
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
(FPCore re_sqr (re im) :precision binary64 (if (<= (* re re) 2e+302) (- (* re re) (* im im)) (* re re)))
double re_sqr(double re, double im) {
double tmp;
if ((re * re) <= 2e+302) {
tmp = (re * re) - (im * im);
} else {
tmp = re * re;
}
return tmp;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re * re) <= 2d+302) then
tmp = (re * re) - (im * im)
else
tmp = re * re
end if
re_sqr = tmp
end function
public static double re_sqr(double re, double im) {
double tmp;
if ((re * re) <= 2e+302) {
tmp = (re * re) - (im * im);
} else {
tmp = re * re;
}
return tmp;
}
def re_sqr(re, im): tmp = 0 if (re * re) <= 2e+302: tmp = (re * re) - (im * im) else: tmp = re * re return tmp
function re_sqr(re, im) tmp = 0.0 if (Float64(re * re) <= 2e+302) tmp = Float64(Float64(re * re) - Float64(im * im)); else tmp = Float64(re * re); end return tmp end
function tmp_2 = re_sqr(re, im) tmp = 0.0; if ((re * re) <= 2e+302) tmp = (re * re) - (im * im); else tmp = re * re; end tmp_2 = tmp; end
re$95$sqr[re_, im_] := If[LessEqual[N[(re * re), $MachinePrecision], 2e+302], N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision], N[(re * re), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \cdot re \leq 2 \cdot 10^{+302}:\\
\;\;\;\;re \cdot re - im \cdot im\\
\mathbf{else}:\\
\;\;\;\;re \cdot re\\
\end{array}
\end{array}
if (*.f64 re re) < 2.0000000000000002e302Initial program 100.0%
if 2.0000000000000002e302 < (*.f64 re re) Initial program 69.7%
Taylor expanded in re around inf 89.4%
unpow289.4%
Simplified89.4%
Final simplification97.3%
(FPCore re_sqr (re im) :precision binary64 (if (<= re -4.2e+77) (* re re) (if (<= re 2.15e-26) (* im (- im)) (* re re))))
double re_sqr(double re, double im) {
double tmp;
if (re <= -4.2e+77) {
tmp = re * re;
} else if (re <= 2.15e-26) {
tmp = im * -im;
} else {
tmp = re * re;
}
return tmp;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-4.2d+77)) then
tmp = re * re
else if (re <= 2.15d-26) then
tmp = im * -im
else
tmp = re * re
end if
re_sqr = tmp
end function
public static double re_sqr(double re, double im) {
double tmp;
if (re <= -4.2e+77) {
tmp = re * re;
} else if (re <= 2.15e-26) {
tmp = im * -im;
} else {
tmp = re * re;
}
return tmp;
}
def re_sqr(re, im): tmp = 0 if re <= -4.2e+77: tmp = re * re elif re <= 2.15e-26: tmp = im * -im else: tmp = re * re return tmp
function re_sqr(re, im) tmp = 0.0 if (re <= -4.2e+77) tmp = Float64(re * re); elseif (re <= 2.15e-26) tmp = Float64(im * Float64(-im)); else tmp = Float64(re * re); end return tmp end
function tmp_2 = re_sqr(re, im) tmp = 0.0; if (re <= -4.2e+77) tmp = re * re; elseif (re <= 2.15e-26) tmp = im * -im; else tmp = re * re; end tmp_2 = tmp; end
re$95$sqr[re_, im_] := If[LessEqual[re, -4.2e+77], N[(re * re), $MachinePrecision], If[LessEqual[re, 2.15e-26], N[(im * (-im)), $MachinePrecision], N[(re * re), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -4.2 \cdot 10^{+77}:\\
\;\;\;\;re \cdot re\\
\mathbf{elif}\;re \leq 2.15 \cdot 10^{-26}:\\
\;\;\;\;im \cdot \left(-im\right)\\
\mathbf{else}:\\
\;\;\;\;re \cdot re\\
\end{array}
\end{array}
if re < -4.1999999999999997e77 or 2.14999999999999994e-26 < re Initial program 84.6%
Taylor expanded in re around inf 79.6%
unpow279.6%
Simplified79.6%
if -4.1999999999999997e77 < re < 2.14999999999999994e-26Initial program 100.0%
Taylor expanded in re around 0 86.3%
unpow286.3%
mul-1-neg86.3%
distribute-rgt-neg-in86.3%
Simplified86.3%
Final simplification82.9%
(FPCore re_sqr (re im) :precision binary64 (* re re))
double re_sqr(double re, double im) {
return re * re;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = re * re
end function
public static double re_sqr(double re, double im) {
return re * re;
}
def re_sqr(re, im): return re * re
function re_sqr(re, im) return Float64(re * re) end
function tmp = re_sqr(re, im) tmp = re * re; end
re$95$sqr[re_, im_] := N[(re * re), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re
\end{array}
Initial program 92.2%
Taylor expanded in re around inf 56.6%
unpow256.6%
Simplified56.6%
Final simplification56.6%
herbie shell --seed 2023187
(FPCore re_sqr (re im)
:name "math.square on complex, real part"
:precision binary64
(- (* re re) (* im im)))