
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 96.8%
sub-neg96.8%
+-commutative96.8%
distribute-rgt1-in96.8%
associate-+l+96.8%
+-commutative96.8%
*-commutative96.8%
neg-mul-196.8%
associate-*r*96.8%
*-commutative96.8%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (* y (- 1.0 x)) (* x z)))) (if (<= t_0 2e+245) t_0 (* x (- z y)))))
double code(double x, double y, double z) {
double t_0 = (y * (1.0 - x)) + (x * z);
double tmp;
if (t_0 <= 2e+245) {
tmp = t_0;
} else {
tmp = x * (z - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (1.0d0 - x)) + (x * z)
if (t_0 <= 2d+245) then
tmp = t_0
else
tmp = x * (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * (1.0 - x)) + (x * z);
double tmp;
if (t_0 <= 2e+245) {
tmp = t_0;
} else {
tmp = x * (z - y);
}
return tmp;
}
def code(x, y, z): t_0 = (y * (1.0 - x)) + (x * z) tmp = 0 if t_0 <= 2e+245: tmp = t_0 else: tmp = x * (z - y) return tmp
function code(x, y, z) t_0 = Float64(Float64(y * Float64(1.0 - x)) + Float64(x * z)) tmp = 0.0 if (t_0 <= 2e+245) tmp = t_0; else tmp = Float64(x * Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * (1.0 - x)) + (x * z); tmp = 0.0; if (t_0 <= 2e+245) tmp = t_0; else tmp = x * (z - y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+245], t$95$0, N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - x\right) + x \cdot z\\
\mathbf{if}\;t_0 \leq 2 \cdot 10^{+245}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z - y\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 (-.f64 1 x) y) (*.f64 x z)) < 2.00000000000000009e245Initial program 99.9%
if 2.00000000000000009e245 < (+.f64 (*.f64 (-.f64 1 x) y) (*.f64 x z)) Initial program 78.9%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e-50) (not (<= x 24.0))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e-50) || !(x <= 24.0)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d-50)) .or. (.not. (x <= 24.0d0))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e-50) || !(x <= 24.0)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e-50) or not (x <= 24.0): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e-50) || !(x <= 24.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e-50) || ~((x <= 24.0))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e-50], N[Not[LessEqual[x, 24.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-50} \lor \neg \left(x \leq 24\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -2.00000000000000002e-50 or 24 < x Initial program 93.6%
Taylor expanded in x around inf 95.0%
mul-1-neg95.0%
unsub-neg95.0%
Simplified95.0%
if -2.00000000000000002e-50 < x < 24Initial program 100.0%
Taylor expanded in y around inf 80.3%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.3e-51) (not (<= x 450.0))) (* x (- z y)) (- y (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.3e-51) || !(x <= 450.0)) {
tmp = x * (z - y);
} else {
tmp = y - (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.3d-51)) .or. (.not. (x <= 450.0d0))) then
tmp = x * (z - y)
else
tmp = y - (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.3e-51) || !(x <= 450.0)) {
tmp = x * (z - y);
} else {
tmp = y - (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.3e-51) or not (x <= 450.0): tmp = x * (z - y) else: tmp = y - (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.3e-51) || !(x <= 450.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.3e-51) || ~((x <= 450.0))) tmp = x * (z - y); else tmp = y - (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.3e-51], N[Not[LessEqual[x, 450.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.3 \cdot 10^{-51} \lor \neg \left(x \leq 450\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y - x \cdot y\\
\end{array}
\end{array}
if x < -6.2999999999999998e-51 or 450 < x Initial program 93.6%
Taylor expanded in x around inf 95.0%
mul-1-neg95.0%
unsub-neg95.0%
Simplified95.0%
if -6.2999999999999998e-51 < x < 450Initial program 100.0%
Taylor expanded in y around inf 80.3%
distribute-lft-out--80.3%
*-rgt-identity80.3%
Simplified80.3%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (<= z -2.5e+126) (* x z) (if (<= z 3.7e-56) (* y (- 1.0 x)) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.5e+126) {
tmp = x * z;
} else if (z <= 3.7e-56) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.5d+126)) then
tmp = x * z
else if (z <= 3.7d-56) then
tmp = y * (1.0d0 - x)
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.5e+126) {
tmp = x * z;
} else if (z <= 3.7e-56) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.5e+126: tmp = x * z elif z <= 3.7e-56: tmp = y * (1.0 - x) else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.5e+126) tmp = Float64(x * z); elseif (z <= 3.7e-56) tmp = Float64(y * Float64(1.0 - x)); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.5e+126) tmp = x * z; elseif (z <= 3.7e-56) tmp = y * (1.0 - x); else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.5e+126], N[(x * z), $MachinePrecision], If[LessEqual[z, 3.7e-56], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.5 \cdot 10^{+126}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 3.7 \cdot 10^{-56}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -2.49999999999999989e126 or 3.7000000000000002e-56 < z Initial program 91.7%
Taylor expanded in y around 0 72.2%
if -2.49999999999999989e126 < z < 3.7000000000000002e-56Initial program 99.9%
Taylor expanded in y around inf 82.5%
Final simplification78.6%
(FPCore (x y z) :precision binary64 (if (<= x -4e-19) (* x z) (if (<= x 1.0) y (* x (- y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e-19) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d-19)) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else
tmp = x * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e-19) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e-19: tmp = x * z elif x <= 1.0: tmp = y else: tmp = x * -y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e-19) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; else tmp = Float64(x * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e-19) tmp = x * z; elseif (x <= 1.0) tmp = y; else tmp = x * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e-19], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, N[(x * (-y)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-19}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -3.9999999999999999e-19Initial program 90.8%
Taylor expanded in y around 0 64.4%
if -3.9999999999999999e-19 < x < 1Initial program 100.0%
Taylor expanded in x around 0 78.0%
if 1 < x Initial program 96.4%
Taylor expanded in y around inf 57.8%
Taylor expanded in x around inf 55.4%
mul-1-neg55.4%
distribute-rgt-neg-out55.4%
Simplified55.4%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (<= x -4e-23) (* x z) (if (<= x 0.000185) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e-23) {
tmp = x * z;
} else if (x <= 0.000185) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d-23)) then
tmp = x * z
else if (x <= 0.000185d0) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e-23) {
tmp = x * z;
} else if (x <= 0.000185) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e-23: tmp = x * z elif x <= 0.000185: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e-23) tmp = Float64(x * z); elseif (x <= 0.000185) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e-23) tmp = x * z; elseif (x <= 0.000185) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e-23], N[(x * z), $MachinePrecision], If[LessEqual[x, 0.000185], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-23}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 0.000185:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -3.99999999999999984e-23 or 1.85e-4 < x Initial program 93.4%
Taylor expanded in y around 0 57.1%
if -3.99999999999999984e-23 < x < 1.85e-4Initial program 100.0%
Taylor expanded in x around 0 78.0%
Final simplification68.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 96.8%
Taylor expanded in x around 0 42.9%
Final simplification42.9%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))