
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (- 1.0 x) (* (/ 3.0 (- 3.0 x)) y)))
double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / ((3.0d0 / (3.0d0 - x)) * y)
end function
public static double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
def code(x, y): return (1.0 - x) / ((3.0 / (3.0 - x)) * y)
function code(x, y) return Float64(Float64(1.0 - x) / Float64(Float64(3.0 / Float64(3.0 - x)) * y)) end
function tmp = code(x, y) tmp = (1.0 - x) / ((3.0 / (3.0 - x)) * y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / N[(N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\frac{3}{3 - x} \cdot y}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
associate-/l*99.5%
associate-/r/99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -2.3) (not (<= x 1.3))) (* x (* -0.3333333333333333 (/ (- 3.0 x) y))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = x * (-0.3333333333333333 * ((3.0 - x) / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.3d0)) .or. (.not. (x <= 1.3d0))) then
tmp = x * ((-0.3333333333333333d0) * ((3.0d0 - x) / y))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = x * (-0.3333333333333333 * ((3.0 - x) / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.3) or not (x <= 1.3): tmp = x * (-0.3333333333333333 * ((3.0 - x) / y)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.3) || !(x <= 1.3)) tmp = Float64(x * Float64(-0.3333333333333333 * Float64(Float64(3.0 - x) / y))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.3) || ~((x <= 1.3))) tmp = x * (-0.3333333333333333 * ((3.0 - x) / y)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.3], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(x * N[(-0.3333333333333333 * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;x \cdot \left(-0.3333333333333333 \cdot \frac{3 - x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.2999999999999998 or 1.30000000000000004 < x Initial program 87.5%
*-commutative87.5%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 95.1%
*-commutative95.1%
Simplified95.1%
Taylor expanded in y around 0 82.9%
associate-*r/95.2%
associate-*r*95.1%
*-commutative95.1%
associate-*l*95.1%
Simplified95.1%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.6%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 98.2%
Taylor expanded in y around 0 98.2%
Final simplification96.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.72) (not (<= x 1.75))) (* (/ x y) (* (+ x -4.0) 0.3333333333333333)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.72) || !(x <= 1.75)) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.72d0)) .or. (.not. (x <= 1.75d0))) then
tmp = (x / y) * ((x + (-4.0d0)) * 0.3333333333333333d0)
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.72) || !(x <= 1.75)) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.72) or not (x <= 1.75): tmp = (x / y) * ((x + -4.0) * 0.3333333333333333) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.72) || !(x <= 1.75)) tmp = Float64(Float64(x / y) * Float64(Float64(x + -4.0) * 0.3333333333333333)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.72) || ~((x <= 1.75))) tmp = (x / y) * ((x + -4.0) * 0.3333333333333333); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.72], N[Not[LessEqual[x, 1.75]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.72 \lor \neg \left(x \leq 1.75\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(x + -4\right) \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.71999999999999997 or 1.75 < x Initial program 87.5%
Taylor expanded in x around inf 84.4%
+-commutative84.4%
unpow284.4%
distribute-rgt-out84.4%
Simplified84.4%
times-frac96.7%
div-inv96.6%
metadata-eval96.6%
Applied egg-rr96.6%
if -1.71999999999999997 < x < 1.75Initial program 99.6%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 98.2%
Taylor expanded in y around 0 98.2%
Final simplification97.4%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(* (- 3.0 x) (* (/ x y) -0.3333333333333333))
(if (<= x 1.35)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* x (* -0.3333333333333333 (/ (- 3.0 x) y))))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
} else if (x <= 1.35) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (-0.3333333333333333 * ((3.0 - x) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
else if (x <= 1.35d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x * ((-0.3333333333333333d0) * ((3.0d0 - x) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
} else if (x <= 1.35) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (-0.3333333333333333 * ((3.0 - x) / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) elif x <= 1.35: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x * (-0.3333333333333333 * ((3.0 - x) / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); elseif (x <= 1.35) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x * Float64(-0.3333333333333333 * Float64(Float64(3.0 - x) / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); elseif (x <= 1.35) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x * (-0.3333333333333333 * ((3.0 - x) / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.35], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(-0.3333333333333333 * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 1.35:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-0.3333333333333333 \cdot \frac{3 - x}{y}\right)\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 88.3%
associate-*l/99.7%
*-commutative99.7%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 95.9%
*-commutative95.9%
Simplified95.9%
if -2.2999999999999998 < x < 1.3500000000000001Initial program 99.6%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 98.2%
Taylor expanded in y around 0 98.2%
if 1.3500000000000001 < x Initial program 86.6%
*-commutative86.6%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 94.2%
*-commutative94.2%
Simplified94.2%
Taylor expanded in y around 0 81.2%
associate-*r/94.3%
associate-*r*94.2%
*-commutative94.2%
associate-*l*94.3%
Simplified94.3%
Final simplification96.8%
(FPCore (x y)
:precision binary64
(if (<= x -1.72)
(* (/ (+ x -4.0) y) (* x 0.3333333333333333))
(if (<= x 1.75)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ x y) (* (+ x -4.0) 0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -1.72) {
tmp = ((x + -4.0) / y) * (x * 0.3333333333333333);
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.72d0)) then
tmp = ((x + (-4.0d0)) / y) * (x * 0.3333333333333333d0)
else if (x <= 1.75d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x / y) * ((x + (-4.0d0)) * 0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.72) {
tmp = ((x + -4.0) / y) * (x * 0.3333333333333333);
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.72: tmp = ((x + -4.0) / y) * (x * 0.3333333333333333) elif x <= 1.75: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x / y) * ((x + -4.0) * 0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.72) tmp = Float64(Float64(Float64(x + -4.0) / y) * Float64(x * 0.3333333333333333)); elseif (x <= 1.75) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x / y) * Float64(Float64(x + -4.0) * 0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.72) tmp = ((x + -4.0) / y) * (x * 0.3333333333333333); elseif (x <= 1.75) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x / y) * ((x + -4.0) * 0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.72], N[(N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.72:\\
\;\;\;\;\frac{x + -4}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(x + -4\right) \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -1.71999999999999997Initial program 88.3%
Taylor expanded in x around inf 86.0%
+-commutative86.0%
unpow286.0%
distribute-rgt-out86.0%
Simplified86.0%
*-commutative86.0%
times-frac97.5%
div-inv97.4%
metadata-eval97.4%
Applied egg-rr97.4%
if -1.71999999999999997 < x < 1.75Initial program 99.6%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 98.2%
Taylor expanded in y around 0 98.2%
if 1.75 < x Initial program 86.6%
Taylor expanded in x around inf 82.7%
+-commutative82.7%
unpow282.7%
distribute-rgt-out82.7%
Simplified82.7%
times-frac95.8%
div-inv95.7%
metadata-eval95.7%
Applied egg-rr95.7%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (or (<= x -3.75) (not (<= x 3.0))) (* 0.3333333333333333 (* x (/ x y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.75) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.75d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x * (x / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.75) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.75) or not (x <= 3.0): tmp = 0.3333333333333333 * (x * (x / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.75) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x * Float64(x / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.75) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x * (x / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.75], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.75 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \left(x \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.75 or 3 < x Initial program 87.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
associate-/l*99.7%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 82.6%
unpow282.6%
associate-/l*94.7%
Simplified94.7%
associate-/r/94.8%
Applied egg-rr94.8%
if -3.75 < x < 3Initial program 99.6%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 96.7%
Final simplification95.8%
(FPCore (x y) :precision binary64 (if (<= x -3.75) (* 0.3333333333333333 (* x (/ x y))) (if (<= x 3.0) (/ (- 1.0 x) y) (* 0.3333333333333333 (/ x (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.75) {
tmp = 0.3333333333333333 * (x * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.75d0)) then
tmp = 0.3333333333333333d0 * (x * (x / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = 0.3333333333333333d0 * (x / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.75) {
tmp = 0.3333333333333333 * (x * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.75: tmp = 0.3333333333333333 * (x * (x / y)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = 0.3333333333333333 * (x / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.75) tmp = Float64(0.3333333333333333 * Float64(x * Float64(x / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.75) tmp = 0.3333333333333333 * (x * (x / y)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = 0.3333333333333333 * (x / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.75], N[(0.3333333333333333 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.75:\\
\;\;\;\;0.3333333333333333 \cdot \left(x \cdot \frac{x}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.75Initial program 88.3%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
associate-/l*99.8%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.1%
unpow284.1%
associate-/l*95.4%
Simplified95.4%
associate-/r/95.6%
Applied egg-rr95.6%
if -3.75 < x < 3Initial program 99.6%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 96.7%
if 3 < x Initial program 86.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
associate-/l*99.7%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 80.8%
unpow280.8%
associate-/l*94.0%
Simplified94.0%
Final simplification95.8%
(FPCore (x y) :precision binary64 (if (<= x -3.75) (* x (* 0.3333333333333333 (/ x y))) (if (<= x 3.0) (/ (- 1.0 x) y) (* 0.3333333333333333 (/ x (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.75) {
tmp = x * (0.3333333333333333 * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.75d0)) then
tmp = x * (0.3333333333333333d0 * (x / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = 0.3333333333333333d0 * (x / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.75) {
tmp = x * (0.3333333333333333 * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.75: tmp = x * (0.3333333333333333 * (x / y)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = 0.3333333333333333 * (x / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.75) tmp = Float64(x * Float64(0.3333333333333333 * Float64(x / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.75) tmp = x * (0.3333333333333333 * (x / y)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = 0.3333333333333333 * (x / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.75], N[(x * N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.75:\\
\;\;\;\;x \cdot \left(0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.75Initial program 88.3%
Taylor expanded in x around inf 84.2%
unpow284.2%
Simplified84.2%
div-inv84.1%
associate-*l*95.5%
add-sqr-sqrt0.0%
sqrt-prod0.6%
sqr-neg0.6%
sqrt-unprod0.6%
add-sqr-sqrt0.6%
div-inv0.6%
*-commutative0.6%
associate-/l/0.6%
div-inv0.6%
add-sqr-sqrt0.6%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-prod0.0%
add-sqr-sqrt95.6%
metadata-eval95.6%
Applied egg-rr95.6%
if -3.75 < x < 3Initial program 99.6%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 96.7%
if 3 < x Initial program 86.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
associate-/l*99.7%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 80.8%
unpow280.8%
associate-/l*94.0%
Simplified94.0%
Final simplification95.9%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(* x (* 0.3333333333333333 (/ x y)))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* 0.3333333333333333 (/ x (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = x * (0.3333333333333333 * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = x * (0.3333333333333333d0 * (x / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = 0.3333333333333333d0 * (x / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = x * (0.3333333333333333 * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = x * (0.3333333333333333 * (x / y)) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = 0.3333333333333333 * (x / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(x * Float64(0.3333333333333333 * Float64(x / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = x * (0.3333333333333333 * (x / y)); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = 0.3333333333333333 * (x / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(x * N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;x \cdot \left(0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 88.3%
Taylor expanded in x around inf 84.2%
unpow284.2%
Simplified84.2%
div-inv84.1%
associate-*l*95.5%
add-sqr-sqrt0.0%
sqrt-prod0.6%
sqr-neg0.6%
sqrt-unprod0.6%
add-sqr-sqrt0.6%
div-inv0.6%
*-commutative0.6%
associate-/l/0.6%
div-inv0.6%
add-sqr-sqrt0.6%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-prod0.0%
add-sqr-sqrt95.6%
metadata-eval95.6%
Applied egg-rr95.6%
if -4.5999999999999996 < x < 3Initial program 99.6%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 98.2%
Taylor expanded in y around 0 98.2%
if 3 < x Initial program 86.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
associate-/l*99.7%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 80.8%
unpow280.8%
associate-/l*94.0%
Simplified94.0%
Final simplification96.6%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 93.9%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 93.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.3%
Taylor expanded in x around inf 86.0%
+-commutative86.0%
unpow286.0%
distribute-rgt-out86.0%
Simplified86.0%
Taylor expanded in x around 0 32.5%
if -0.75 < x Initial program 95.7%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 69.2%
Final simplification59.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.3%
associate-*l/99.7%
*-commutative99.7%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 95.9%
neg-mul-195.9%
distribute-neg-frac95.9%
Simplified95.9%
Taylor expanded in x around 0 32.5%
mul-1-neg32.5%
distribute-neg-frac32.5%
Simplified32.5%
if -1 < x Initial program 95.7%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 69.2%
Final simplification59.9%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 59.1%
Final simplification59.1%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 52.9%
Final simplification52.9%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023187
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))