
(FPCore (a x) :precision binary64 (- (exp (* a x)) 1.0))
double code(double a, double x) {
return exp((a * x)) - 1.0;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = exp((a * x)) - 1.0d0
end function
public static double code(double a, double x) {
return Math.exp((a * x)) - 1.0;
}
def code(a, x): return math.exp((a * x)) - 1.0
function code(a, x) return Float64(exp(Float64(a * x)) - 1.0) end
function tmp = code(a, x) tmp = exp((a * x)) - 1.0; end
code[a_, x_] := N[(N[Exp[N[(a * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
e^{a \cdot x} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a x) :precision binary64 (- (exp (* a x)) 1.0))
double code(double a, double x) {
return exp((a * x)) - 1.0;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = exp((a * x)) - 1.0d0
end function
public static double code(double a, double x) {
return Math.exp((a * x)) - 1.0;
}
def code(a, x): return math.exp((a * x)) - 1.0
function code(a, x) return Float64(exp(Float64(a * x)) - 1.0) end
function tmp = code(a, x) tmp = exp((a * x)) - 1.0; end
code[a_, x_] := N[(N[Exp[N[(a * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
e^{a \cdot x} - 1
\end{array}
(FPCore (a x) :precision binary64 (expm1 (* a x)))
double code(double a, double x) {
return expm1((a * x));
}
public static double code(double a, double x) {
return Math.expm1((a * x));
}
def code(a, x): return math.expm1((a * x))
function code(a, x) return expm1(Float64(a * x)) end
code[a_, x_] := N[(Exp[N[(a * x), $MachinePrecision]] - 1), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{expm1}\left(a \cdot x\right)
\end{array}
Initial program 69.5%
expm1-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (a x) :precision binary64 (if (<= (* a x) 2e+69) (* a x) (* 0.5 (* (* x x) (* a a)))))
double code(double a, double x) {
double tmp;
if ((a * x) <= 2e+69) {
tmp = a * x;
} else {
tmp = 0.5 * ((x * x) * (a * a));
}
return tmp;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
real(8) :: tmp
if ((a * x) <= 2d+69) then
tmp = a * x
else
tmp = 0.5d0 * ((x * x) * (a * a))
end if
code = tmp
end function
public static double code(double a, double x) {
double tmp;
if ((a * x) <= 2e+69) {
tmp = a * x;
} else {
tmp = 0.5 * ((x * x) * (a * a));
}
return tmp;
}
def code(a, x): tmp = 0 if (a * x) <= 2e+69: tmp = a * x else: tmp = 0.5 * ((x * x) * (a * a)) return tmp
function code(a, x) tmp = 0.0 if (Float64(a * x) <= 2e+69) tmp = Float64(a * x); else tmp = Float64(0.5 * Float64(Float64(x * x) * Float64(a * a))); end return tmp end
function tmp_2 = code(a, x) tmp = 0.0; if ((a * x) <= 2e+69) tmp = a * x; else tmp = 0.5 * ((x * x) * (a * a)); end tmp_2 = tmp; end
code[a_, x_] := If[LessEqual[N[(a * x), $MachinePrecision], 2e+69], N[(a * x), $MachinePrecision], N[(0.5 * N[(N[(x * x), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot x \leq 2 \cdot 10^{+69}:\\
\;\;\;\;a \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\left(x \cdot x\right) \cdot \left(a \cdot a\right)\right)\\
\end{array}
\end{array}
if (*.f64 a x) < 2.0000000000000001e69Initial program 61.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 63.5%
if 2.0000000000000001e69 < (*.f64 a x) Initial program 100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 89.6%
*-commutative89.6%
associate-*l*89.6%
unpow289.6%
associate-*l*78.0%
distribute-lft-out78.0%
unpow278.0%
associate-*l*78.0%
Simplified78.0%
Taylor expanded in a around inf 89.6%
unpow289.6%
unpow289.6%
*-commutative89.6%
Simplified89.6%
Final simplification69.1%
(FPCore (a x) :precision binary64 (if (<= a -3.1e-295) (* x (+ a (* a (* x (* a 0.5))))) (* a (+ x (* a (* x (* x 0.5)))))))
double code(double a, double x) {
double tmp;
if (a <= -3.1e-295) {
tmp = x * (a + (a * (x * (a * 0.5))));
} else {
tmp = a * (x + (a * (x * (x * 0.5))));
}
return tmp;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
real(8) :: tmp
if (a <= (-3.1d-295)) then
tmp = x * (a + (a * (x * (a * 0.5d0))))
else
tmp = a * (x + (a * (x * (x * 0.5d0))))
end if
code = tmp
end function
public static double code(double a, double x) {
double tmp;
if (a <= -3.1e-295) {
tmp = x * (a + (a * (x * (a * 0.5))));
} else {
tmp = a * (x + (a * (x * (x * 0.5))));
}
return tmp;
}
def code(a, x): tmp = 0 if a <= -3.1e-295: tmp = x * (a + (a * (x * (a * 0.5)))) else: tmp = a * (x + (a * (x * (x * 0.5)))) return tmp
function code(a, x) tmp = 0.0 if (a <= -3.1e-295) tmp = Float64(x * Float64(a + Float64(a * Float64(x * Float64(a * 0.5))))); else tmp = Float64(a * Float64(x + Float64(a * Float64(x * Float64(x * 0.5))))); end return tmp end
function tmp_2 = code(a, x) tmp = 0.0; if (a <= -3.1e-295) tmp = x * (a + (a * (x * (a * 0.5)))); else tmp = a * (x + (a * (x * (x * 0.5)))); end tmp_2 = tmp; end
code[a_, x_] := If[LessEqual[a, -3.1e-295], N[(x * N[(a + N[(a * N[(x * N[(a * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * N[(x + N[(a * N[(x * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -3.1 \cdot 10^{-295}:\\
\;\;\;\;x \cdot \left(a + a \cdot \left(x \cdot \left(a \cdot 0.5\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(x + a \cdot \left(x \cdot \left(x \cdot 0.5\right)\right)\right)\\
\end{array}
\end{array}
if a < -3.1000000000000002e-295Initial program 73.9%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 54.4%
+-commutative54.4%
associate-*r*54.4%
unpow254.4%
associate-*r*58.4%
distribute-rgt-out58.5%
*-commutative58.5%
*-commutative58.5%
unpow258.5%
associate-*l*58.5%
Simplified58.5%
Taylor expanded in x around 0 58.5%
unpow258.5%
associate-*r*58.5%
*-commutative58.5%
associate-*r*58.5%
associate-*r*60.3%
*-commutative60.3%
Simplified60.3%
if -3.1000000000000002e-295 < a Initial program 65.5%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 69.6%
*-commutative69.6%
associate-*l*69.6%
unpow269.6%
associate-*l*67.1%
distribute-lft-out67.1%
unpow267.1%
associate-*l*67.1%
Simplified67.1%
Final simplification63.9%
(FPCore (a x) :precision binary64 (* a x))
double code(double a, double x) {
return a * x;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = a * x
end function
public static double code(double a, double x) {
return a * x;
}
def code(a, x): return a * x
function code(a, x) return Float64(a * x) end
function tmp = code(a, x) tmp = a * x; end
code[a_, x_] := N[(a * x), $MachinePrecision]
\begin{array}{l}
\\
a \cdot x
\end{array}
Initial program 69.5%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 58.0%
Final simplification58.0%
(FPCore (a x) :precision binary64 (if (< (fabs (* a x)) 0.1) (* (* a x) (+ 1.0 (+ (/ (* a x) 2.0) (/ (pow (* a x) 2.0) 6.0)))) (- (exp (* a x)) 1.0)))
double code(double a, double x) {
double tmp;
if (fabs((a * x)) < 0.1) {
tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (pow((a * x), 2.0) / 6.0)));
} else {
tmp = exp((a * x)) - 1.0;
}
return tmp;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
real(8) :: tmp
if (abs((a * x)) < 0.1d0) then
tmp = (a * x) * (1.0d0 + (((a * x) / 2.0d0) + (((a * x) ** 2.0d0) / 6.0d0)))
else
tmp = exp((a * x)) - 1.0d0
end if
code = tmp
end function
public static double code(double a, double x) {
double tmp;
if (Math.abs((a * x)) < 0.1) {
tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (Math.pow((a * x), 2.0) / 6.0)));
} else {
tmp = Math.exp((a * x)) - 1.0;
}
return tmp;
}
def code(a, x): tmp = 0 if math.fabs((a * x)) < 0.1: tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (math.pow((a * x), 2.0) / 6.0))) else: tmp = math.exp((a * x)) - 1.0 return tmp
function code(a, x) tmp = 0.0 if (abs(Float64(a * x)) < 0.1) tmp = Float64(Float64(a * x) * Float64(1.0 + Float64(Float64(Float64(a * x) / 2.0) + Float64((Float64(a * x) ^ 2.0) / 6.0)))); else tmp = Float64(exp(Float64(a * x)) - 1.0); end return tmp end
function tmp_2 = code(a, x) tmp = 0.0; if (abs((a * x)) < 0.1) tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (((a * x) ^ 2.0) / 6.0))); else tmp = exp((a * x)) - 1.0; end tmp_2 = tmp; end
code[a_, x_] := If[Less[N[Abs[N[(a * x), $MachinePrecision]], $MachinePrecision], 0.1], N[(N[(a * x), $MachinePrecision] * N[(1.0 + N[(N[(N[(a * x), $MachinePrecision] / 2.0), $MachinePrecision] + N[(N[Power[N[(a * x), $MachinePrecision], 2.0], $MachinePrecision] / 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Exp[N[(a * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|a \cdot x\right| < 0.1:\\
\;\;\;\;\left(a \cdot x\right) \cdot \left(1 + \left(\frac{a \cdot x}{2} + \frac{{\left(a \cdot x\right)}^{2}}{6}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;e^{a \cdot x} - 1\\
\end{array}
\end{array}
herbie shell --seed 2023187
(FPCore (a x)
:name "expax (section 3.5)"
:precision binary64
:herbie-target
(if (< (fabs (* a x)) 0.1) (* (* a x) (+ 1.0 (+ (/ (* a x) 2.0) (/ (pow (* a x) 2.0) 6.0)))) (- (exp (* a x)) 1.0))
(- (exp (* a x)) 1.0))