
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x (- 1.0 y) y))
double code(double x, double y) {
return fma(x, (1.0 - y), y);
}
function code(x, y) return fma(x, Float64(1.0 - y), y) end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 1 - y, y\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-rgt-identity100.0%
distribute-lft-out--100.0%
unsub-neg100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= y -1.0)
t_0
(if (<= y 1.05e-26)
x
(if (<= y 8.2e+160)
y
(if (or (<= y 5.5e+199) (not (<= y 6.8e+240))) t_0 y))))))
double code(double x, double y) {
double t_0 = y * -x;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.05e-26) {
tmp = x;
} else if (y <= 8.2e+160) {
tmp = y;
} else if ((y <= 5.5e+199) || !(y <= 6.8e+240)) {
tmp = t_0;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.05d-26) then
tmp = x
else if (y <= 8.2d+160) then
tmp = y
else if ((y <= 5.5d+199) .or. (.not. (y <= 6.8d+240))) then
tmp = t_0
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * -x;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.05e-26) {
tmp = x;
} else if (y <= 8.2e+160) {
tmp = y;
} else if ((y <= 5.5e+199) || !(y <= 6.8e+240)) {
tmp = t_0;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): t_0 = y * -x tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.05e-26: tmp = x elif y <= 8.2e+160: tmp = y elif (y <= 5.5e+199) or not (y <= 6.8e+240): tmp = t_0 else: tmp = y return tmp
function code(x, y) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.05e-26) tmp = x; elseif (y <= 8.2e+160) tmp = y; elseif ((y <= 5.5e+199) || !(y <= 6.8e+240)) tmp = t_0; else tmp = y; end return tmp end
function tmp_2 = code(x, y) t_0 = y * -x; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.05e-26) tmp = x; elseif (y <= 8.2e+160) tmp = y; elseif ((y <= 5.5e+199) || ~((y <= 6.8e+240))) tmp = t_0; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.05e-26], x, If[LessEqual[y, 8.2e+160], y, If[Or[LessEqual[y, 5.5e+199], N[Not[LessEqual[y, 6.8e+240]], $MachinePrecision]], t$95$0, y]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-26}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{+160}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{+199} \lor \neg \left(y \leq 6.8 \cdot 10^{+240}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -1 or 8.19999999999999996e160 < y < 5.5e199 or 6.80000000000000017e240 < y Initial program 99.9%
Taylor expanded in y around inf 99.0%
Taylor expanded in x around inf 55.2%
mul-1-neg55.2%
distribute-rgt-neg-out55.2%
Simplified55.2%
if -1 < y < 1.05000000000000004e-26Initial program 100.0%
Taylor expanded in y around 0 72.6%
if 1.05000000000000004e-26 < y < 8.19999999999999996e160 or 5.5e199 < y < 6.80000000000000017e240Initial program 99.9%
Taylor expanded in x around 0 64.1%
Final simplification65.5%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (* y (- x)) (if (<= y 5.9e-27) x (* y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = y * -x;
} else if (y <= 5.9e-27) {
tmp = x;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * -x
else if (y <= 5.9d-27) then
tmp = x
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = y * -x;
} else if (y <= 5.9e-27) {
tmp = x;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = y * -x elif y <= 5.9e-27: tmp = x else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * Float64(-x)); elseif (y <= 5.9e-27) tmp = x; else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = y * -x; elseif (y <= 5.9e-27) tmp = x; else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(y * (-x)), $MachinePrecision], If[LessEqual[y, 5.9e-27], x, N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{elif}\;y \leq 5.9 \cdot 10^{-27}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -1Initial program 100.0%
Taylor expanded in y around inf 98.8%
Taylor expanded in x around inf 50.5%
mul-1-neg50.5%
distribute-rgt-neg-out50.5%
Simplified50.5%
if -1 < y < 5.8999999999999998e-27Initial program 100.0%
Taylor expanded in y around 0 72.6%
if 5.8999999999999998e-27 < y Initial program 99.9%
Taylor expanded in y around inf 94.7%
Final simplification72.8%
(FPCore (x y) :precision binary64 (if (<= y 8.5e-27) (* x (- 1.0 y)) (* y (- 1.0 x))))
double code(double x, double y) {
double tmp;
if (y <= 8.5e-27) {
tmp = x * (1.0 - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 8.5d-27) then
tmp = x * (1.0d0 - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 8.5e-27) {
tmp = x * (1.0 - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 8.5e-27: tmp = x * (1.0 - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= 8.5e-27) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 8.5e-27) tmp = x * (1.0 - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 8.5e-27], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.5 \cdot 10^{-27}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < 8.50000000000000033e-27Initial program 100.0%
Taylor expanded in x around inf 65.7%
if 8.50000000000000033e-27 < y Initial program 99.9%
Taylor expanded in y around inf 94.7%
Final simplification73.1%
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 3.2e-27) x y))
double code(double x, double y) {
double tmp;
if (y <= 3.2e-27) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.2d-27) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.2e-27) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.2e-27: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= 3.2e-27) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.2e-27) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.2e-27], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{-27}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 3.19999999999999991e-27Initial program 100.0%
Taylor expanded in y around 0 50.0%
if 3.19999999999999991e-27 < y Initial program 99.9%
Taylor expanded in x around 0 54.4%
Final simplification51.2%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 38.1%
Final simplification38.1%
herbie shell --seed 2023185
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))