real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
if (t_0 <= 5d+298) then
tmp = t_0
else
tmp = y * (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double tmp;
if (t_0 <= 5e+298) {
tmp = t_0;
} else {
tmp = y * (x * z);
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
t_0 = x * (1.0 - ((1.0 - y) * z))
tmp = 0
if t_0 <= 5e+298:
tmp = t_0
else:
tmp = y * (x * z)
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
↓
function code(x, y, z)
t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
tmp = 0.0
if (t_0 <= 5e+298)
tmp = t_0;
else
tmp = Float64(y * Float64(x * z));
end
return tmp
end
function tmp = code(x, y, z)
tmp = x * (1.0 - ((1.0 - y) * z));
end
↓
function tmp_2 = code(x, y, z)
t_0 = x * (1.0 - ((1.0 - y) * z));
tmp = 0.0;
if (t_0 <= 5e+298)
tmp = t_0;
else
tmp = y * (x * z);
end
tmp_2 = tmp;
end