
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b_2\right) - \sqrt{b_2 \cdot b_2 - a \cdot c}}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b_2\right) - \sqrt{b_2 \cdot b_2 - a \cdot c}}{a}
\end{array}
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -4.6e-6)
(/ (* -0.5 c) b_2)
(if (<= b_2 2.4e+59)
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* c a)))) a)
(+ (* -2.0 (/ b_2 a)) (* 0.5 (/ c b_2))))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.6e-6) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2.4e+59) {
tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2));
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4.6d-6)) then
tmp = ((-0.5d0) * c) / b_2
else if (b_2 <= 2.4d+59) then
tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a
else
tmp = ((-2.0d0) * (b_2 / a)) + (0.5d0 * (c / b_2))
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.6e-6) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2.4e+59) {
tmp = (-b_2 - Math.sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2));
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4.6e-6: tmp = (-0.5 * c) / b_2 elif b_2 <= 2.4e+59: tmp = (-b_2 - math.sqrt(((b_2 * b_2) - (c * a)))) / a else: tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2)) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4.6e-6) tmp = Float64(Float64(-0.5 * c) / b_2); elseif (b_2 <= 2.4e+59) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a)))) / a); else tmp = Float64(Float64(-2.0 * Float64(b_2 / a)) + Float64(0.5 * Float64(c / b_2))); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4.6e-6) tmp = (-0.5 * c) / b_2; elseif (b_2 <= 2.4e+59) tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a; else tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2)); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4.6e-6], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, 2.4e+59], N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(-2.0 * N[(b$95$2 / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4.6 \cdot 10^{-6}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b_2}\\
\mathbf{elif}\;b_2 \leq 2.4 \cdot 10^{+59}:\\
\;\;\;\;\frac{\left(-b_2\right) - \sqrt{b_2 \cdot b_2 - c \cdot a}}{a}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{b_2}{a} + 0.5 \cdot \frac{c}{b_2}\\
\end{array}
\end{array}
if b_2 < -4.6e-6Initial program 10.0%
Taylor expanded in b_2 around -inf 88.9%
associate-*r/88.9%
Simplified88.9%
if -4.6e-6 < b_2 < 2.4000000000000002e59Initial program 77.8%
if 2.4000000000000002e59 < b_2 Initial program 67.9%
Taylor expanded in b_2 around inf 98.4%
Final simplification86.1%
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -3e-69)
(/ (* -0.5 c) b_2)
(if (<= b_2 1.4e-53)
(/ (- (- b_2) (sqrt (* c (- a)))) a)
(+ (* -2.0 (/ b_2 a)) (* 0.5 (/ c b_2))))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3e-69) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 1.4e-53) {
tmp = (-b_2 - sqrt((c * -a))) / a;
} else {
tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2));
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-3d-69)) then
tmp = ((-0.5d0) * c) / b_2
else if (b_2 <= 1.4d-53) then
tmp = (-b_2 - sqrt((c * -a))) / a
else
tmp = ((-2.0d0) * (b_2 / a)) + (0.5d0 * (c / b_2))
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3e-69) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 1.4e-53) {
tmp = (-b_2 - Math.sqrt((c * -a))) / a;
} else {
tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2));
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -3e-69: tmp = (-0.5 * c) / b_2 elif b_2 <= 1.4e-53: tmp = (-b_2 - math.sqrt((c * -a))) / a else: tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2)) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -3e-69) tmp = Float64(Float64(-0.5 * c) / b_2); elseif (b_2 <= 1.4e-53) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(c * Float64(-a)))) / a); else tmp = Float64(Float64(-2.0 * Float64(b_2 / a)) + Float64(0.5 * Float64(c / b_2))); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -3e-69) tmp = (-0.5 * c) / b_2; elseif (b_2 <= 1.4e-53) tmp = (-b_2 - sqrt((c * -a))) / a; else tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2)); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -3e-69], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, 1.4e-53], N[(N[((-b$95$2) - N[Sqrt[N[(c * (-a)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(-2.0 * N[(b$95$2 / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b_2 \leq -3 \cdot 10^{-69}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b_2}\\
\mathbf{elif}\;b_2 \leq 1.4 \cdot 10^{-53}:\\
\;\;\;\;\frac{\left(-b_2\right) - \sqrt{c \cdot \left(-a\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{b_2}{a} + 0.5 \cdot \frac{c}{b_2}\\
\end{array}
\end{array}
if b_2 < -2.99999999999999989e-69Initial program 14.6%
Taylor expanded in b_2 around -inf 85.3%
associate-*r/85.3%
Simplified85.3%
if -2.99999999999999989e-69 < b_2 < 1.39999999999999993e-53Initial program 75.5%
Taylor expanded in b_2 around 0 70.3%
mul-1-neg70.3%
distribute-rgt-neg-out70.3%
Simplified70.3%
if 1.39999999999999993e-53 < b_2 Initial program 75.3%
Taylor expanded in b_2 around inf 92.2%
Final simplification82.5%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-310) (/ (* -0.5 c) b_2) (+ (* -2.0 (/ b_2 a)) (* 0.5 (/ c b_2)))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2));
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-310)) then
tmp = ((-0.5d0) * c) / b_2
else
tmp = ((-2.0d0) * (b_2 / a)) + (0.5d0 * (c / b_2))
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2));
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-310: tmp = (-0.5 * c) / b_2 else: tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2)) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-310) tmp = Float64(Float64(-0.5 * c) / b_2); else tmp = Float64(Float64(-2.0 * Float64(b_2 / a)) + Float64(0.5 * Float64(c / b_2))); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-310) tmp = (-0.5 * c) / b_2; else tmp = (-2.0 * (b_2 / a)) + (0.5 * (c / b_2)); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-310], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], N[(N[(-2.0 * N[(b$95$2 / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b_2}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{b_2}{a} + 0.5 \cdot \frac{c}{b_2}\\
\end{array}
\end{array}
if b_2 < -3.999999999999988e-310Initial program 32.4%
Taylor expanded in b_2 around -inf 64.3%
associate-*r/64.3%
Simplified64.3%
if -3.999999999999988e-310 < b_2 Initial program 77.5%
Taylor expanded in b_2 around inf 66.7%
Final simplification65.4%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-310) (/ (* -0.5 c) b_2) (/ (- b_2) a)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = -b_2 / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-310)) then
tmp = ((-0.5d0) * c) / b_2
else
tmp = -b_2 / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = -b_2 / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-310: tmp = (-0.5 * c) / b_2 else: tmp = -b_2 / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-310) tmp = Float64(Float64(-0.5 * c) / b_2); else tmp = Float64(Float64(-b_2) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-310) tmp = (-0.5 * c) / b_2; else tmp = -b_2 / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-310], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], N[((-b$95$2) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b_2}{a}\\
\end{array}
\end{array}
if b_2 < -3.999999999999988e-310Initial program 32.4%
Taylor expanded in b_2 around -inf 64.3%
associate-*r/64.3%
Simplified64.3%
if -3.999999999999988e-310 < b_2 Initial program 77.5%
add-sqr-sqrt77.3%
pow277.3%
pow1/277.3%
sqrt-pow177.3%
metadata-eval77.3%
Applied egg-rr77.3%
Taylor expanded in b_2 around inf 28.5%
mul-1-neg28.5%
Simplified28.5%
Final simplification47.0%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-310) (/ (* -0.5 c) b_2) (/ (* b_2 -2.0) a)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-310)) then
tmp = ((-0.5d0) * c) / b_2
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-310: tmp = (-0.5 * c) / b_2 else: tmp = (b_2 * -2.0) / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-310) tmp = Float64(Float64(-0.5 * c) / b_2); else tmp = Float64(Float64(b_2 * -2.0) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-310) tmp = (-0.5 * c) / b_2; else tmp = (b_2 * -2.0) / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-310], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b_2 \cdot -2}{a}\\
\end{array}
\end{array}
if b_2 < -3.999999999999988e-310Initial program 32.4%
Taylor expanded in b_2 around -inf 64.3%
associate-*r/64.3%
Simplified64.3%
if -3.999999999999988e-310 < b_2 Initial program 77.5%
Taylor expanded in b_2 around inf 66.0%
*-commutative66.0%
Simplified66.0%
Final simplification65.1%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-310) (/ 0.0 a) (/ (- b_2) a)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = 0.0 / a;
} else {
tmp = -b_2 / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-310)) then
tmp = 0.0d0 / a
else
tmp = -b_2 / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-310) {
tmp = 0.0 / a;
} else {
tmp = -b_2 / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-310: tmp = 0.0 / a else: tmp = -b_2 / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-310) tmp = Float64(0.0 / a); else tmp = Float64(Float64(-b_2) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-310) tmp = 0.0 / a; else tmp = -b_2 / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-310], N[(0.0 / a), $MachinePrecision], N[((-b$95$2) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\frac{0}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b_2}{a}\\
\end{array}
\end{array}
if b_2 < -3.999999999999988e-310Initial program 32.4%
add-sqr-sqrt30.5%
pow230.5%
pow1/230.5%
sqrt-pow130.5%
metadata-eval30.5%
Applied egg-rr30.5%
Taylor expanded in b_2 around -inf 16.3%
distribute-lft1-in16.3%
metadata-eval16.3%
mul0-lft16.3%
Simplified16.3%
if -3.999999999999988e-310 < b_2 Initial program 77.5%
add-sqr-sqrt77.3%
pow277.3%
pow1/277.3%
sqrt-pow177.3%
metadata-eval77.3%
Applied egg-rr77.3%
Taylor expanded in b_2 around inf 28.5%
mul-1-neg28.5%
Simplified28.5%
Final simplification22.2%
(FPCore (a b_2 c) :precision binary64 (/ 0.0 a))
double code(double a, double b_2, double c) {
return 0.0 / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = 0.0d0 / a
end function
public static double code(double a, double b_2, double c) {
return 0.0 / a;
}
def code(a, b_2, c): return 0.0 / a
function code(a, b_2, c) return Float64(0.0 / a) end
function tmp = code(a, b_2, c) tmp = 0.0 / a; end
code[a_, b$95$2_, c_] := N[(0.0 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{0}{a}
\end{array}
Initial program 54.3%
add-sqr-sqrt53.1%
pow253.1%
pow1/253.1%
sqrt-pow153.2%
metadata-eval53.2%
Applied egg-rr53.2%
Taylor expanded in b_2 around -inf 9.7%
distribute-lft1-in9.7%
metadata-eval9.7%
mul0-lft9.7%
Simplified9.7%
Final simplification9.7%
herbie shell --seed 2023187
(FPCore (a b_2 c)
:name "quad2m (problem 3.2.1, negative)"
:precision binary64
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))