
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.5e-215) (not (<= x 1.6e-37))) (+ (* x (sin y)) z) (+ (* z (cos y)) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-215) || !(x <= 1.6e-37)) {
tmp = (x * sin(y)) + z;
} else {
tmp = (z * cos(y)) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.5d-215)) .or. (.not. (x <= 1.6d-37))) then
tmp = (x * sin(y)) + z
else
tmp = (z * cos(y)) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-215) || !(x <= 1.6e-37)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = (z * Math.cos(y)) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.5e-215) or not (x <= 1.6e-37): tmp = (x * math.sin(y)) + z else: tmp = (z * math.cos(y)) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.5e-215) || !(x <= 1.6e-37)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.5e-215) || ~((x <= 1.6e-37))) tmp = (x * sin(y)) + z; else tmp = (z * cos(y)) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.5e-215], N[Not[LessEqual[x, 1.6e-37]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-215} \lor \neg \left(x \leq 1.6 \cdot 10^{-37}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\end{array}
\end{array}
if x < -4.5e-215 or 1.5999999999999999e-37 < x Initial program 99.9%
Taylor expanded in y around 0 83.0%
if -4.5e-215 < x < 1.5999999999999999e-37Initial program 99.8%
Taylor expanded in y around 0 79.4%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00138) (not (<= y 1.14e+46))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00138) || !(y <= 1.14e+46)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00138d0)) .or. (.not. (y <= 1.14d+46))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00138) || !(y <= 1.14e+46)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00138) or not (y <= 1.14e+46): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00138) || !(y <= 1.14e+46)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00138) || ~((y <= 1.14e+46))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00138], N[Not[LessEqual[y, 1.14e+46]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00138 \lor \neg \left(y \leq 1.14 \cdot 10^{+46}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -0.00137999999999999993 or 1.14000000000000005e46 < y Initial program 99.7%
Taylor expanded in y around 0 50.8%
*-commutative50.8%
add-sqr-sqrt24.3%
associate-*r*24.2%
fma-def24.2%
Applied egg-rr24.2%
Taylor expanded in z around 0 45.8%
if -0.00137999999999999993 < y < 1.14000000000000005e46Initial program 100.0%
Taylor expanded in y around 0 96.6%
Taylor expanded in y around 0 96.3%
Final simplification73.4%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) z))
double code(double x, double y, double z) {
return (x * sin(y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + z
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + z;
}
def code(x, y, z): return (x * math.sin(y)) + z
function code(x, y, z) return Float64(Float64(x * sin(y)) + z) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + z; end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 75.8%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (if (<= x -3.5e+177) (* x y) (if (<= x 8e-54) z (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.5e+177) {
tmp = x * y;
} else if (x <= 8e-54) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.5d+177)) then
tmp = x * y
else if (x <= 8d-54) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.5e+177) {
tmp = x * y;
} else if (x <= 8e-54) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.5e+177: tmp = x * y elif x <= 8e-54: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.5e+177) tmp = Float64(x * y); elseif (x <= 8e-54) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.5e+177) tmp = x * y; elseif (x <= 8e-54) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.5e+177], N[(x * y), $MachinePrecision], If[LessEqual[x, 8e-54], z, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{+177}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-54}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -3.49999999999999991e177 or 8.0000000000000002e-54 < x Initial program 99.9%
Taylor expanded in y around 0 86.8%
Taylor expanded in y around 0 57.9%
Taylor expanded in y around inf 41.3%
if -3.49999999999999991e177 < x < 8.0000000000000002e-54Initial program 99.8%
Taylor expanded in y around 0 69.5%
Taylor expanded in x around 0 50.8%
Final simplification47.3%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 75.8%
Taylor expanded in y around 0 55.5%
Final simplification55.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 75.8%
Taylor expanded in x around 0 39.4%
Final simplification39.4%
herbie shell --seed 2023185
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))