-num99.6%
un-div-inv99.6%
+-commutative99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in e around inf 99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ e 1.0))))
double code(double e, double v) {
return sin(v) * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (e + 1.0));
}
def code(e, v): return math.sin(v) * (e / (e + 1.0))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = sin(v) * (e / (e + 1.0)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (e v) :precision binary64 (* e (sin v)))
double code(double e, double v) {
return e * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * sin(v)
end function
public static double code(double e, double v) {
return e * Math.sin(v);
}
def code(e, v): return e * math.sin(v)
function code(e, v) return Float64(e * sin(v)) end
function tmp = code(e, v) tmp = e * sin(v); end
code[e_, v_] := N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \sin v
\end{array}
Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in e around 0 99.3%
Final simplification99.3%
(FPCore (e v) :precision binary64 (/ e (+ (+ (* v 0.16666666666666666) (* -0.3333333333333333 (* e v))) (+ (/ e v) (/ 1.0 v)))))
double code(double e, double v) {
return e / (((v * 0.16666666666666666) + (-0.3333333333333333 * (e * v))) + ((e / v) + (1.0 / v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / (((v * 0.16666666666666666d0) + ((-0.3333333333333333d0) * (e * v))) + ((e / v) + (1.0d0 / v)))
end function
public static double code(double e, double v) {
return e / (((v * 0.16666666666666666) + (-0.3333333333333333 * (e * v))) + ((e / v) + (1.0 / v)));
}
def code(e, v): return e / (((v * 0.16666666666666666) + (-0.3333333333333333 * (e * v))) + ((e / v) + (1.0 / v)))
function code(e, v) return Float64(e / Float64(Float64(Float64(v * 0.16666666666666666) + Float64(-0.3333333333333333 * Float64(e * v))) + Float64(Float64(e / v) + Float64(1.0 / v)))) end
function tmp = code(e, v) tmp = e / (((v * 0.16666666666666666) + (-0.3333333333333333 * (e * v))) + ((e / v) + (1.0 / v))); end
code[e_, v_] := N[(e / N[(N[(N[(v * 0.16666666666666666), $MachinePrecision] + N[(-0.3333333333333333 * N[(e * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(e / v), $MachinePrecision] + N[(1.0 / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\left(v \cdot 0.16666666666666666 + -0.3333333333333333 \cdot \left(e \cdot v\right)\right) + \left(\frac{e}{v} + \frac{1}{v}\right)}
\end{array}
Initial program 99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in v around 0 52.7%
Taylor expanded in e around 0 52.7%
Final simplification52.7%
(FPCore (e v) :precision binary64 (/ e (+ (* v 0.16666666666666666) (/ 1.0 v))))
double code(double e, double v) {
return e / ((v * 0.16666666666666666) + (1.0 / v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((v * 0.16666666666666666d0) + (1.0d0 / v))
end function
public static double code(double e, double v) {
return e / ((v * 0.16666666666666666) + (1.0 / v));
}
def code(e, v): return e / ((v * 0.16666666666666666) + (1.0 / v))
function code(e, v) return Float64(e / Float64(Float64(v * 0.16666666666666666) + Float64(1.0 / v))) end
function tmp = code(e, v) tmp = e / ((v * 0.16666666666666666) + (1.0 / v)); end
code[e_, v_] := N[(e / N[(N[(v * 0.16666666666666666), $MachinePrecision] + N[(1.0 / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{v \cdot 0.16666666666666666 + \frac{1}{v}}
\end{array}
Initial program 99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in v around 0 52.7%
Taylor expanded in e around 0 52.5%
Final simplification52.5%
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
Initial program 99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in v around 0 51.4%
+-commutative51.4%
Simplified51.4%
clear-num50.2%
associate-/r/51.4%
clear-num51.5%
Applied egg-rr51.5%
Final simplification51.5%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in v around 0 51.4%
+-commutative51.4%
Simplified51.4%
Taylor expanded in e around 0 51.3%
Final simplification51.3%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in v around 0 51.4%
+-commutative51.4%
Simplified51.4%
Taylor expanded in e around inf 4.2%
Final simplification4.2%
herbie shell --seed 2023187
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))