
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
sub-neg99.2%
distribute-rgt-in99.2%
*-lft-identity99.2%
associate-+l+99.2%
+-commutative99.2%
*-commutative99.2%
neg-mul-199.2%
associate-*r*99.2%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z)))) (if (<= y -1.0) t_0 (if (<= y 6.5e-19) z (if (<= y 3.2e+83) (* y x) t_0)))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 6.5e-19) {
tmp = z;
} else if (y <= 3.2e+83) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 6.5d-19) then
tmp = z
else if (y <= 3.2d+83) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 6.5e-19) {
tmp = z;
} else if (y <= 3.2e+83) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 6.5e-19: tmp = z elif y <= 3.2e+83: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 6.5e-19) tmp = z; elseif (y <= 3.2e+83) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 6.5e-19) tmp = z; elseif (y <= 3.2e+83) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 6.5e-19], z, If[LessEqual[y, 3.2e+83], N[(y * x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{-19}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{+83}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1 or 3.1999999999999999e83 < y Initial program 97.9%
Taylor expanded in y around inf 99.5%
mul-1-neg99.5%
+-commutative99.5%
sub-neg99.5%
Simplified99.5%
Taylor expanded in x around 0 66.7%
associate-*r*66.7%
neg-mul-166.7%
Simplified66.7%
if -1 < y < 6.5000000000000001e-19Initial program 100.0%
Taylor expanded in y around 0 67.8%
if 6.5000000000000001e-19 < y < 3.1999999999999999e83Initial program 100.0%
Taylor expanded in x around inf 61.8%
Final simplification66.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.4e-28) (not (<= y 2.65e-20))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e-28) || !(y <= 2.65e-20)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.4d-28)) .or. (.not. (y <= 2.65d-20))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e-28) || !(y <= 2.65e-20)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.4e-28) or not (y <= 2.65e-20): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.4e-28) || !(y <= 2.65e-20)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.4e-28) || ~((y <= 2.65e-20))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.4e-28], N[Not[LessEqual[y, 2.65e-20]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{-28} \lor \neg \left(y \leq 2.65 \cdot 10^{-20}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -4.39999999999999992e-28 or 2.6500000000000001e-20 < y Initial program 98.5%
Taylor expanded in y around inf 94.7%
mul-1-neg94.7%
+-commutative94.7%
sub-neg94.7%
Simplified94.7%
if -4.39999999999999992e-28 < y < 2.6500000000000001e-20Initial program 100.0%
Taylor expanded in y around 0 69.3%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 98.3%
Taylor expanded in y around inf 98.9%
mul-1-neg98.9%
+-commutative98.9%
sub-neg98.9%
Simplified98.9%
if -1 < y < 1Initial program 100.0%
+-commutative100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around inf 98.1%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (if (<= y -9.2e-26) (* y x) (if (<= y 6.2e-19) z (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9.2e-26) {
tmp = y * x;
} else if (y <= 6.2e-19) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9.2d-26)) then
tmp = y * x
else if (y <= 6.2d-19) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9.2e-26) {
tmp = y * x;
} else if (y <= 6.2e-19) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9.2e-26: tmp = y * x elif y <= 6.2e-19: tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9.2e-26) tmp = Float64(y * x); elseif (y <= 6.2e-19) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9.2e-26) tmp = y * x; elseif (y <= 6.2e-19) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9.2e-26], N[(y * x), $MachinePrecision], If[LessEqual[y, 6.2e-19], z, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{-26}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{-19}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -9.20000000000000035e-26 or 6.1999999999999998e-19 < y Initial program 98.5%
Taylor expanded in x around inf 49.5%
if -9.20000000000000035e-26 < y < 6.1999999999999998e-19Initial program 100.0%
Taylor expanded in y around 0 69.3%
Final simplification59.0%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
sub-neg99.2%
distribute-rgt-in99.2%
*-lft-identity99.2%
associate-+l+99.2%
+-commutative99.2%
*-commutative99.2%
neg-mul-199.2%
associate-*r*99.2%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.2%
Taylor expanded in y around 0 36.6%
Final simplification36.6%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))