
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 89.0%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x -1.0)
(/ x y)
(if (<= x 1.85e-20)
(* x (+ 1.0 (/ x y)))
(if (<= x 6.2e+39) (/ x (+ x 1.0)) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.85e-20) {
tmp = x * (1.0 + (x / y));
} else if (x <= 6.2e+39) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 1.85d-20) then
tmp = x * (1.0d0 + (x / y))
else if (x <= 6.2d+39) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.85e-20) {
tmp = x * (1.0 + (x / y));
} else if (x <= 6.2e+39) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 1.85e-20: tmp = x * (1.0 + (x / y)) elif x <= 6.2e+39: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 1.85e-20) tmp = Float64(x * Float64(1.0 + Float64(x / y))); elseif (x <= 6.2e+39) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 1.85e-20) tmp = x * (1.0 + (x / y)); elseif (x <= 6.2e+39) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.85e-20], N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 6.2e+39], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{-20}:\\
\;\;\;\;x \cdot \left(1 + \frac{x}{y}\right)\\
\mathbf{elif}\;x \leq 6.2 \cdot 10^{+39}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 6.2000000000000005e39 < x Initial program 78.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 83.8%
if -1 < x < 1.85e-20Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.7%
associate-/r/99.9%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
associate-*l/99.9%
associate-/l*99.8%
+-commutative99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 99.2%
associate-/r/99.4%
/-rgt-identity99.4%
Applied egg-rr99.4%
if 1.85e-20 < x < 6.2000000000000005e39Initial program 99.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 93.2%
Final simplification91.2%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.2))) (+ 1.0 (/ (+ x -1.0) y)) (* x (+ 1.0 (/ x y)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.2)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.2d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x * (1.0d0 + (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.2)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.2): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x * (1.0 + (x / y)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.2)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x * Float64(1.0 + Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.2))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x * (1.0 + (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.2]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.2\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -1 or 1.19999999999999996 < x Initial program 79.4%
associate-/l*100.0%
Simplified100.0%
clear-num99.8%
associate-/r/99.7%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
associate-*l/79.4%
associate-/l*100.0%
+-commutative100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 99.0%
associate--l+99.0%
div-sub99.0%
sub-neg99.0%
metadata-eval99.0%
Simplified99.0%
if -1 < x < 1.19999999999999996Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.7%
associate-/r/99.9%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
associate-*l/99.9%
associate-/l*99.7%
+-commutative99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 98.5%
associate-/r/98.7%
/-rgt-identity98.7%
Applied egg-rr98.7%
Final simplification98.9%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 89.0%
associate-/l*99.9%
Simplified99.9%
clear-num99.7%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -9000000000.0) (/ x y) (if (<= x 1.25e+38) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -9000000000.0) {
tmp = x / y;
} else if (x <= 1.25e+38) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9000000000.0d0)) then
tmp = x / y
else if (x <= 1.25d+38) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9000000000.0) {
tmp = x / y;
} else if (x <= 1.25e+38) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9000000000.0: tmp = x / y elif x <= 1.25e+38: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -9000000000.0) tmp = Float64(x / y); elseif (x <= 1.25e+38) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9000000000.0) tmp = x / y; elseif (x <= 1.25e+38) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9000000000.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.25e+38], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9000000000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -9e9 or 1.24999999999999992e38 < x Initial program 78.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 84.9%
if -9e9 < x < 1.24999999999999992e38Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 76.2%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 1.3e+36) x (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.3e+36) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 1.3d+36) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.3e+36) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 1.3e+36: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 1.3e+36) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 1.3e+36) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.3e+36], x, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1.3 \cdot 10^{+36}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 1.3000000000000001e36 < x Initial program 78.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 83.8%
if -1 < x < 1.3000000000000001e36Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 71.7%
Final simplification77.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 89.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 36.8%
Final simplification36.8%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023185
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))