
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b)))
(t_2 (* (pow (cbrt z) 2.0) (/ (- (cbrt z)) (/ 3.0 t)))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.988)
(-
(* 2.0 (* (sqrt x) (- (* (cos y) (cos t_2)) (* (sin y) (sin t_2)))))
t_1)
(- (sqrt (* (* x 4.0) (pow (cos y) 2.0))) t_1))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = pow(cbrt(z), 2.0) * (-cbrt(z) / (3.0 / t));
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.988) {
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2))))) - t_1;
} else {
tmp = sqrt(((x * 4.0) * pow(cos(y), 2.0))) - t_1;
}
return tmp;
}
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = Math.pow(Math.cbrt(z), 2.0) * (-Math.cbrt(z) / (3.0 / t));
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.988) {
tmp = (2.0 * (Math.sqrt(x) * ((Math.cos(y) * Math.cos(t_2)) - (Math.sin(y) * Math.sin(t_2))))) - t_1;
} else {
tmp = Math.sqrt(((x * 4.0) * Math.pow(Math.cos(y), 2.0))) - t_1;
}
return tmp;
}
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64((cbrt(z) ^ 2.0) * Float64(Float64(-cbrt(z)) / Float64(3.0 / t))) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.988) tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(cos(y) * cos(t_2)) - Float64(sin(y) * sin(t_2))))) - t_1); else tmp = Float64(sqrt(Float64(Float64(x * 4.0) * (cos(y) ^ 2.0))) - t_1); end return tmp end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Power[N[Power[z, 1/3], $MachinePrecision], 2.0], $MachinePrecision] * N[((-N[Power[z, 1/3], $MachinePrecision]) / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.988], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[N[(N[(x * 4.0), $MachinePrecision] * N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := {\left(\sqrt[3]{z}\right)}^{2} \cdot \frac{-\sqrt[3]{z}}{\frac{3}{t}}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.988:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos t_2 - \sin y \cdot \sin t_2\right)\right) - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x \cdot 4\right) \cdot {\cos y}^{2}} - t_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) < 0.98799999999999999Initial program 71.6%
associate-*l*71.6%
fma-neg71.6%
remove-double-neg71.6%
fma-neg71.6%
remove-double-neg71.6%
associate-/l*71.3%
*-commutative71.3%
Simplified71.3%
add-cube-cbrt71.7%
*-un-lft-identity71.7%
times-frac71.1%
pow271.1%
Applied egg-rr71.1%
/-rgt-identity71.1%
cancel-sign-sub-inv71.1%
cos-sum73.1%
Applied egg-rr73.1%
if 0.98799999999999999 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) Initial program 59.4%
Taylor expanded in z around 0 82.4%
*-commutative82.4%
associate-*l*82.4%
*-commutative82.4%
Simplified82.4%
log1p-expm1-u82.4%
Applied egg-rr82.4%
log1p-expm1-u82.4%
add-log-exp82.4%
add-sqr-sqrt76.3%
sqrt-unprod82.6%
add-log-exp82.6%
add-log-exp82.6%
*-commutative82.6%
*-commutative82.6%
swap-sqr82.6%
Applied egg-rr82.6%
Final simplification76.9%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))) (t_3 (/ z (/ 3.0 t))))
(if (<= (* (cos (- y (/ (* z t) 3.0))) t_1) 2e+105)
(-
(* 2.0 (* (sqrt x) (+ (* (cos y) (cos t_3)) (* (sin y) (sin t_3)))))
t_2)
(- (* t_1 (fabs (cos y))) t_2))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double t_3 = z / (3.0 / t);
double tmp;
if ((cos((y - ((z * t) / 3.0))) * t_1) <= 2e+105) {
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3))))) - t_2;
} else {
tmp = (t_1 * fabs(cos(y))) - t_2;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
t_3 = z / (3.0d0 / t)
if ((cos((y - ((z * t) / 3.0d0))) * t_1) <= 2d+105) then
tmp = (2.0d0 * (sqrt(x) * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3))))) - t_2
else
tmp = (t_1 * abs(cos(y))) - t_2
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double t_3 = z / (3.0 / t);
double tmp;
if ((Math.cos((y - ((z * t) / 3.0))) * t_1) <= 2e+105) {
tmp = (2.0 * (Math.sqrt(x) * ((Math.cos(y) * Math.cos(t_3)) + (Math.sin(y) * Math.sin(t_3))))) - t_2;
} else {
tmp = (t_1 * Math.abs(Math.cos(y))) - t_2;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) t_3 = z / (3.0 / t) tmp = 0 if (math.cos((y - ((z * t) / 3.0))) * t_1) <= 2e+105: tmp = (2.0 * (math.sqrt(x) * ((math.cos(y) * math.cos(t_3)) + (math.sin(y) * math.sin(t_3))))) - t_2 else: tmp = (t_1 * math.fabs(math.cos(y))) - t_2 return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) t_3 = Float64(z / Float64(3.0 / t)) tmp = 0.0 if (Float64(cos(Float64(y - Float64(Float64(z * t) / 3.0))) * t_1) <= 2e+105) tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(cos(y) * cos(t_3)) + Float64(sin(y) * sin(t_3))))) - t_2); else tmp = Float64(Float64(t_1 * abs(cos(y))) - t_2); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
t_2 = a / (3.0 * b);
t_3 = z / (3.0 / t);
tmp = 0.0;
if ((cos((y - ((z * t) / 3.0))) * t_1) <= 2e+105)
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3))))) - t_2;
else
tmp = (t_1 * abs(cos(y))) - t_2;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], 2e+105], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(t$95$1 * N[Abs[N[Cos[y], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
t_3 := \frac{z}{\frac{3}{t}}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot t_1 \leq 2 \cdot 10^{+105}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos t_3 + \sin y \cdot \sin t_3\right)\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \left|\cos y\right| - t_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) < 1.9999999999999999e105Initial program 79.7%
associate-*l*79.7%
fma-neg79.7%
remove-double-neg79.7%
fma-neg79.7%
remove-double-neg79.7%
associate-/l*79.5%
*-commutative79.5%
Simplified79.5%
add-cube-cbrt79.7%
*-un-lft-identity79.7%
times-frac79.2%
pow279.2%
Applied egg-rr79.2%
cos-diff80.7%
frac-times81.0%
unpow281.0%
add-cube-cbrt80.3%
*-un-lft-identity80.3%
frac-times80.3%
unpow280.3%
add-cube-cbrt80.5%
*-un-lft-identity80.5%
Applied egg-rr80.5%
if 1.9999999999999999e105 < (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) Initial program 31.4%
Taylor expanded in z around 0 65.9%
*-commutative65.9%
associate-*l*65.9%
*-commutative65.9%
Simplified65.9%
log1p-expm1-u65.9%
Applied egg-rr65.9%
log1p-expm1-u65.9%
add-sqr-sqrt56.9%
sqrt-unprod66.2%
pow266.2%
Applied egg-rr66.2%
unpow266.2%
rem-sqrt-square66.2%
Simplified66.2%
Final simplification76.6%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (3.0d0 * b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (3.0 * b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (3.0 * b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(3.0 * b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.7%
Taylor expanded in z around 0 75.1%
*-commutative75.1%
associate-*l*75.1%
*-commutative75.1%
Simplified75.1%
Final simplification75.1%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.7%
Taylor expanded in z around 0 75.1%
*-commutative75.1%
associate-*l*75.1%
*-commutative75.1%
Simplified75.1%
Taylor expanded in y around 0 65.9%
Final simplification65.9%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 66.7%
Taylor expanded in z around 0 75.1%
*-commutative75.1%
associate-*l*75.1%
*-commutative75.1%
Simplified75.1%
Taylor expanded in x around 0 53.8%
metadata-eval53.8%
distribute-lft-neg-in53.8%
metadata-eval53.8%
times-frac54.2%
*-lft-identity54.2%
*-commutative54.2%
*-rgt-identity54.2%
associate-*r/54.2%
distribute-rgt-neg-in54.2%
distribute-neg-frac54.2%
metadata-eval54.2%
*-commutative54.2%
associate-/r*54.1%
metadata-eval54.1%
Simplified54.1%
Final simplification54.1%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return a / (b * -3.0)
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 66.7%
Taylor expanded in z around 0 75.1%
*-commutative75.1%
associate-*l*75.1%
*-commutative75.1%
Simplified75.1%
Taylor expanded in x around 0 53.8%
metadata-eval53.8%
distribute-lft-neg-in53.8%
metadata-eval53.8%
times-frac54.2%
*-lft-identity54.2%
*-commutative54.2%
*-rgt-identity54.2%
associate-*r/54.2%
distribute-rgt-neg-in54.2%
distribute-neg-frac54.2%
metadata-eval54.2%
*-commutative54.2%
associate-/r*54.1%
metadata-eval54.1%
Simplified54.1%
clear-num54.1%
un-div-inv54.2%
div-inv54.2%
metadata-eval54.2%
Applied egg-rr54.2%
Final simplification54.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023185
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))