
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 97.1%
+-commutative97.1%
fma-def97.2%
associate-+l+97.2%
fma-def99.2%
distribute-lft-out99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.1%
associate-+l+97.1%
associate-+l+97.1%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+281) (+ (* x y) (* 3.0 (* z z))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+281) {
tmp = (x * y) + (3.0 * (z * z));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+281) then
tmp = (x * y) + (3.0d0 * (z * z))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+281) {
tmp = (x * y) + (3.0 * (z * z));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+281: tmp = (x * y) + (3.0 * (z * z)) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+281) tmp = Float64(Float64(x * y) + Float64(3.0 * Float64(z * z))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+281) tmp = (x * y) + (3.0 * (z * z)); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+281], N[(N[(x * y), $MachinePrecision] + N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+281}:\\
\;\;\;\;x \cdot y + 3 \cdot \left(z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e281Initial program 99.8%
Taylor expanded in x around 0 99.8%
unpow299.8%
+-commutative99.8%
*-commutative99.8%
associate-+r+99.8%
unpow299.8%
distribute-rgt1-in99.8%
metadata-eval99.8%
*-commutative99.8%
associate-*r*99.9%
fma-def99.9%
*-commutative99.9%
Simplified99.9%
*-commutative99.9%
fma-def99.9%
+-commutative99.9%
associate-*r*99.8%
*-commutative99.8%
Applied egg-rr99.8%
if 2.0000000000000001e281 < (*.f64 z z) Initial program 87.9%
Taylor expanded in x around 0 96.5%
unpow296.5%
unpow296.5%
distribute-rgt1-in96.5%
metadata-eval96.5%
*-commutative96.5%
associate-*r*96.5%
Simplified96.5%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* z 3.0)))) (if (<= (* z z) 2e+281) (+ t_0 (* x y)) t_0)))
double code(double x, double y, double z) {
double t_0 = z * (z * 3.0);
double tmp;
if ((z * z) <= 2e+281) {
tmp = t_0 + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (z * 3.0d0)
if ((z * z) <= 2d+281) then
tmp = t_0 + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (z * 3.0);
double tmp;
if ((z * z) <= 2e+281) {
tmp = t_0 + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (z * 3.0) tmp = 0 if (z * z) <= 2e+281: tmp = t_0 + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(z * 3.0)) tmp = 0.0 if (Float64(z * z) <= 2e+281) tmp = Float64(t_0 + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (z * 3.0); tmp = 0.0; if ((z * z) <= 2e+281) tmp = t_0 + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * z), $MachinePrecision], 2e+281], N[(t$95$0 + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(z \cdot 3\right)\\
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+281}:\\
\;\;\;\;t_0 + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e281Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
Applied egg-rr99.9%
if 2.0000000000000001e281 < (*.f64 z z) Initial program 87.9%
Taylor expanded in x around 0 96.5%
unpow296.5%
unpow296.5%
distribute-rgt1-in96.5%
metadata-eval96.5%
*-commutative96.5%
associate-*r*96.5%
Simplified96.5%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1e-65) (not (<= z 2.15e+15))) (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1e-65) || !(z <= 2.15e+15)) {
tmp = z * (z * 3.0);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1d-65)) .or. (.not. (z <= 2.15d+15))) then
tmp = z * (z * 3.0d0)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1e-65) || !(z <= 2.15e+15)) {
tmp = z * (z * 3.0);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1e-65) or not (z <= 2.15e+15): tmp = z * (z * 3.0) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1e-65) || !(z <= 2.15e+15)) tmp = Float64(z * Float64(z * 3.0)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1e-65) || ~((z <= 2.15e+15))) tmp = z * (z * 3.0); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1e-65], N[Not[LessEqual[z, 2.15e+15]], $MachinePrecision]], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{-65} \lor \neg \left(z \leq 2.15 \cdot 10^{+15}\right):\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -9.99999999999999923e-66 or 2.15e15 < z Initial program 94.2%
Taylor expanded in x around 0 85.4%
unpow285.4%
unpow285.4%
distribute-rgt1-in85.4%
metadata-eval85.4%
*-commutative85.4%
associate-*r*85.5%
Simplified85.5%
if -9.99999999999999923e-66 < z < 2.15e15Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
fma-def100.0%
count-2100.0%
distribute-rgt1-in100.0%
*-commutative100.0%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in z around 0 89.5%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.1%
associate-+l+97.1%
associate-+l+97.1%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
Simplified99.1%
fma-udef97.2%
+-commutative97.2%
Applied egg-rr97.2%
Taylor expanded in z around 0 53.7%
Final simplification53.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))