(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)))
(if (<= t_1 -5e+274)
(+ x (* (- z t) (/ y a)))
(if (<= t_1 5e+288) (+ t_1 x) (+ x (/ y (/ a (- z t))))))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -5e+274) {
tmp = x + ((z - t) * (y / a));
} else if (t_1 <= 5e+288) {
tmp = t_1 + x;
} else {
tmp = x + (y / (a / (z - t)));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y * (z - t)) / a
if (t_1 <= (-5d+274)) then
tmp = x + ((z - t) * (y / a))
else if (t_1 <= 5d+288) then
tmp = t_1 + x
else
tmp = x + (y / (a / (z - t)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -5e+274) {
tmp = x + ((z - t) * (y / a));
} else if (t_1 <= 5e+288) {
tmp = t_1 + x;
} else {
tmp = x + (y / (a / (z - t)));
}
return tmp;
}
def code(x, y, z, t, a):
return x + ((y * (z - t)) / a)
↓
def code(x, y, z, t, a):
t_1 = (y * (z - t)) / a
tmp = 0
if t_1 <= -5e+274:
tmp = x + ((z - t) * (y / a))
elif t_1 <= 5e+288:
tmp = t_1 + x
else:
tmp = x + (y / (a / (z - t)))
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(y * Float64(z - t)) / a))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(y * Float64(z - t)) / a)
tmp = 0.0
if (t_1 <= -5e+274)
tmp = Float64(x + Float64(Float64(z - t) * Float64(y / a)));
elseif (t_1 <= 5e+288)
tmp = Float64(t_1 + x);
else
tmp = Float64(x + Float64(y / Float64(a / Float64(z - t))));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + ((y * (z - t)) / a);
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = (y * (z - t)) / a;
tmp = 0.0;
if (t_1 <= -5e+274)
tmp = x + ((z - t) * (y / a));
elseif (t_1 <= 5e+288)
tmp = t_1 + x;
else
tmp = x + (y / (a / (z - t)));
end
tmp_2 = tmp;
end
herbie shell --seed 2023187
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:herbie-target
(if (< y -1.0761266216389975e-10) (+ x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t))))))
(+ x (/ (* y (- z t)) a)))