
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(+
(* -0.5625 (/ (* (pow c 3.0) (pow a 2.0)) (pow b 5.0)))
(+
(* -0.5 (/ c b))
(+
(* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0)))
(* -1.0546875 (/ (* (pow c 4.0) (pow a 3.0)) (pow b 7.0)))))))
double code(double a, double b, double c) {
return (-0.5625 * ((pow(c, 3.0) * pow(a, 2.0)) / pow(b, 5.0))) + ((-0.5 * (c / b)) + ((-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0))) + (-1.0546875 * ((pow(c, 4.0) * pow(a, 3.0)) / pow(b, 7.0)))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((-0.5625d0) * (((c ** 3.0d0) * (a ** 2.0d0)) / (b ** 5.0d0))) + (((-0.5d0) * (c / b)) + (((-0.375d0) * ((a * (c ** 2.0d0)) / (b ** 3.0d0))) + ((-1.0546875d0) * (((c ** 4.0d0) * (a ** 3.0d0)) / (b ** 7.0d0)))))
end function
public static double code(double a, double b, double c) {
return (-0.5625 * ((Math.pow(c, 3.0) * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) + ((-0.5 * (c / b)) + ((-0.375 * ((a * Math.pow(c, 2.0)) / Math.pow(b, 3.0))) + (-1.0546875 * ((Math.pow(c, 4.0) * Math.pow(a, 3.0)) / Math.pow(b, 7.0)))));
}
def code(a, b, c): return (-0.5625 * ((math.pow(c, 3.0) * math.pow(a, 2.0)) / math.pow(b, 5.0))) + ((-0.5 * (c / b)) + ((-0.375 * ((a * math.pow(c, 2.0)) / math.pow(b, 3.0))) + (-1.0546875 * ((math.pow(c, 4.0) * math.pow(a, 3.0)) / math.pow(b, 7.0)))))
function code(a, b, c) return Float64(Float64(-0.5625 * Float64(Float64((c ^ 3.0) * (a ^ 2.0)) / (b ^ 5.0))) + Float64(Float64(-0.5 * Float64(c / b)) + Float64(Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))) + Float64(-1.0546875 * Float64(Float64((c ^ 4.0) * (a ^ 3.0)) / (b ^ 7.0)))))) end
function tmp = code(a, b, c) tmp = (-0.5625 * (((c ^ 3.0) * (a ^ 2.0)) / (b ^ 5.0))) + ((-0.5 * (c / b)) + ((-0.375 * ((a * (c ^ 2.0)) / (b ^ 3.0))) + (-1.0546875 * (((c ^ 4.0) * (a ^ 3.0)) / (b ^ 7.0))))); end
code[a_, b_, c_] := N[(N[(-0.5625 * N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0546875 * N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5625 \cdot \frac{{c}^{3} \cdot {a}^{2}}{{b}^{5}} + \left(-0.5 \cdot \frac{c}{b} + \left(-0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}} + -1.0546875 \cdot \frac{{c}^{4} \cdot {a}^{3}}{{b}^{7}}\right)\right)
\end{array}
Initial program 29.1%
Taylor expanded in a around 0 96.1%
fma-def96.1%
associate-/l*96.1%
associate-/r/96.1%
unpow296.1%
associate-/l*96.1%
unpow296.1%
fma-def96.1%
associate-/l*96.0%
associate-/r/96.2%
Simplified96.2%
Taylor expanded in c around 0 96.6%
Final simplification96.6%
(FPCore (a b c) :precision binary64 (fma -0.5625 (/ (pow c 3.0) (/ (pow b 5.0) (* a a))) (fma -0.16666666666666666 (* (/ (pow (* c a) 4.0) a) (/ 6.328125 (pow b 7.0))) (fma -0.5 (/ c b) (* -0.375 (/ (* c c) (/ (pow b 3.0) a)))))))
double code(double a, double b, double c) {
return fma(-0.5625, (pow(c, 3.0) / (pow(b, 5.0) / (a * a))), fma(-0.16666666666666666, ((pow((c * a), 4.0) / a) * (6.328125 / pow(b, 7.0))), fma(-0.5, (c / b), (-0.375 * ((c * c) / (pow(b, 3.0) / a))))));
}
function code(a, b, c) return fma(-0.5625, Float64((c ^ 3.0) / Float64((b ^ 5.0) / Float64(a * a))), fma(-0.16666666666666666, Float64(Float64((Float64(c * a) ^ 4.0) / a) * Float64(6.328125 / (b ^ 7.0))), fma(-0.5, Float64(c / b), Float64(-0.375 * Float64(Float64(c * c) / Float64((b ^ 3.0) / a)))))) end
code[a_, b_, c_] := N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.16666666666666666 * N[(N[(N[Power[N[(c * a), $MachinePrecision], 4.0], $MachinePrecision] / a), $MachinePrecision] * N[(6.328125 / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(-0.375 * N[(N[(c * c), $MachinePrecision] / N[(N[Power[b, 3.0], $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5625, \frac{{c}^{3}}{\frac{{b}^{5}}{a \cdot a}}, \mathsf{fma}\left(-0.16666666666666666, \frac{{\left(c \cdot a\right)}^{4}}{a} \cdot \frac{6.328125}{{b}^{7}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, -0.375 \cdot \frac{c \cdot c}{\frac{{b}^{3}}{a}}\right)\right)\right)
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 96.6%
fma-def96.6%
associate-/l*96.6%
unpow296.6%
fma-def96.6%
Simplified96.6%
Taylor expanded in c around 0 96.6%
distribute-rgt-out96.6%
associate-*r*96.6%
times-frac96.6%
Simplified96.6%
Final simplification96.6%
(FPCore (a b c) :precision binary64 (fma -0.5625 (/ (pow c 3.0) (/ (pow b 5.0) (* a a))) (fma -0.5 (/ c b) (* -0.375 (/ (* c c) (/ (pow b 3.0) a))))))
double code(double a, double b, double c) {
return fma(-0.5625, (pow(c, 3.0) / (pow(b, 5.0) / (a * a))), fma(-0.5, (c / b), (-0.375 * ((c * c) / (pow(b, 3.0) / a)))));
}
function code(a, b, c) return fma(-0.5625, Float64((c ^ 3.0) / Float64((b ^ 5.0) / Float64(a * a))), fma(-0.5, Float64(c / b), Float64(-0.375 * Float64(Float64(c * c) / Float64((b ^ 3.0) / a))))) end
code[a_, b_, c_] := N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(-0.375 * N[(N[(c * c), $MachinePrecision] / N[(N[Power[b, 3.0], $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5625, \frac{{c}^{3}}{\frac{{b}^{5}}{a \cdot a}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, -0.375 \cdot \frac{c \cdot c}{\frac{{b}^{3}}{a}}\right)\right)
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 95.0%
fma-def95.0%
associate-/l*95.0%
unpow295.0%
fma-def95.0%
associate-/l*95.0%
unpow295.0%
Simplified95.0%
Final simplification95.0%
(FPCore (a b c) :precision binary64 (fma a (* -0.375 (* c (/ c (pow b 3.0)))) (fma (/ c b) -0.5 (/ (* -0.5625 (pow c 3.0)) (/ (pow b 5.0) (* a a))))))
double code(double a, double b, double c) {
return fma(a, (-0.375 * (c * (c / pow(b, 3.0)))), fma((c / b), -0.5, ((-0.5625 * pow(c, 3.0)) / (pow(b, 5.0) / (a * a)))));
}
function code(a, b, c) return fma(a, Float64(-0.375 * Float64(c * Float64(c / (b ^ 3.0)))), fma(Float64(c / b), -0.5, Float64(Float64(-0.5625 * (c ^ 3.0)) / Float64((b ^ 5.0) / Float64(a * a))))) end
code[a_, b_, c_] := N[(a * N[(-0.375 * N[(c * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(c / b), $MachinePrecision] * -0.5 + N[(N[(-0.5625 * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, -0.375 \cdot \left(c \cdot \frac{c}{{b}^{3}}\right), \mathsf{fma}\left(\frac{c}{b}, -0.5, \frac{-0.5625 \cdot {c}^{3}}{\frac{{b}^{5}}{a \cdot a}}\right)\right)
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 94.4%
fma-def94.4%
associate-/l*94.4%
associate-/r/94.4%
unpow294.4%
associate-/l*94.4%
unpow294.4%
+-commutative94.4%
fma-def94.4%
cube-prod94.4%
associate-/l*94.4%
associate-/r/94.6%
Simplified94.6%
Taylor expanded in c around 0 95.0%
associate-+r+95.0%
+-commutative95.0%
*-commutative95.0%
*-commutative95.0%
associate-*r/95.0%
unpow295.0%
associate-*l/95.0%
associate-*l*95.0%
fma-def95.0%
*-commutative95.0%
+-commutative95.0%
*-commutative95.0%
Simplified95.0%
Final simplification95.0%
(FPCore (a b c)
:precision binary64
(/
(fma
-1.125
(* (* a a) (/ c (/ (pow b 3.0) c)))
(fma
-1.6875
(/ (* (* c a) (* c (* c (* a a)))) (pow b 5.0))
(* -1.5 (* a (/ c b)))))
(* 3.0 a)))
double code(double a, double b, double c) {
return fma(-1.125, ((a * a) * (c / (pow(b, 3.0) / c))), fma(-1.6875, (((c * a) * (c * (c * (a * a)))) / pow(b, 5.0)), (-1.5 * (a * (c / b))))) / (3.0 * a);
}
function code(a, b, c) return Float64(fma(-1.125, Float64(Float64(a * a) * Float64(c / Float64((b ^ 3.0) / c))), fma(-1.6875, Float64(Float64(Float64(c * a) * Float64(c * Float64(c * Float64(a * a)))) / (b ^ 5.0)), Float64(-1.5 * Float64(a * Float64(c / b))))) / Float64(3.0 * a)) end
code[a_, b_, c_] := N[(N[(-1.125 * N[(N[(a * a), $MachinePrecision] * N[(c / N[(N[Power[b, 3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.6875 * N[(N[(N[(c * a), $MachinePrecision] * N[(c * N[(c * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-1.5 * N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-1.125, \left(a \cdot a\right) \cdot \frac{c}{\frac{{b}^{3}}{c}}, \mathsf{fma}\left(-1.6875, \frac{\left(c \cdot a\right) \cdot \left(c \cdot \left(c \cdot \left(a \cdot a\right)\right)\right)}{{b}^{5}}, -1.5 \cdot \left(a \cdot \frac{c}{b}\right)\right)\right)}{3 \cdot a}
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 94.4%
fma-def94.4%
associate-/l*94.4%
associate-/r/94.4%
unpow294.4%
associate-/l*94.4%
unpow294.4%
+-commutative94.4%
fma-def94.4%
cube-prod94.4%
associate-/l*94.4%
associate-/r/94.6%
Simplified94.6%
unpow394.6%
unswap-sqr94.6%
associate-*l*94.6%
Applied egg-rr94.6%
Final simplification94.6%
(FPCore (a b c) :precision binary64 (/ (+ (* -1.125 (* a (* a (/ c (/ (pow b 3.0) c))))) (fma -1.6875 (/ (pow (* c a) 3.0) (pow b 5.0)) (/ -1.5 (/ b (* c a))))) (* 3.0 a)))
double code(double a, double b, double c) {
return ((-1.125 * (a * (a * (c / (pow(b, 3.0) / c))))) + fma(-1.6875, (pow((c * a), 3.0) / pow(b, 5.0)), (-1.5 / (b / (c * a))))) / (3.0 * a);
}
function code(a, b, c) return Float64(Float64(Float64(-1.125 * Float64(a * Float64(a * Float64(c / Float64((b ^ 3.0) / c))))) + fma(-1.6875, Float64((Float64(c * a) ^ 3.0) / (b ^ 5.0)), Float64(-1.5 / Float64(b / Float64(c * a))))) / Float64(3.0 * a)) end
code[a_, b_, c_] := N[(N[(N[(-1.125 * N[(a * N[(a * N[(c / N[(N[Power[b, 3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.6875 * N[(N[Power[N[(c * a), $MachinePrecision], 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-1.5 / N[(b / N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1.125 \cdot \left(a \cdot \left(a \cdot \frac{c}{\frac{{b}^{3}}{c}}\right)\right) + \mathsf{fma}\left(-1.6875, \frac{{\left(c \cdot a\right)}^{3}}{{b}^{5}}, \frac{-1.5}{\frac{b}{c \cdot a}}\right)}{3 \cdot a}
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 94.4%
fma-def94.4%
associate-/l*94.4%
associate-/r/94.4%
unpow294.4%
associate-/l*94.4%
unpow294.4%
+-commutative94.4%
fma-def94.4%
cube-prod94.4%
associate-/l*94.4%
associate-/r/94.6%
Simplified94.6%
associate-*l/94.4%
clear-num94.4%
Applied egg-rr94.4%
fma-udef94.4%
*-commutative94.4%
associate-*l*94.4%
un-div-inv94.4%
Applied egg-rr94.4%
Final simplification94.4%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* 3.0 a)))) b) (* 3.0 a)) -0.00047) (/ (- (sqrt (fma b b (* c (* a -3.0)))) b) (* 3.0 a)) (* -0.5 (/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (3.0 * a)))) - b) / (3.0 * a)) <= -0.00047) {
tmp = (sqrt(fma(b, b, (c * (a * -3.0)))) - b) / (3.0 * a);
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(3.0 * a)))) - b) / Float64(3.0 * a)) <= -0.00047) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(-0.5 * Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.00047], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(3 \cdot a\right)} - b}{3 \cdot a} \leq -0.00047:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -4.69999999999999986e-4Initial program 68.0%
fma-neg68.1%
*-commutative68.1%
distribute-rgt-neg-in68.1%
*-commutative68.1%
distribute-rgt-neg-in68.1%
metadata-eval68.1%
Applied egg-rr68.1%
if -4.69999999999999986e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 18.7%
Taylor expanded in b around inf 90.1%
Final simplification85.4%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* 3.0 a)))) b) (* 3.0 a)) -0.00047) (/ (- (sqrt (- (* b b) (* 3.0 (* c a)))) b) (* 3.0 a)) (* -0.5 (/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (3.0 * a)))) - b) / (3.0 * a)) <= -0.00047) {
tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (3.0 * a);
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (((sqrt(((b * b) - (c * (3.0d0 * a)))) - b) / (3.0d0 * a)) <= (-0.00047d0)) then
tmp = (sqrt(((b * b) - (3.0d0 * (c * a)))) - b) / (3.0d0 * a)
else
tmp = (-0.5d0) * (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (((Math.sqrt(((b * b) - (c * (3.0 * a)))) - b) / (3.0 * a)) <= -0.00047) {
tmp = (Math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (3.0 * a);
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
def code(a, b, c): tmp = 0 if ((math.sqrt(((b * b) - (c * (3.0 * a)))) - b) / (3.0 * a)) <= -0.00047: tmp = (math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (3.0 * a) else: tmp = -0.5 * (c / b) return tmp
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(3.0 * a)))) - b) / Float64(3.0 * a)) <= -0.00047) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(3.0 * Float64(c * a)))) - b) / Float64(3.0 * a)); else tmp = Float64(-0.5 * Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (((sqrt(((b * b) - (c * (3.0 * a)))) - b) / (3.0 * a)) <= -0.00047) tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (3.0 * a); else tmp = -0.5 * (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.00047], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(3 \cdot a\right)} - b}{3 \cdot a} \leq -0.00047:\\
\;\;\;\;\frac{\sqrt{b \cdot b - 3 \cdot \left(c \cdot a\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -4.69999999999999986e-4Initial program 68.0%
Taylor expanded in a around 0 68.0%
if -4.69999999999999986e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 18.7%
Taylor expanded in b around inf 90.1%
Final simplification85.4%
(FPCore (a b c) :precision binary64 (fma -0.375 (* a (/ c (/ (pow b 3.0) c))) (* -0.5 (/ c b))))
double code(double a, double b, double c) {
return fma(-0.375, (a * (c / (pow(b, 3.0) / c))), (-0.5 * (c / b)));
}
function code(a, b, c) return fma(-0.375, Float64(a * Float64(c / Float64((b ^ 3.0) / c))), Float64(-0.5 * Float64(c / b))) end
code[a_, b_, c_] := N[(-0.375 * N[(a * N[(c / N[(N[Power[b, 3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.375, a \cdot \frac{c}{\frac{{b}^{3}}{c}}, -0.5 \cdot \frac{c}{b}\right)
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 91.7%
+-commutative91.7%
fma-def91.7%
associate-/l*91.7%
associate-/r/91.7%
unpow291.7%
associate-/l*91.7%
Simplified91.7%
Final simplification91.7%
(FPCore (a b c) :precision binary64 (* -0.5 (/ c b)))
double code(double a, double b, double c) {
return -0.5 * (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-0.5d0) * (c / b)
end function
public static double code(double a, double b, double c) {
return -0.5 * (c / b);
}
def code(a, b, c): return -0.5 * (c / b)
function code(a, b, c) return Float64(-0.5 * Float64(c / b)) end
function tmp = code(a, b, c) tmp = -0.5 * (c / b); end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b}
\end{array}
Initial program 29.1%
Taylor expanded in b around inf 82.6%
Final simplification82.6%
herbie shell --seed 2023187
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))