
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ c (/ (* 3.0 (- (- b) (sqrt (fma c (* a -3.0) (* b b))))) 3.0)))
double code(double a, double b, double c) {
return c / ((3.0 * (-b - sqrt(fma(c, (a * -3.0), (b * b))))) / 3.0);
}
function code(a, b, c) return Float64(c / Float64(Float64(3.0 * Float64(Float64(-b) - sqrt(fma(c, Float64(a * -3.0), Float64(b * b))))) / 3.0)) end
code[a_, b_, c_] := N[(c / N[(N[(3.0 * N[((-b) - N[Sqrt[N[(c * N[(a * -3.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{\frac{3 \cdot \left(\left(-b\right) - \sqrt{\mathsf{fma}\left(c, a \cdot -3, b \cdot b\right)}\right)}{3}}
\end{array}
Initial program 15.8%
Taylor expanded in a around 0 15.8%
flip-+15.7%
add-sqr-sqrt16.2%
Applied egg-rr16.2%
sqr-neg16.2%
associate--r-99.2%
*-commutative99.2%
associate-*r*99.5%
Applied egg-rr99.5%
div-inv99.4%
+-inverses99.4%
cancel-sign-sub-inv99.4%
metadata-eval99.4%
*-commutative99.4%
associate-/r*99.2%
Applied egg-rr99.2%
*-commutative99.2%
associate-/r*99.4%
times-frac99.4%
*-lft-identity99.4%
associate-/r*99.7%
unpow299.7%
+-commutative99.7%
*-commutative99.7%
associate-*r*99.7%
unpow299.7%
fma-udef99.7%
associate-/r*99.4%
Simplified99.7%
Final simplification99.7%
(FPCore (a b c) :precision binary64 (/ (/ (+ (- (* b b) (* b b)) (* c (* 3.0 a))) (- (- b) (sqrt (- (* b b) (* 3.0 (* c a)))))) (* 3.0 a)))
double code(double a, double b, double c) {
return ((((b * b) - (b * b)) + (c * (3.0 * a))) / (-b - sqrt(((b * b) - (3.0 * (c * a)))))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((((b * b) - (b * b)) + (c * (3.0d0 * a))) / (-b - sqrt(((b * b) - (3.0d0 * (c * a)))))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return ((((b * b) - (b * b)) + (c * (3.0 * a))) / (-b - Math.sqrt(((b * b) - (3.0 * (c * a)))))) / (3.0 * a);
}
def code(a, b, c): return ((((b * b) - (b * b)) + (c * (3.0 * a))) / (-b - math.sqrt(((b * b) - (3.0 * (c * a)))))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(Float64(Float64(b * b) - Float64(b * b)) + Float64(c * Float64(3.0 * a))) / Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(3.0 * Float64(c * a)))))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = ((((b * b) - (b * b)) + (c * (3.0 * a))) / (-b - sqrt(((b * b) - (3.0 * (c * a)))))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[(N[(N[(N[(b * b), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(c * N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\left(b \cdot b - b \cdot b\right) + c \cdot \left(3 \cdot a\right)}{\left(-b\right) - \sqrt{b \cdot b - 3 \cdot \left(c \cdot a\right)}}}{3 \cdot a}
\end{array}
Initial program 15.8%
Taylor expanded in a around 0 15.8%
flip-+15.7%
add-sqr-sqrt16.2%
Applied egg-rr16.2%
sqr-neg16.2%
associate--r-99.2%
*-commutative99.2%
associate-*r*99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (a b c) :precision binary64 (* (/ c (* 3.0 a)) (/ (* 3.0 a) (- (- b) (sqrt (+ (* b b) (* c (* a -3.0))))))))
double code(double a, double b, double c) {
return (c / (3.0 * a)) * ((3.0 * a) / (-b - sqrt(((b * b) + (c * (a * -3.0))))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c / (3.0d0 * a)) * ((3.0d0 * a) / (-b - sqrt(((b * b) + (c * (a * (-3.0d0)))))))
end function
public static double code(double a, double b, double c) {
return (c / (3.0 * a)) * ((3.0 * a) / (-b - Math.sqrt(((b * b) + (c * (a * -3.0))))));
}
def code(a, b, c): return (c / (3.0 * a)) * ((3.0 * a) / (-b - math.sqrt(((b * b) + (c * (a * -3.0))))))
function code(a, b, c) return Float64(Float64(c / Float64(3.0 * a)) * Float64(Float64(3.0 * a) / Float64(Float64(-b) - sqrt(Float64(Float64(b * b) + Float64(c * Float64(a * -3.0))))))) end
function tmp = code(a, b, c) tmp = (c / (3.0 * a)) * ((3.0 * a) / (-b - sqrt(((b * b) + (c * (a * -3.0)))))); end
code[a_, b_, c_] := N[(N[(c / N[(3.0 * a), $MachinePrecision]), $MachinePrecision] * N[(N[(3.0 * a), $MachinePrecision] / N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] + N[(c * N[(a * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{3 \cdot a} \cdot \frac{3 \cdot a}{\left(-b\right) - \sqrt{b \cdot b + c \cdot \left(a \cdot -3\right)}}
\end{array}
Initial program 15.8%
Taylor expanded in a around 0 15.8%
flip-+15.7%
add-sqr-sqrt16.2%
Applied egg-rr16.2%
sqr-neg16.2%
associate-+l-99.2%
+-inverses99.2%
+-commutative99.2%
*-commutative99.2%
associate-*l*99.5%
fma-neg99.5%
distribute-lft-neg-in99.5%
metadata-eval99.5%
*-commutative99.5%
associate-*l*99.5%
Simplified99.5%
div-inv99.4%
+-rgt-identity99.4%
*-commutative99.4%
Applied egg-rr99.4%
*-commutative99.4%
times-frac99.4%
associate-*r/99.4%
*-lft-identity99.4%
times-frac99.4%
fma-udef99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (a b c) :precision binary64 (* -0.5 (/ c b)))
double code(double a, double b, double c) {
return -0.5 * (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-0.5d0) * (c / b)
end function
public static double code(double a, double b, double c) {
return -0.5 * (c / b);
}
def code(a, b, c): return -0.5 * (c / b)
function code(a, b, c) return Float64(-0.5 * Float64(c / b)) end
function tmp = code(a, b, c) tmp = -0.5 * (c / b); end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b}
\end{array}
Initial program 15.8%
Taylor expanded in b around inf 91.9%
Final simplification91.9%
herbie shell --seed 2023187
(FPCore (a b c)
:name "Cubic critical, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))