
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* y (- z))))
double code(double x, double y, double z) {
return fma(y, x, (y * -z));
}
function code(x, y, z) return fma(y, x, Float64(y * Float64(-z))) end
code[x_, y_, z_] := N[(y * x + N[(y * (-z)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, y \cdot \left(-z\right)\right)
\end{array}
Initial program 64.2%
+-commutative64.2%
associate--l+64.2%
+-commutative64.2%
associate--l+78.9%
+-inverses99.2%
+-rgt-identity99.2%
*-commutative99.2%
distribute-lft-out--100.0%
Simplified100.0%
sub-neg100.0%
distribute-lft-in99.2%
Applied egg-rr99.2%
distribute-lft-out100.0%
unsub-neg100.0%
add-sqr-sqrt50.6%
sqrt-unprod65.1%
sqr-neg65.1%
sqrt-unprod22.6%
add-sqr-sqrt50.5%
distribute-lft-out--49.0%
add-cube-cbrt49.0%
cancel-sign-sub-inv49.0%
fma-def49.0%
Applied egg-rr99.2%
distribute-lft-neg-out99.2%
unpow299.2%
add-cube-cbrt100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.4e-116) (not (<= z 4.9e+48))) (* y (- z)) (* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e-116) || !(z <= 4.9e+48)) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.4d-116)) .or. (.not. (z <= 4.9d+48))) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e-116) || !(z <= 4.9e+48)) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.4e-116) or not (z <= 4.9e+48): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.4e-116) || !(z <= 4.9e+48)) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.4e-116) || ~((z <= 4.9e+48))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.4e-116], N[Not[LessEqual[z, 4.9e+48]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{-116} \lor \neg \left(z \leq 4.9 \cdot 10^{+48}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -1.3999999999999999e-116 or 4.9000000000000003e48 < z Initial program 68.7%
+-commutative68.7%
associate--l+68.7%
+-commutative68.7%
associate--l+76.7%
+-inverses98.4%
+-rgt-identity98.4%
*-commutative98.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 81.4%
mul-1-neg81.4%
distribute-rgt-neg-out81.4%
Simplified81.4%
if -1.3999999999999999e-116 < z < 4.9000000000000003e48Initial program 59.7%
+-commutative59.7%
associate--l+59.7%
+-commutative59.7%
associate--l+81.1%
+-inverses100.0%
+-rgt-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 79.5%
Final simplification80.5%
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 64.2%
+-commutative64.2%
associate--l+64.2%
+-commutative64.2%
associate--l+78.9%
+-inverses99.2%
+-rgt-identity99.2%
*-commutative99.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 64.2%
+-commutative64.2%
associate--l+64.2%
+-commutative64.2%
associate--l+78.9%
+-inverses99.2%
+-rgt-identity99.2%
*-commutative99.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 54.0%
Final simplification54.0%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))