
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z -2.1e-168) (* (/ 1.0 z) (* x y)) (/ x (/ z y))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if (z <= -2.1e-168) {
tmp = (1.0 / z) * (x * y);
} else {
tmp = x / (z / y);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.1d-168)) then
tmp = (1.0d0 / z) * (x * y)
else
tmp = x / (z / y)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.1e-168) {
tmp = (1.0 / z) * (x * y);
} else {
tmp = x / (z / y);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if z <= -2.1e-168: tmp = (1.0 / z) * (x * y) else: tmp = x / (z / y) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (z <= -2.1e-168) tmp = Float64(Float64(1.0 / z) * Float64(x * y)); else tmp = Float64(x / Float64(z / y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= -2.1e-168)
tmp = (1.0 / z) * (x * y);
else
tmp = x / (z / y);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, -2.1e-168], N[(N[(1.0 / z), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{-168}:\\
\;\;\;\;\frac{1}{z} \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}
\end{array}
if z < -2.09999999999999994e-168Initial program 97.5%
associate-/l*90.1%
Simplified90.1%
associate-/l*97.5%
clear-num97.4%
associate-/r/97.5%
Applied egg-rr97.5%
if -2.09999999999999994e-168 < z Initial program 89.9%
associate-/l*94.2%
Simplified94.2%
Final simplification95.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z -2.05e-168) (/ (* x y) z) (/ x (/ z y))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if (z <= -2.05e-168) {
tmp = (x * y) / z;
} else {
tmp = x / (z / y);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.05d-168)) then
tmp = (x * y) / z
else
tmp = x / (z / y)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.05e-168) {
tmp = (x * y) / z;
} else {
tmp = x / (z / y);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if z <= -2.05e-168: tmp = (x * y) / z else: tmp = x / (z / y) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (z <= -2.05e-168) tmp = Float64(Float64(x * y) / z); else tmp = Float64(x / Float64(z / y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= -2.05e-168)
tmp = (x * y) / z;
else
tmp = x / (z / y);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, -2.05e-168], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{-168}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}
\end{array}
if z < -2.0499999999999999e-168Initial program 97.5%
if -2.0499999999999999e-168 < z Initial program 89.9%
associate-/l*94.2%
Simplified94.2%
Final simplification95.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (/ y z)))
assert(x < y);
double code(double x, double y, double z) {
return x * (y / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y / z)
end function
assert x < y;
public static double code(double x, double y, double z) {
return x * (y / z);
}
[x, y] = sort([x, y]) def code(x, y, z): return x * (y / z)
x, y = sort([x, y]) function code(x, y, z) return Float64(x * Float64(y / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = x * (y / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \frac{y}{z}
\end{array}
Initial program 92.9%
associate-*r/93.0%
Simplified93.0%
Final simplification93.0%
(FPCore (x y z) :precision binary64 (if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y))))
double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-4.262230790519429d-138)) then
tmp = (x * y) / z
else if (z < 1.7042130660650472d-164) then
tmp = x / (z / y)
else
tmp = (x / z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -4.262230790519429e-138: tmp = (x * y) / z elif z < 1.7042130660650472e-164: tmp = x / (z / y) else: tmp = (x / z) * y return tmp
function code(x, y, z) tmp = 0.0 if (z < -4.262230790519429e-138) tmp = Float64(Float64(x * y) / z); elseif (z < 1.7042130660650472e-164) tmp = Float64(x / Float64(z / y)); else tmp = Float64(Float64(x / z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -4.262230790519429e-138) tmp = (x * y) / z; elseif (z < 1.7042130660650472e-164) tmp = x / (z / y); else tmp = (x / z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -4.262230790519429e-138], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], If[Less[z, 1.7042130660650472e-164], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -4.262230790519429 \cdot 10^{-138}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{elif}\;z < 1.7042130660650472 \cdot 10^{-164}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\end{array}
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))