
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (<= x -5.0) (* x (- y)) (fma (- 0.5 y) x (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -5.0) {
tmp = x * -y;
} else {
tmp = fma((0.5 - y), x, log(2.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * Float64(-y)); else tmp = fma(Float64(0.5 - y), x, log(2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -5.0], N[(x * (-y)), $MachinePrecision], N[(N[(0.5 - y), $MachinePrecision] * x + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(0.5 - y, x, \log 2\right)\\
\end{array}
\end{array}
if x < -5Initial program 98.7%
Taylor expanded in x around inf 98.7%
mul-1-neg98.7%
distribute-rgt-neg-out98.7%
Simplified98.7%
if -5 < x Initial program 99.4%
Taylor expanded in x around 0 99.1%
fma-def99.1%
Simplified99.1%
Final simplification99.0%
(FPCore (x y)
:precision binary64
(if (<= x -4.1e-64)
(* x (- y))
(if (<= x 1.9e-104)
(log 2.0)
(if (or (<= x 9.2e-71) (not (<= x 3.45e-15)))
(* x (- 0.5 y))
(+ (log 2.0) (* x 0.5))))))
double code(double x, double y) {
double tmp;
if (x <= -4.1e-64) {
tmp = x * -y;
} else if (x <= 1.9e-104) {
tmp = log(2.0);
} else if ((x <= 9.2e-71) || !(x <= 3.45e-15)) {
tmp = x * (0.5 - y);
} else {
tmp = log(2.0) + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.1d-64)) then
tmp = x * -y
else if (x <= 1.9d-104) then
tmp = log(2.0d0)
else if ((x <= 9.2d-71) .or. (.not. (x <= 3.45d-15))) then
tmp = x * (0.5d0 - y)
else
tmp = log(2.0d0) + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.1e-64) {
tmp = x * -y;
} else if (x <= 1.9e-104) {
tmp = Math.log(2.0);
} else if ((x <= 9.2e-71) || !(x <= 3.45e-15)) {
tmp = x * (0.5 - y);
} else {
tmp = Math.log(2.0) + (x * 0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.1e-64: tmp = x * -y elif x <= 1.9e-104: tmp = math.log(2.0) elif (x <= 9.2e-71) or not (x <= 3.45e-15): tmp = x * (0.5 - y) else: tmp = math.log(2.0) + (x * 0.5) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.1e-64) tmp = Float64(x * Float64(-y)); elseif (x <= 1.9e-104) tmp = log(2.0); elseif ((x <= 9.2e-71) || !(x <= 3.45e-15)) tmp = Float64(x * Float64(0.5 - y)); else tmp = Float64(log(2.0) + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.1e-64) tmp = x * -y; elseif (x <= 1.9e-104) tmp = log(2.0); elseif ((x <= 9.2e-71) || ~((x <= 3.45e-15))) tmp = x * (0.5 - y); else tmp = log(2.0) + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.1e-64], N[(x * (-y)), $MachinePrecision], If[LessEqual[x, 1.9e-104], N[Log[2.0], $MachinePrecision], If[Or[LessEqual[x, 9.2e-71], N[Not[LessEqual[x, 3.45e-15]], $MachinePrecision]], N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.1 \cdot 10^{-64}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-104}:\\
\;\;\;\;\log 2\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{-71} \lor \neg \left(x \leq 3.45 \cdot 10^{-15}\right):\\
\;\;\;\;x \cdot \left(0.5 - y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot 0.5\\
\end{array}
\end{array}
if x < -4.1e-64Initial program 98.9%
Taylor expanded in x around inf 94.6%
mul-1-neg94.6%
distribute-rgt-neg-out94.6%
Simplified94.6%
if -4.1e-64 < x < 1.9e-104Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 87.3%
if 1.9e-104 < x < 9.1999999999999994e-71 or 3.45000000000000005e-15 < x Initial program 96.5%
Taylor expanded in x around 0 94.3%
Taylor expanded in x around inf 78.0%
if 9.1999999999999994e-71 < x < 3.45000000000000005e-15Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 76.5%
*-commutative6.4%
Simplified76.5%
Final simplification88.0%
(FPCore (x y)
:precision binary64
(if (<= x -1.25e-61)
(* x (- y))
(if (or (<= x 8e-105) (and (not (<= x 1.28e-70)) (<= x 1e-14)))
(log 2.0)
(* x (- 0.5 y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.25e-61) {
tmp = x * -y;
} else if ((x <= 8e-105) || (!(x <= 1.28e-70) && (x <= 1e-14))) {
tmp = log(2.0);
} else {
tmp = x * (0.5 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.25d-61)) then
tmp = x * -y
else if ((x <= 8d-105) .or. (.not. (x <= 1.28d-70)) .and. (x <= 1d-14)) then
tmp = log(2.0d0)
else
tmp = x * (0.5d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.25e-61) {
tmp = x * -y;
} else if ((x <= 8e-105) || (!(x <= 1.28e-70) && (x <= 1e-14))) {
tmp = Math.log(2.0);
} else {
tmp = x * (0.5 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.25e-61: tmp = x * -y elif (x <= 8e-105) or (not (x <= 1.28e-70) and (x <= 1e-14)): tmp = math.log(2.0) else: tmp = x * (0.5 - y) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.25e-61) tmp = Float64(x * Float64(-y)); elseif ((x <= 8e-105) || (!(x <= 1.28e-70) && (x <= 1e-14))) tmp = log(2.0); else tmp = Float64(x * Float64(0.5 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.25e-61) tmp = x * -y; elseif ((x <= 8e-105) || (~((x <= 1.28e-70)) && (x <= 1e-14))) tmp = log(2.0); else tmp = x * (0.5 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.25e-61], N[(x * (-y)), $MachinePrecision], If[Or[LessEqual[x, 8e-105], And[N[Not[LessEqual[x, 1.28e-70]], $MachinePrecision], LessEqual[x, 1e-14]]], N[Log[2.0], $MachinePrecision], N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-61}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-105} \lor \neg \left(x \leq 1.28 \cdot 10^{-70}\right) \land x \leq 10^{-14}:\\
\;\;\;\;\log 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.5 - y\right)\\
\end{array}
\end{array}
if x < -1.25e-61Initial program 98.9%
Taylor expanded in x around inf 94.6%
mul-1-neg94.6%
distribute-rgt-neg-out94.6%
Simplified94.6%
if -1.25e-61 < x < 7.99999999999999972e-105 or 1.28e-70 < x < 9.99999999999999999e-15Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 85.8%
if 7.99999999999999972e-105 < x < 1.28e-70 or 9.99999999999999999e-15 < x Initial program 96.5%
Taylor expanded in x around 0 94.3%
Taylor expanded in x around inf 78.0%
Final simplification88.0%
(FPCore (x y) :precision binary64 (if (<= x -5.0) (* x (- y)) (+ (log 2.0) (* x (- 0.5 y)))))
double code(double x, double y) {
double tmp;
if (x <= -5.0) {
tmp = x * -y;
} else {
tmp = log(2.0) + (x * (0.5 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.0d0)) then
tmp = x * -y
else
tmp = log(2.0d0) + (x * (0.5d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.0) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) + (x * (0.5 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.0: tmp = x * -y else: tmp = math.log(2.0) + (x * (0.5 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) + Float64(x * Float64(0.5 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.0) tmp = x * -y; else tmp = log(2.0) + (x * (0.5 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.0], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(0.5 - y\right)\\
\end{array}
\end{array}
if x < -5Initial program 98.7%
Taylor expanded in x around inf 98.7%
mul-1-neg98.7%
distribute-rgt-neg-out98.7%
Simplified98.7%
if -5 < x Initial program 99.4%
Taylor expanded in x around 0 99.1%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= x -235.0) (* x (- y)) (- (log 2.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -235.0) {
tmp = x * -y;
} else {
tmp = log(2.0) - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-235.0d0)) then
tmp = x * -y
else
tmp = log(2.0d0) - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -235.0) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -235.0: tmp = x * -y else: tmp = math.log(2.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -235.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -235.0) tmp = x * -y; else tmp = log(2.0) - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -235.0], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -235:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 - x \cdot y\\
\end{array}
\end{array}
if x < -235Initial program 100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
distribute-rgt-neg-out100.0%
Simplified100.0%
if -235 < x Initial program 98.9%
Taylor expanded in x around 0 98.3%
Final simplification98.8%
(FPCore (x y) :precision binary64 (* x (- y)))
double code(double x, double y) {
return x * -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * -y
end function
public static double code(double x, double y) {
return x * -y;
}
def code(x, y): return x * -y
function code(x, y) return Float64(x * Float64(-y)) end
function tmp = code(x, y) tmp = x * -y; end
code[x_, y_] := N[(x * (-y)), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(-y\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 50.7%
mul-1-neg50.7%
distribute-rgt-neg-out50.7%
Simplified50.7%
Final simplification50.7%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 82.4%
Taylor expanded in x around inf 34.4%
Taylor expanded in y around 0 3.9%
*-commutative3.9%
Simplified3.9%
Final simplification3.9%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2023187
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:herbie-target
(if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y))))
(- (log (+ 1.0 (exp x))) (* x y)))