
(FPCore (x) :precision binary64 (/ (exp x) (- (exp x) 1.0)))
double code(double x) {
return exp(x) / (exp(x) - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = exp(x) / (exp(x) - 1.0d0)
end function
public static double code(double x) {
return Math.exp(x) / (Math.exp(x) - 1.0);
}
def code(x): return math.exp(x) / (math.exp(x) - 1.0)
function code(x) return Float64(exp(x) / Float64(exp(x) - 1.0)) end
function tmp = code(x) tmp = exp(x) / (exp(x) - 1.0); end
code[x_] := N[(N[Exp[x], $MachinePrecision] / N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x}}{e^{x} - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (exp x) (- (exp x) 1.0)))
double code(double x) {
return exp(x) / (exp(x) - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = exp(x) / (exp(x) - 1.0d0)
end function
public static double code(double x) {
return Math.exp(x) / (Math.exp(x) - 1.0);
}
def code(x): return math.exp(x) / (math.exp(x) - 1.0)
function code(x) return Float64(exp(x) / Float64(exp(x) - 1.0)) end
function tmp = code(x) tmp = exp(x) / (exp(x) - 1.0); end
code[x_] := N[(N[Exp[x], $MachinePrecision] / N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x}}{e^{x} - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (exp x) (expm1 x)))
double code(double x) {
return exp(x) / expm1(x);
}
public static double code(double x) {
return Math.exp(x) / Math.expm1(x);
}
def code(x): return math.exp(x) / math.expm1(x)
function code(x) return Float64(exp(x) / expm1(x)) end
code[x_] := N[(N[Exp[x], $MachinePrecision] / N[(Exp[x] - 1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x}}{\mathsf{expm1}\left(x\right)}
\end{array}
Initial program 32.8%
expm1-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x)
:precision binary64
(if (<= x -3.8)
(cbrt (pow x -3.0))
(+
0.5
(+
(* -0.001388888888888889 (pow x 3.0))
(+ (* x 0.08333333333333333) (/ 1.0 x))))))
double code(double x) {
double tmp;
if (x <= -3.8) {
tmp = cbrt(pow(x, -3.0));
} else {
tmp = 0.5 + ((-0.001388888888888889 * pow(x, 3.0)) + ((x * 0.08333333333333333) + (1.0 / x)));
}
return tmp;
}
public static double code(double x) {
double tmp;
if (x <= -3.8) {
tmp = Math.cbrt(Math.pow(x, -3.0));
} else {
tmp = 0.5 + ((-0.001388888888888889 * Math.pow(x, 3.0)) + ((x * 0.08333333333333333) + (1.0 / x)));
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= -3.8) tmp = cbrt((x ^ -3.0)); else tmp = Float64(0.5 + Float64(Float64(-0.001388888888888889 * (x ^ 3.0)) + Float64(Float64(x * 0.08333333333333333) + Float64(1.0 / x)))); end return tmp end
code[x_] := If[LessEqual[x, -3.8], N[Power[N[Power[x, -3.0], $MachinePrecision], 1/3], $MachinePrecision], N[(0.5 + N[(N[(-0.001388888888888889 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(N[(x * 0.08333333333333333), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\sqrt[3]{{x}^{-3}}\\
\mathbf{else}:\\
\;\;\;\;0.5 + \left(-0.001388888888888889 \cdot {x}^{3} + \left(x \cdot 0.08333333333333333 + \frac{1}{x}\right)\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 100.0%
expm1-def100.0%
Simplified100.0%
add-cbrt-cube100.0%
pow3100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 3.1%
+-commutative3.1%
associate-+l+3.1%
unpow23.1%
associate-*r/3.1%
metadata-eval3.1%
Simplified3.1%
Taylor expanded in x around 0 70.0%
exp-to-pow0.0%
*-commutative0.0%
exp-neg0.0%
distribute-lft-neg-in0.0%
metadata-eval0.0%
*-commutative0.0%
exp-to-pow67.4%
Simplified67.4%
if -3.7999999999999998 < x Initial program 5.5%
expm1-def98.9%
Simplified98.9%
Taylor expanded in x around 0 98.4%
Final simplification89.4%
(FPCore (x) :precision binary64 (/ 1.0 x))
double code(double x) {
return 1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / x
end function
public static double code(double x) {
return 1.0 / x;
}
def code(x): return 1.0 / x
function code(x) return Float64(1.0 / x) end
function tmp = code(x) tmp = 1.0 / x; end
code[x_] := N[(1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x}
\end{array}
Initial program 32.8%
expm1-def99.2%
Simplified99.2%
Taylor expanded in x around 0 70.6%
Final simplification70.6%
(FPCore (x) :precision binary64 (/ 1.0 (- 1.0 (exp (- x)))))
double code(double x) {
return 1.0 / (1.0 - exp(-x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (1.0d0 - exp(-x))
end function
public static double code(double x) {
return 1.0 / (1.0 - Math.exp(-x));
}
def code(x): return 1.0 / (1.0 - math.exp(-x))
function code(x) return Float64(1.0 / Float64(1.0 - exp(Float64(-x)))) end
function tmp = code(x) tmp = 1.0 / (1.0 - exp(-x)); end
code[x_] := N[(1.0 / N[(1.0 - N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 - e^{-x}}
\end{array}
herbie shell --seed 2023187
(FPCore (x)
:name "expq2 (section 3.11)"
:precision binary64
:herbie-target
(/ 1.0 (- 1.0 (exp (- x))))
(/ (exp x) (- (exp x) 1.0)))