
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) - z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
def code(x, y, z): return (x * (y + z)) - z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) - z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) - z
\end{array}
Initial program 99.2%
*-commutative99.2%
sub-neg99.2%
distribute-rgt-in99.2%
associate-+r+99.2%
metadata-eval99.2%
mul-1-neg99.2%
unsub-neg99.2%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e-108) (not (<= x 8.5e-35))) (* x (+ y z)) (- z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-108) || !(x <= 8.5e-35)) {
tmp = x * (y + z);
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d-108)) .or. (.not. (x <= 8.5d-35))) then
tmp = x * (y + z)
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-108) || !(x <= 8.5e-35)) {
tmp = x * (y + z);
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e-108) or not (x <= 8.5e-35): tmp = x * (y + z) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e-108) || !(x <= 8.5e-35)) tmp = Float64(x * Float64(y + z)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e-108) || ~((x <= 8.5e-35))) tmp = x * (y + z); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e-108], N[Not[LessEqual[x, 8.5e-35]], $MachinePrecision]], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], (-z)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-108} \lor \neg \left(x \leq 8.5 \cdot 10^{-35}\right):\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if x < -5.19999999999999968e-108 or 8.5000000000000001e-35 < x Initial program 98.6%
Taylor expanded in x around inf 92.3%
+-commutative92.3%
Simplified92.3%
if -5.19999999999999968e-108 < x < 8.5000000000000001e-35Initial program 100.0%
Taylor expanded in x around 0 74.6%
neg-mul-174.6%
Simplified74.6%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e-108) (not (<= x 1.15e-28))) (* x (+ y z)) (* z (+ x -1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-108) || !(x <= 1.15e-28)) {
tmp = x * (y + z);
} else {
tmp = z * (x + -1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d-108)) .or. (.not. (x <= 1.15d-28))) then
tmp = x * (y + z)
else
tmp = z * (x + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-108) || !(x <= 1.15e-28)) {
tmp = x * (y + z);
} else {
tmp = z * (x + -1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e-108) or not (x <= 1.15e-28): tmp = x * (y + z) else: tmp = z * (x + -1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e-108) || !(x <= 1.15e-28)) tmp = Float64(x * Float64(y + z)); else tmp = Float64(z * Float64(x + -1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e-108) || ~((x <= 1.15e-28))) tmp = x * (y + z); else tmp = z * (x + -1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e-108], N[Not[LessEqual[x, 1.15e-28]], $MachinePrecision]], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-108} \lor \neg \left(x \leq 1.15 \cdot 10^{-28}\right):\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x + -1\right)\\
\end{array}
\end{array}
if x < -4.00000000000000016e-108 or 1.14999999999999993e-28 < x Initial program 98.6%
Taylor expanded in x around inf 92.3%
+-commutative92.3%
Simplified92.3%
if -4.00000000000000016e-108 < x < 1.14999999999999993e-28Initial program 100.0%
Taylor expanded in y around 0 74.6%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (if (<= x -5.2e-108) (+ (* x z) (* x y)) (if (<= x 2.8e-32) (* z (+ x -1.0)) (* x (+ y z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-108) {
tmp = (x * z) + (x * y);
} else if (x <= 2.8e-32) {
tmp = z * (x + -1.0);
} else {
tmp = x * (y + z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.2d-108)) then
tmp = (x * z) + (x * y)
else if (x <= 2.8d-32) then
tmp = z * (x + (-1.0d0))
else
tmp = x * (y + z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-108) {
tmp = (x * z) + (x * y);
} else if (x <= 2.8e-32) {
tmp = z * (x + -1.0);
} else {
tmp = x * (y + z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.2e-108: tmp = (x * z) + (x * y) elif x <= 2.8e-32: tmp = z * (x + -1.0) else: tmp = x * (y + z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.2e-108) tmp = Float64(Float64(x * z) + Float64(x * y)); elseif (x <= 2.8e-32) tmp = Float64(z * Float64(x + -1.0)); else tmp = Float64(x * Float64(y + z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.2e-108) tmp = (x * z) + (x * y); elseif (x <= 2.8e-32) tmp = z * (x + -1.0); else tmp = x * (y + z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.2e-108], N[(N[(x * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.8e-32], N[(z * N[(x + -1.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-108}:\\
\;\;\;\;x \cdot z + x \cdot y\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-32}:\\
\;\;\;\;z \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + z\right)\\
\end{array}
\end{array}
if x < -5.19999999999999968e-108Initial program 100.0%
Taylor expanded in x around inf 87.5%
if -5.19999999999999968e-108 < x < 2.7999999999999999e-32Initial program 100.0%
Taylor expanded in y around 0 74.6%
if 2.7999999999999999e-32 < x Initial program 96.6%
Taylor expanded in x around inf 98.9%
+-commutative98.9%
Simplified98.9%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (if (<= x -5.2e-108) (* x y) (if (<= x 1.25e-30) (- z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-108) {
tmp = x * y;
} else if (x <= 1.25e-30) {
tmp = -z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.2d-108)) then
tmp = x * y
else if (x <= 1.25d-30) then
tmp = -z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-108) {
tmp = x * y;
} else if (x <= 1.25e-30) {
tmp = -z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.2e-108: tmp = x * y elif x <= 1.25e-30: tmp = -z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.2e-108) tmp = Float64(x * y); elseif (x <= 1.25e-30) tmp = Float64(-z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.2e-108) tmp = x * y; elseif (x <= 1.25e-30) tmp = -z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.2e-108], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.25e-30], (-z), N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-108}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{-30}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -5.19999999999999968e-108 or 1.24999999999999993e-30 < x Initial program 98.6%
Taylor expanded in y around inf 53.3%
if -5.19999999999999968e-108 < x < 1.24999999999999993e-30Initial program 100.0%
Taylor expanded in x around 0 74.6%
neg-mul-174.6%
Simplified74.6%
Final simplification62.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.0) (* x z) (if (<= x 1.85e-31) (- z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = x * z;
} else if (x <= 1.85e-31) {
tmp = -z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * z
else if (x <= 1.85d-31) then
tmp = -z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = x * z;
} else if (x <= 1.85e-31) {
tmp = -z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.0: tmp = x * z elif x <= 1.85e-31: tmp = -z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * z); elseif (x <= 1.85e-31) tmp = Float64(-z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.0) tmp = x * z; elseif (x <= 1.85e-31) tmp = -z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.85e-31], (-z), N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{-31}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf 98.2%
+-commutative98.2%
Simplified98.2%
Taylor expanded in z around inf 65.6%
if -1 < x < 1.8499999999999999e-31Initial program 100.0%
Taylor expanded in x around 0 69.3%
neg-mul-169.3%
Simplified69.3%
if 1.8499999999999999e-31 < x Initial program 96.6%
Taylor expanded in y around inf 62.9%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 38.7%
neg-mul-138.7%
Simplified38.7%
Final simplification38.7%
herbie shell --seed 2023185
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))