
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x y) 100.0)))
double code(double x, double y) {
return x / ((x + y) / 100.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + y) / 100.0d0)
end function
public static double code(double x, double y) {
return x / ((x + y) / 100.0);
}
def code(x, y): return x / ((x + y) / 100.0)
function code(x, y) return Float64(x / Float64(Float64(x + y) / 100.0)) end
function tmp = code(x, y) tmp = x / ((x + y) / 100.0); end
code[x_, y_] := N[(x / N[(N[(x + y), $MachinePrecision] / 100.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + y}{100}}
\end{array}
Initial program 99.4%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -8.5e-96) 100.0 (if (<= x 4e-30) (* 100.0 (/ x y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -8.5e-96) {
tmp = 100.0;
} else if (x <= 4e-30) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-8.5d-96)) then
tmp = 100.0d0
else if (x <= 4d-30) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -8.5e-96) {
tmp = 100.0;
} else if (x <= 4e-30) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -8.5e-96: tmp = 100.0 elif x <= 4e-30: tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -8.5e-96) tmp = 100.0; elseif (x <= 4e-30) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -8.5e-96) tmp = 100.0; elseif (x <= 4e-30) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -8.5e-96], 100.0, If[LessEqual[x, 4e-30], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{-96}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-30}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -8.49999999999999983e-96 or 4e-30 < x Initial program 99.1%
*-commutative99.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 73.8%
if -8.49999999999999983e-96 < x < 4e-30Initial program 99.8%
*-commutative99.8%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in x around 0 79.8%
Final simplification76.1%
(FPCore (x y) :precision binary64 (if (<= x -2.9e-87) 100.0 (if (<= x 3.9e-27) (/ x (* y 0.01)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.9e-87) {
tmp = 100.0;
} else if (x <= 3.9e-27) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.9d-87)) then
tmp = 100.0d0
else if (x <= 3.9d-27) then
tmp = x / (y * 0.01d0)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.9e-87) {
tmp = 100.0;
} else if (x <= 3.9e-27) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.9e-87: tmp = 100.0 elif x <= 3.9e-27: tmp = x / (y * 0.01) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.9e-87) tmp = 100.0; elseif (x <= 3.9e-27) tmp = Float64(x / Float64(y * 0.01)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.9e-87) tmp = 100.0; elseif (x <= 3.9e-27) tmp = x / (y * 0.01); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.9e-87], 100.0, If[LessEqual[x, 3.9e-27], N[(x / N[(y * 0.01), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-87}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 3.9 \cdot 10^{-27}:\\
\;\;\;\;\frac{x}{y \cdot 0.01}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -2.8999999999999999e-87 or 3.89999999999999972e-27 < x Initial program 99.1%
*-commutative99.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 73.8%
if -2.8999999999999999e-87 < x < 3.89999999999999972e-27Initial program 99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around 0 80.1%
*-commutative80.1%
Simplified80.1%
Final simplification76.2%
(FPCore (x y) :precision binary64 (if (<= x -2e-84) 100.0 (if (<= x 1.7e-37) (/ (* x 100.0) y) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -2e-84) {
tmp = 100.0;
} else if (x <= 1.7e-37) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2d-84)) then
tmp = 100.0d0
else if (x <= 1.7d-37) then
tmp = (x * 100.0d0) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2e-84) {
tmp = 100.0;
} else if (x <= 1.7e-37) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2e-84: tmp = 100.0 elif x <= 1.7e-37: tmp = (x * 100.0) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2e-84) tmp = 100.0; elseif (x <= 1.7e-37) tmp = Float64(Float64(x * 100.0) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2e-84) tmp = 100.0; elseif (x <= 1.7e-37) tmp = (x * 100.0) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2e-84], 100.0, If[LessEqual[x, 1.7e-37], N[(N[(x * 100.0), $MachinePrecision] / y), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-84}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{-37}:\\
\;\;\;\;\frac{x \cdot 100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -2.0000000000000001e-84 or 1.70000000000000009e-37 < x Initial program 99.1%
*-commutative99.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 73.8%
if -2.0000000000000001e-84 < x < 1.70000000000000009e-37Initial program 99.8%
*-commutative99.8%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in x around 0 79.8%
associate-*r/80.2%
Applied egg-rr80.2%
Final simplification76.3%
(FPCore (x y) :precision binary64 (/ 100.0 (/ (+ x y) x)))
double code(double x, double y) {
return 100.0 / ((x + y) / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 / ((x + y) / x)
end function
public static double code(double x, double y) {
return 100.0 / ((x + y) / x);
}
def code(x, y): return 100.0 / ((x + y) / x)
function code(x, y) return Float64(100.0 / Float64(Float64(x + y) / x)) end
function tmp = code(x, y) tmp = 100.0 / ((x + y) / x); end
code[x_, y_] := N[(100.0 / N[(N[(x + y), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{100}{\frac{x + y}{x}}
\end{array}
Initial program 99.4%
*-commutative99.4%
associate-/l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.4%
*-commutative99.4%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in x around inf 53.9%
Final simplification53.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2023185
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))