
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-neg-out100.0%
+-commutative100.0%
distribute-rgt-neg-out100.0%
distribute-lft-neg-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (fma x y (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * -t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)
\end{array}
Initial program 100.0%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= x -2.4e+32) (* x y) (if (<= x 1.05) (* z (- t)) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.4e+32) {
tmp = x * y;
} else if (x <= 1.05) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-2.4d+32)) then
tmp = x * y
else if (x <= 1.05d0) then
tmp = z * -t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.4e+32) {
tmp = x * y;
} else if (x <= 1.05) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -2.4e+32: tmp = x * y elif x <= 1.05: tmp = z * -t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -2.4e+32) tmp = Float64(x * y); elseif (x <= 1.05) tmp = Float64(z * Float64(-t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -2.4e+32) tmp = x * y; elseif (x <= 1.05) tmp = z * -t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -2.4e+32], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.05], N[(z * (-t)), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+32}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.05:\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -2.39999999999999991e32 or 1.05000000000000004 < x Initial program 100.0%
Taylor expanded in x around inf 67.3%
if -2.39999999999999991e32 < x < 1.05000000000000004Initial program 100.0%
Taylor expanded in x around 0 70.9%
mul-1-neg70.9%
distribute-rgt-neg-in70.9%
Simplified70.9%
Final simplification69.1%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.0%
Final simplification53.0%
herbie shell --seed 2023185
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))