
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ x y))))
(if (<= y -30000000000.0)
t_0
(if (<= y -2.9e-69) (/ y (+ y 1.0)) (if (<= y 5.6e-24) x t_0)))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (y <= -30000000000.0) {
tmp = t_0;
} else if (y <= -2.9e-69) {
tmp = y / (y + 1.0);
} else if (y <= 5.6e-24) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (y <= (-30000000000.0d0)) then
tmp = t_0
else if (y <= (-2.9d-69)) then
tmp = y / (y + 1.0d0)
else if (y <= 5.6d-24) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (y <= -30000000000.0) {
tmp = t_0;
} else if (y <= -2.9e-69) {
tmp = y / (y + 1.0);
} else if (y <= 5.6e-24) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if y <= -30000000000.0: tmp = t_0 elif y <= -2.9e-69: tmp = y / (y + 1.0) elif y <= 5.6e-24: tmp = x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (y <= -30000000000.0) tmp = t_0; elseif (y <= -2.9e-69) tmp = Float64(y / Float64(y + 1.0)); elseif (y <= 5.6e-24) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (y <= -30000000000.0) tmp = t_0; elseif (y <= -2.9e-69) tmp = y / (y + 1.0); elseif (y <= 5.6e-24) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -30000000000.0], t$95$0, If[LessEqual[y, -2.9e-69], N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5.6e-24], x, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;y \leq -30000000000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -2.9 \cdot 10^{-69}:\\
\;\;\;\;\frac{y}{y + 1}\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3e10 or 5.6000000000000003e-24 < y Initial program 100.0%
Taylor expanded in y around -inf 97.0%
mul-1-neg97.0%
unsub-neg97.0%
mul-1-neg97.0%
sub-neg97.0%
Simplified97.0%
Taylor expanded in x around inf 97.1%
neg-mul-197.1%
distribute-neg-frac97.1%
Simplified97.1%
if -3e10 < y < -2.8999999999999998e-69Initial program 99.9%
Taylor expanded in x around 0 77.1%
+-commutative77.1%
Simplified77.1%
if -2.8999999999999998e-69 < y < 5.6000000000000003e-24Initial program 100.0%
Taylor expanded in y around 0 78.7%
Final simplification87.3%
(FPCore (x y) :precision binary64 (if (or (<= y -2.7e-69) (not (<= y 4.5e-44))) (/ y (+ y 1.0)) x))
double code(double x, double y) {
double tmp;
if ((y <= -2.7e-69) || !(y <= 4.5e-44)) {
tmp = y / (y + 1.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.7d-69)) .or. (.not. (y <= 4.5d-44))) then
tmp = y / (y + 1.0d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.7e-69) || !(y <= 4.5e-44)) {
tmp = y / (y + 1.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.7e-69) or not (y <= 4.5e-44): tmp = y / (y + 1.0) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.7e-69) || !(y <= 4.5e-44)) tmp = Float64(y / Float64(y + 1.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.7e-69) || ~((y <= 4.5e-44))) tmp = y / (y + 1.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.7e-69], N[Not[LessEqual[y, 4.5e-44]], $MachinePrecision]], N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-69} \lor \neg \left(y \leq 4.5 \cdot 10^{-44}\right):\\
\;\;\;\;\frac{y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.6999999999999997e-69 or 4.4999999999999999e-44 < y Initial program 100.0%
Taylor expanded in x around 0 72.7%
+-commutative72.7%
Simplified72.7%
if -2.6999999999999997e-69 < y < 4.4999999999999999e-44Initial program 100.0%
Taylor expanded in y around 0 80.3%
Final simplification76.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y -3.3e-69) y (if (<= y 5.6e-24) x 1.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= -3.3e-69) {
tmp = y;
} else if (y <= 5.6e-24) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= (-3.3d-69)) then
tmp = y
else if (y <= 5.6d-24) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= -3.3e-69) {
tmp = y;
} else if (y <= 5.6e-24) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= -3.3e-69: tmp = y elif y <= 5.6e-24: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= -3.3e-69) tmp = y; elseif (y <= 5.6e-24) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= -3.3e-69) tmp = y; elseif (y <= 5.6e-24) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, -3.3e-69], y, If[LessEqual[y, 5.6e-24], x, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -3.3 \cdot 10^{-69}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 5.6000000000000003e-24 < y Initial program 100.0%
Taylor expanded in y around inf 70.0%
if -1 < y < -3.3e-69Initial program 99.9%
Taylor expanded in x around 0 75.7%
+-commutative75.7%
Simplified75.7%
Taylor expanded in y around 0 58.6%
if -3.3e-69 < y < 5.6000000000000003e-24Initial program 100.0%
Taylor expanded in y around 0 78.7%
Final simplification73.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 5.6e-24) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 5.6e-24) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 5.6d-24) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 5.6e-24) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 5.6e-24: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 5.6e-24) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 5.6e-24) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 5.6e-24], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 5.6000000000000003e-24 < y Initial program 100.0%
Taylor expanded in y around inf 70.0%
if -1 < y < 5.6000000000000003e-24Initial program 100.0%
Taylor expanded in y around 0 72.6%
Final simplification71.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 35.5%
Final simplification35.5%
herbie shell --seed 2023185
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))