
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y 7.6e-16) (/ (/ (* y (cosh x)) x) z) (* (cosh x) (/ (/ y z) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= 7.6e-16) {
tmp = ((y * cosh(x)) / x) / z;
} else {
tmp = cosh(x) * ((y / z) / x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 7.6d-16) then
tmp = ((y * cosh(x)) / x) / z
else
tmp = cosh(x) * ((y / z) / x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 7.6e-16) {
tmp = ((y * Math.cosh(x)) / x) / z;
} else {
tmp = Math.cosh(x) * ((y / z) / x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 7.6e-16: tmp = ((y * math.cosh(x)) / x) / z else: tmp = math.cosh(x) * ((y / z) / x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 7.6e-16) tmp = Float64(Float64(Float64(y * cosh(x)) / x) / z); else tmp = Float64(cosh(x) * Float64(Float64(y / z) / x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 7.6e-16) tmp = ((y * cosh(x)) / x) / z; else tmp = cosh(x) * ((y / z) / x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 7.6e-16], N[(N[(N[(y * N[Cosh[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], N[(N[Cosh[x], $MachinePrecision] * N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.6 \cdot 10^{-16}:\\
\;\;\;\;\frac{\frac{y \cdot \cosh x}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if y < 7.60000000000000024e-16Initial program 77.4%
associate-*r/98.3%
Applied egg-rr98.3%
if 7.60000000000000024e-16 < y Initial program 92.1%
associate-*r/92.1%
associate-/l/90.4%
associate-/r*99.9%
Simplified99.9%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (cosh x) (/ y x)))) (if (<= t_0 INFINITY) (/ t_0 z) (* y (/ (cosh x) (* x z))))))
double code(double x, double y, double z) {
double t_0 = cosh(x) * (y / x);
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 / z;
} else {
tmp = y * (cosh(x) / (x * z));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = Math.cosh(x) * (y / x);
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 / z;
} else {
tmp = y * (Math.cosh(x) / (x * z));
}
return tmp;
}
def code(x, y, z): t_0 = math.cosh(x) * (y / x) tmp = 0 if t_0 <= math.inf: tmp = t_0 / z else: tmp = y * (math.cosh(x) / (x * z)) return tmp
function code(x, y, z) t_0 = Float64(cosh(x) * Float64(y / x)) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 / z); else tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = cosh(x) * (y / x); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 / z; else tmp = y * (cosh(x) / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 / z), $MachinePrecision], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cosh x \cdot \frac{y}{x}\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;\frac{t_0}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\end{array}
\end{array}
if (*.f64 (cosh.f64 x) (/.f64 y x)) < +inf.0Initial program 95.9%
if +inf.0 < (*.f64 (cosh.f64 x) (/.f64 y x)) Initial program 0.0%
associate-*r/100.0%
associate-/l/63.2%
associate-*l/63.2%
*-commutative63.2%
*-commutative63.2%
Simplified63.2%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -7e-202) (not (<= z 4e-212))) (* y (/ (cosh x) (* x z))) (+ (/ (/ y z) x) (* y (/ 0.5 (/ z x))))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7e-202) || !(z <= 4e-212)) {
tmp = y * (cosh(x) / (x * z));
} else {
tmp = ((y / z) / x) + (y * (0.5 / (z / x)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7d-202)) .or. (.not. (z <= 4d-212))) then
tmp = y * (cosh(x) / (x * z))
else
tmp = ((y / z) / x) + (y * (0.5d0 / (z / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7e-202) || !(z <= 4e-212)) {
tmp = y * (Math.cosh(x) / (x * z));
} else {
tmp = ((y / z) / x) + (y * (0.5 / (z / x)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7e-202) or not (z <= 4e-212): tmp = y * (math.cosh(x) / (x * z)) else: tmp = ((y / z) / x) + (y * (0.5 / (z / x))) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7e-202) || !(z <= 4e-212)) tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); else tmp = Float64(Float64(Float64(y / z) / x) + Float64(y * Float64(0.5 / Float64(z / x)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7e-202) || ~((z <= 4e-212))) tmp = y * (cosh(x) / (x * z)); else tmp = ((y / z) / x) + (y * (0.5 / (z / x))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7e-202], N[Not[LessEqual[z, 4e-212]], $MachinePrecision]], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] + N[(y * N[(0.5 / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7 \cdot 10^{-202} \lor \neg \left(z \leq 4 \cdot 10^{-212}\right):\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x} + y \cdot \frac{0.5}{\frac{z}{x}}\\
\end{array}
\end{array}
if z < -6.9999999999999998e-202 or 3.99999999999999982e-212 < z Initial program 81.1%
associate-*r/95.9%
associate-/l/80.4%
associate-*l/80.1%
*-commutative80.1%
*-commutative80.1%
Simplified80.1%
if -6.9999999999999998e-202 < z < 3.99999999999999982e-212Initial program 84.9%
associate-*r/99.9%
associate-/l/86.1%
associate-*l/86.1%
*-commutative86.1%
*-commutative86.1%
Simplified86.1%
Taylor expanded in x around 0 86.1%
distribute-lft-in86.1%
div-inv86.1%
associate-/r*99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification83.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.6e-62) (not (<= y 4e-128))) (* (cosh x) (/ (/ y z) x)) (* y (/ (cosh x) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e-62) || !(y <= 4e-128)) {
tmp = cosh(x) * ((y / z) / x);
} else {
tmp = y * (cosh(x) / (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.6d-62)) .or. (.not. (y <= 4d-128))) then
tmp = cosh(x) * ((y / z) / x)
else
tmp = y * (cosh(x) / (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e-62) || !(y <= 4e-128)) {
tmp = Math.cosh(x) * ((y / z) / x);
} else {
tmp = y * (Math.cosh(x) / (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.6e-62) or not (y <= 4e-128): tmp = math.cosh(x) * ((y / z) / x) else: tmp = y * (math.cosh(x) / (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.6e-62) || !(y <= 4e-128)) tmp = Float64(cosh(x) * Float64(Float64(y / z) / x)); else tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.6e-62) || ~((y <= 4e-128))) tmp = cosh(x) * ((y / z) / x); else tmp = y * (cosh(x) / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.6e-62], N[Not[LessEqual[y, 4e-128]], $MachinePrecision]], N[(N[Cosh[x], $MachinePrecision] * N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{-62} \lor \neg \left(y \leq 4 \cdot 10^{-128}\right):\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\end{array}
\end{array}
if y < -1.60000000000000011e-62 or 4.00000000000000022e-128 < y Initial program 92.4%
associate-*r/86.5%
associate-/l/84.0%
associate-/r*92.7%
Simplified92.7%
if -1.60000000000000011e-62 < y < 4.00000000000000022e-128Initial program 60.8%
associate-*r/99.9%
associate-/l/76.3%
associate-*l/76.1%
*-commutative76.1%
*-commutative76.1%
Simplified76.1%
Final simplification87.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ y x) (/ (+ 1.0 (* 0.5 (* x x))) z)))
(t_1 (+ (/ y (* x z)) (* 0.5 (/ (* y x) z)))))
(if (<= y -5e+138)
t_1
(if (<= y -1e-170)
t_0
(if (<= y 2.2e-66)
(* y (/ (+ 1.0 (* x (* x 0.5))) (* x z)))
(if (<= y 2.8e+127) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = (y / x) * ((1.0 + (0.5 * (x * x))) / z);
double t_1 = (y / (x * z)) + (0.5 * ((y * x) / z));
double tmp;
if (y <= -5e+138) {
tmp = t_1;
} else if (y <= -1e-170) {
tmp = t_0;
} else if (y <= 2.2e-66) {
tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z));
} else if (y <= 2.8e+127) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y / x) * ((1.0d0 + (0.5d0 * (x * x))) / z)
t_1 = (y / (x * z)) + (0.5d0 * ((y * x) / z))
if (y <= (-5d+138)) then
tmp = t_1
else if (y <= (-1d-170)) then
tmp = t_0
else if (y <= 2.2d-66) then
tmp = y * ((1.0d0 + (x * (x * 0.5d0))) / (x * z))
else if (y <= 2.8d+127) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / x) * ((1.0 + (0.5 * (x * x))) / z);
double t_1 = (y / (x * z)) + (0.5 * ((y * x) / z));
double tmp;
if (y <= -5e+138) {
tmp = t_1;
} else if (y <= -1e-170) {
tmp = t_0;
} else if (y <= 2.2e-66) {
tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z));
} else if (y <= 2.8e+127) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y / x) * ((1.0 + (0.5 * (x * x))) / z) t_1 = (y / (x * z)) + (0.5 * ((y * x) / z)) tmp = 0 if y <= -5e+138: tmp = t_1 elif y <= -1e-170: tmp = t_0 elif y <= 2.2e-66: tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z)) elif y <= 2.8e+127: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / x) * Float64(Float64(1.0 + Float64(0.5 * Float64(x * x))) / z)) t_1 = Float64(Float64(y / Float64(x * z)) + Float64(0.5 * Float64(Float64(y * x) / z))) tmp = 0.0 if (y <= -5e+138) tmp = t_1; elseif (y <= -1e-170) tmp = t_0; elseif (y <= 2.2e-66) tmp = Float64(y * Float64(Float64(1.0 + Float64(x * Float64(x * 0.5))) / Float64(x * z))); elseif (y <= 2.8e+127) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / x) * ((1.0 + (0.5 * (x * x))) / z); t_1 = (y / (x * z)) + (0.5 * ((y * x) / z)); tmp = 0.0; if (y <= -5e+138) tmp = t_1; elseif (y <= -1e-170) tmp = t_0; elseif (y <= 2.2e-66) tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z)); elseif (y <= 2.8e+127) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / x), $MachinePrecision] * N[(N[(1.0 + N[(0.5 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5e+138], t$95$1, If[LessEqual[y, -1e-170], t$95$0, If[LessEqual[y, 2.2e-66], N[(y * N[(N[(1.0 + N[(x * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.8e+127], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{x} \cdot \frac{1 + 0.5 \cdot \left(x \cdot x\right)}{z}\\
t_1 := \frac{y}{x \cdot z} + 0.5 \cdot \frac{y \cdot x}{z}\\
\mathbf{if}\;y \leq -5 \cdot 10^{+138}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -1 \cdot 10^{-170}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{-66}:\\
\;\;\;\;y \cdot \frac{1 + x \cdot \left(x \cdot 0.5\right)}{x \cdot z}\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+127}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -5.00000000000000016e138 or 2.8000000000000002e127 < y Initial program 87.5%
associate-*r/87.5%
associate-/l/89.7%
associate-*l/89.8%
*-commutative89.8%
*-commutative89.8%
Simplified89.8%
Taylor expanded in x around 0 91.8%
if -5.00000000000000016e138 < y < -9.99999999999999983e-171 or 2.2000000000000001e-66 < y < 2.8000000000000002e127Initial program 95.3%
associate-*r/99.8%
associate-/l/78.3%
associate-*l/77.6%
*-commutative77.6%
*-commutative77.6%
Simplified77.6%
Taylor expanded in x around 0 59.1%
associate-/r*59.1%
associate-*r/59.1%
frac-add66.3%
*-commutative66.3%
Applied egg-rr66.3%
Taylor expanded in z around 0 66.3%
Taylor expanded in y around 0 67.0%
times-frac81.3%
unpow281.3%
Simplified81.3%
if -9.99999999999999983e-171 < y < 2.2000000000000001e-66Initial program 57.1%
associate-*r/99.9%
associate-/l/78.2%
associate-*l/78.1%
*-commutative78.1%
*-commutative78.1%
Simplified78.1%
Taylor expanded in x around 0 50.6%
associate-/r*50.6%
associate-*r/50.6%
frac-add60.4%
*-commutative60.4%
Applied egg-rr60.4%
Taylor expanded in z around 0 60.4%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.7e-178) (not (<= y 3.9e-66))) (* (/ y x) (/ (+ 1.0 (* 0.5 (* x x))) z)) (* y (/ (+ 1.0 (* x (* x 0.5))) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.7e-178) || !(y <= 3.9e-66)) {
tmp = (y / x) * ((1.0 + (0.5 * (x * x))) / z);
} else {
tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.7d-178)) .or. (.not. (y <= 3.9d-66))) then
tmp = (y / x) * ((1.0d0 + (0.5d0 * (x * x))) / z)
else
tmp = y * ((1.0d0 + (x * (x * 0.5d0))) / (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.7e-178) || !(y <= 3.9e-66)) {
tmp = (y / x) * ((1.0 + (0.5 * (x * x))) / z);
} else {
tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.7e-178) or not (y <= 3.9e-66): tmp = (y / x) * ((1.0 + (0.5 * (x * x))) / z) else: tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.7e-178) || !(y <= 3.9e-66)) tmp = Float64(Float64(y / x) * Float64(Float64(1.0 + Float64(0.5 * Float64(x * x))) / z)); else tmp = Float64(y * Float64(Float64(1.0 + Float64(x * Float64(x * 0.5))) / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.7e-178) || ~((y <= 3.9e-66))) tmp = (y / x) * ((1.0 + (0.5 * (x * x))) / z); else tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.7e-178], N[Not[LessEqual[y, 3.9e-66]], $MachinePrecision]], N[(N[(y / x), $MachinePrecision] * N[(N[(1.0 + N[(0.5 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(1.0 + N[(x * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-178} \lor \neg \left(y \leq 3.9 \cdot 10^{-66}\right):\\
\;\;\;\;\frac{y}{x} \cdot \frac{1 + 0.5 \cdot \left(x \cdot x\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{1 + x \cdot \left(x \cdot 0.5\right)}{x \cdot z}\\
\end{array}
\end{array}
if y < -2.70000000000000009e-178 or 3.89999999999999983e-66 < y Initial program 92.3%
associate-*r/95.1%
associate-/l/82.7%
associate-*l/82.3%
*-commutative82.3%
*-commutative82.3%
Simplified82.3%
Taylor expanded in x around 0 69.0%
associate-/r*69.1%
associate-*r/69.1%
frac-add72.2%
*-commutative72.2%
Applied egg-rr72.2%
Taylor expanded in z around 0 72.3%
Taylor expanded in y around 0 73.7%
times-frac79.5%
unpow279.5%
Simplified79.5%
if -2.70000000000000009e-178 < y < 3.89999999999999983e-66Initial program 57.1%
associate-*r/99.9%
associate-/l/78.2%
associate-*l/78.1%
*-commutative78.1%
*-commutative78.1%
Simplified78.1%
Taylor expanded in x around 0 50.6%
associate-/r*50.6%
associate-*r/50.6%
frac-add60.4%
*-commutative60.4%
Applied egg-rr60.4%
Taylor expanded in z around 0 60.4%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (* y (+ (/ 1.0 (* x z)) (* 0.5 (/ x z)))))
double code(double x, double y, double z) {
return y * ((1.0 / (x * z)) + (0.5 * (x / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * ((1.0d0 / (x * z)) + (0.5d0 * (x / z)))
end function
public static double code(double x, double y, double z) {
return y * ((1.0 / (x * z)) + (0.5 * (x / z)));
}
def code(x, y, z): return y * ((1.0 / (x * z)) + (0.5 * (x / z)))
function code(x, y, z) return Float64(y * Float64(Float64(1.0 / Float64(x * z)) + Float64(0.5 * Float64(x / z)))) end
function tmp = code(x, y, z) tmp = y * ((1.0 / (x * z)) + (0.5 * (x / z))); end
code[x_, y_, z_] := N[(y * N[(N[(1.0 / N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(\frac{1}{x \cdot z} + 0.5 \cdot \frac{x}{z}\right)
\end{array}
Initial program 81.7%
associate-*r/96.5%
associate-/l/81.3%
associate-*l/81.0%
*-commutative81.0%
*-commutative81.0%
Simplified81.0%
Taylor expanded in x around 0 63.5%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (* y (/ (+ 1.0 (* x (* x 0.5))) (* x z))))
double code(double x, double y, double z) {
return y * ((1.0 + (x * (x * 0.5))) / (x * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * ((1.0d0 + (x * (x * 0.5d0))) / (x * z))
end function
public static double code(double x, double y, double z) {
return y * ((1.0 + (x * (x * 0.5))) / (x * z));
}
def code(x, y, z): return y * ((1.0 + (x * (x * 0.5))) / (x * z))
function code(x, y, z) return Float64(y * Float64(Float64(1.0 + Float64(x * Float64(x * 0.5))) / Float64(x * z))) end
function tmp = code(x, y, z) tmp = y * ((1.0 + (x * (x * 0.5))) / (x * z)); end
code[x_, y_, z_] := N[(y * N[(N[(1.0 + N[(x * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{1 + x \cdot \left(x \cdot 0.5\right)}{x \cdot z}
\end{array}
Initial program 81.7%
associate-*r/96.5%
associate-/l/81.3%
associate-*l/81.0%
*-commutative81.0%
*-commutative81.0%
Simplified81.0%
Taylor expanded in x around 0 63.5%
associate-/r*63.5%
associate-*r/63.5%
frac-add68.7%
*-commutative68.7%
Applied egg-rr68.7%
Taylor expanded in z around 0 68.7%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.42))) (* 0.5 (/ y (/ z x))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.42)) {
tmp = 0.5 * (y / (z / x));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.42d0))) then
tmp = 0.5d0 * (y / (z / x))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.42)) {
tmp = 0.5 * (y / (z / x));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.42): tmp = 0.5 * (y / (z / x)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.42)) tmp = Float64(0.5 * Float64(y / Float64(z / x))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.42))) tmp = 0.5 * (y / (z / x)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.42]], $MachinePrecision]], N[(0.5 * N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.42\right):\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{z}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.4199999999999999 < x Initial program 72.0%
associate-*r/100.0%
associate-/l/71.3%
associate-*l/71.3%
*-commutative71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in x around 0 38.4%
Taylor expanded in x around inf 35.6%
associate-/l*34.2%
Simplified34.2%
if -1.3999999999999999 < x < 1.4199999999999999Initial program 92.6%
associate-*r/92.6%
associate-/l/92.7%
associate-*l/92.0%
*-commutative92.0%
*-commutative92.0%
Simplified92.0%
Taylor expanded in x around 0 92.5%
associate-/r*94.1%
Simplified94.1%
Final simplification62.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.42))) (* 0.5 (/ (* y x) z)) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.42)) {
tmp = 0.5 * ((y * x) / z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.42d0))) then
tmp = 0.5d0 * ((y * x) / z)
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.42)) {
tmp = 0.5 * ((y * x) / z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.42): tmp = 0.5 * ((y * x) / z) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.42)) tmp = Float64(0.5 * Float64(Float64(y * x) / z)); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.42))) tmp = 0.5 * ((y * x) / z); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.42]], $MachinePrecision]], N[(0.5 * N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.42\right):\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.4199999999999999 < x Initial program 72.0%
associate-*r/100.0%
associate-/l/71.3%
associate-*l/71.3%
*-commutative71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in x around 0 38.4%
Taylor expanded in x around inf 35.6%
if -1.3999999999999999 < x < 1.4199999999999999Initial program 92.6%
associate-*r/92.6%
associate-/l/92.7%
associate-*l/92.0%
*-commutative92.0%
*-commutative92.0%
Simplified92.0%
Taylor expanded in x around 0 92.5%
associate-/r*94.1%
Simplified94.1%
Final simplification63.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.42))) (* y (* 0.5 (/ x z))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.42)) {
tmp = y * (0.5 * (x / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.42d0))) then
tmp = y * (0.5d0 * (x / z))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.42)) {
tmp = y * (0.5 * (x / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.42): tmp = y * (0.5 * (x / z)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.42)) tmp = Float64(y * Float64(0.5 * Float64(x / z))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.42))) tmp = y * (0.5 * (x / z)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.42]], $MachinePrecision]], N[(y * N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.42\right):\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.4199999999999999 < x Initial program 72.0%
associate-*r/100.0%
associate-/l/71.3%
associate-*l/71.3%
*-commutative71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in x around 0 38.4%
Taylor expanded in x around inf 38.4%
if -1.3999999999999999 < x < 1.4199999999999999Initial program 92.6%
associate-*r/92.6%
associate-/l/92.7%
associate-*l/92.0%
*-commutative92.0%
*-commutative92.0%
Simplified92.0%
Taylor expanded in x around 0 92.5%
associate-/r*94.1%
Simplified94.1%
Final simplification64.5%
(FPCore (x y z) :precision binary64 (* y (/ (+ (* x 0.5) (/ 1.0 x)) z)))
double code(double x, double y, double z) {
return y * (((x * 0.5) + (1.0 / x)) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (((x * 0.5d0) + (1.0d0 / x)) / z)
end function
public static double code(double x, double y, double z) {
return y * (((x * 0.5) + (1.0 / x)) / z);
}
def code(x, y, z): return y * (((x * 0.5) + (1.0 / x)) / z)
function code(x, y, z) return Float64(y * Float64(Float64(Float64(x * 0.5) + Float64(1.0 / x)) / z)) end
function tmp = code(x, y, z) tmp = y * (((x * 0.5) + (1.0 / x)) / z); end
code[x_, y_, z_] := N[(y * N[(N[(N[(x * 0.5), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{x \cdot 0.5 + \frac{1}{x}}{z}
\end{array}
Initial program 81.7%
associate-*r/96.5%
associate-/l/81.3%
associate-*l/81.0%
*-commutative81.0%
*-commutative81.0%
Simplified81.0%
Taylor expanded in x around 0 63.5%
Taylor expanded in z around 0 63.5%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (if (<= y 1e+136) (/ (/ y x) z) (/ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1e+136) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1d+136) then
tmp = (y / x) / z
else
tmp = y / (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1e+136) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1e+136: tmp = (y / x) / z else: tmp = y / (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1e+136) tmp = Float64(Float64(y / x) / z); else tmp = Float64(y / Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1e+136) tmp = (y / x) / z; else tmp = y / (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1e+136], N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{+136}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\end{array}
\end{array}
if y < 1.00000000000000006e136Initial program 81.2%
Taylor expanded in x around 0 45.5%
if 1.00000000000000006e136 < y Initial program 84.5%
associate-*r/84.5%
associate-/l/94.5%
associate-*l/94.6%
*-commutative94.6%
*-commutative94.6%
Simplified94.6%
Taylor expanded in x around 0 63.5%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (if (<= z -4.5e+155) (/ y (* x z)) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.5e+155) {
tmp = y / (x * z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.5d+155)) then
tmp = y / (x * z)
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.5e+155) {
tmp = y / (x * z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.5e+155: tmp = y / (x * z) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.5e+155) tmp = Float64(y / Float64(x * z)); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.5e+155) tmp = y / (x * z); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.5e+155], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{+155}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if z < -4.49999999999999973e155Initial program 84.2%
associate-*r/90.7%
associate-/l/61.1%
associate-*l/60.9%
*-commutative60.9%
*-commutative60.9%
Simplified60.9%
Taylor expanded in x around 0 61.7%
if -4.49999999999999973e155 < z Initial program 81.3%
associate-*r/97.3%
associate-/l/84.1%
associate-*l/83.8%
*-commutative83.8%
*-commutative83.8%
Simplified83.8%
Taylor expanded in x around 0 43.7%
associate-/r*51.2%
Simplified51.2%
Final simplification52.5%
(FPCore (x y z) :precision binary64 (/ y (* x z)))
double code(double x, double y, double z) {
return y / (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / (x * z)
end function
public static double code(double x, double y, double z) {
return y / (x * z);
}
def code(x, y, z): return y / (x * z)
function code(x, y, z) return Float64(y / Float64(x * z)) end
function tmp = code(x, y, z) tmp = y / (x * z); end
code[x_, y_, z_] := N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{x \cdot z}
\end{array}
Initial program 81.7%
associate-*r/96.5%
associate-/l/81.3%
associate-*l/81.0%
*-commutative81.0%
*-commutative81.0%
Simplified81.0%
Taylor expanded in x around 0 45.9%
Final simplification45.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (/ y z) x) (cosh x))))
(if (< y -4.618902267687042e-52)
t_0
(if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y / z) / x) * cosh(x)
if (y < (-4.618902267687042d-52)) then
tmp = t_0
else if (y < 1.038530535935153d-39) then
tmp = ((cosh(x) * y) / x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * Math.cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((Math.cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y / z) / x) * math.cosh(x) tmp = 0 if y < -4.618902267687042e-52: tmp = t_0 elif y < 1.038530535935153e-39: tmp = ((math.cosh(x) * y) / x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y / z) / x) * cosh(x)) tmp = 0.0 if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = Float64(Float64(Float64(cosh(x) * y) / x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y / z) / x) * cosh(x); tmp = 0.0; if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = ((cosh(x) * y) / x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -4.618902267687042e-52], t$95$0, If[Less[y, 1.038530535935153e-39], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\
\mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Linear.Quaternion:$ctan from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< y -4.618902267687042e-52) (* (/ (/ y z) x) (cosh x)) (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) (* (/ (/ y z) x) (cosh x))))
(/ (* (cosh x) (/ y x)) z))