
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
(FPCore (x y z)
:precision binary64
(if (<= y -1e-310)
(- (* x (- (log (- x)) (log (- y)))) z)
(-
(* x (+ (log (/ (pow (cbrt x) 2.0) (sqrt y))) (log (/ (cbrt x) (sqrt y)))))
z)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = (x * (log(-x) - log(-y))) - z;
} else {
tmp = (x * (log((pow(cbrt(x), 2.0) / sqrt(y))) + log((cbrt(x) / sqrt(y))))) - z;
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = (x * (Math.log(-x) - Math.log(-y))) - z;
} else {
tmp = (x * (Math.log((Math.pow(Math.cbrt(x), 2.0) / Math.sqrt(y))) + Math.log((Math.cbrt(x) / Math.sqrt(y))))) - z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1e-310) tmp = Float64(Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))) - z); else tmp = Float64(Float64(x * Float64(log(Float64((cbrt(x) ^ 2.0) / sqrt(y))) + log(Float64(cbrt(x) / sqrt(y))))) - z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[N[(N[Power[N[Power[x, 1/3], $MachinePrecision], 2.0], $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[Log[N[(N[Power[x, 1/3], $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log \left(\frac{{\left(\sqrt[3]{x}\right)}^{2}}{\sqrt{y}}\right) + \log \left(\frac{\sqrt[3]{x}}{\sqrt{y}}\right)\right) - z\\
\end{array}
\end{array}
if y < -9.999999999999969e-311Initial program 73.1%
frac-2neg73.1%
log-div99.5%
Applied egg-rr99.5%
if -9.999999999999969e-311 < y Initial program 82.5%
add-cube-cbrt82.5%
add-sqr-sqrt82.5%
times-frac82.5%
log-prod99.7%
pow299.7%
Applied egg-rr99.7%
Final simplification99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (log (/ x y))) (t_1 (* x t_0)))
(if (<= t_1 (- INFINITY))
(- z)
(if (<= t_1 INFINITY) (fma t_0 x (- z)) (- z)))))
double code(double x, double y, double z) {
double t_0 = log((x / y));
double t_1 = x * t_0;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = -z;
} else if (t_1 <= ((double) INFINITY)) {
tmp = fma(t_0, x, -z);
} else {
tmp = -z;
}
return tmp;
}
function code(x, y, z) t_0 = log(Float64(x / y)) t_1 = Float64(x * t_0) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(-z); elseif (t_1 <= Inf) tmp = fma(t_0, x, Float64(-z)); else tmp = Float64(-z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(x * t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], (-z), If[LessEqual[t$95$1, Infinity], N[(t$95$0 * x + (-z)), $MachinePrecision], (-z)]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(\frac{x}{y}\right)\\
t_1 := x \cdot t_0\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;-z\\
\mathbf{elif}\;t_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(t_0, x, -z\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if (*.f64 x (log.f64 (/.f64 x y))) < -inf.0 or +inf.0 < (*.f64 x (log.f64 (/.f64 x y))) Initial program 4.5%
Taylor expanded in x around 0 50.5%
neg-mul-150.5%
Simplified50.5%
if -inf.0 < (*.f64 x (log.f64 (/.f64 x y))) < +inf.0Initial program 88.3%
*-commutative88.3%
fma-neg88.3%
Applied egg-rr88.3%
Final simplification83.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (log (/ x y))))) (if (<= t_0 (- INFINITY)) (- z) (if (<= t_0 INFINITY) (- t_0 z) (- z)))))
double code(double x, double y, double z) {
double t_0 = x * log((x / y));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = -z;
} else if (t_0 <= ((double) INFINITY)) {
tmp = t_0 - z;
} else {
tmp = -z;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = x * Math.log((x / y));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = -z;
} else if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 - z;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log((x / y)) tmp = 0 if t_0 <= -math.inf: tmp = -z elif t_0 <= math.inf: tmp = t_0 - z else: tmp = -z return tmp
function code(x, y, z) t_0 = Float64(x * log(Float64(x / y))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(-z); elseif (t_0 <= Inf) tmp = Float64(t_0 - z); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log((x / y)); tmp = 0.0; if (t_0 <= -Inf) tmp = -z; elseif (t_0 <= Inf) tmp = t_0 - z; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], (-z), If[LessEqual[t$95$0, Infinity], N[(t$95$0 - z), $MachinePrecision], (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;-z\\
\mathbf{elif}\;t_0 \leq \infty:\\
\;\;\;\;t_0 - z\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if (*.f64 x (log.f64 (/.f64 x y))) < -inf.0 or +inf.0 < (*.f64 x (log.f64 (/.f64 x y))) Initial program 4.5%
Taylor expanded in x around 0 50.5%
neg-mul-150.5%
Simplified50.5%
if -inf.0 < (*.f64 x (log.f64 (/.f64 x y))) < +inf.0Initial program 88.3%
Final simplification83.7%
(FPCore (x y z)
:precision binary64
(if (<= x -9.2e+185)
(* x (- (log (- x)) (log (- y))))
(if (<= x -1e-230)
(- (* x (- (log (/ y x)))) z)
(if (<= x -2e-308) (- z) (- (* x (- (log x) (log y))) z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e+185) {
tmp = x * (log(-x) - log(-y));
} else if (x <= -1e-230) {
tmp = (x * -log((y / x))) - z;
} else if (x <= -2e-308) {
tmp = -z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.2d+185)) then
tmp = x * (log(-x) - log(-y))
else if (x <= (-1d-230)) then
tmp = (x * -log((y / x))) - z
else if (x <= (-2d-308)) then
tmp = -z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e+185) {
tmp = x * (Math.log(-x) - Math.log(-y));
} else if (x <= -1e-230) {
tmp = (x * -Math.log((y / x))) - z;
} else if (x <= -2e-308) {
tmp = -z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.2e+185: tmp = x * (math.log(-x) - math.log(-y)) elif x <= -1e-230: tmp = (x * -math.log((y / x))) - z elif x <= -2e-308: tmp = -z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.2e+185) tmp = Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))); elseif (x <= -1e-230) tmp = Float64(Float64(x * Float64(-log(Float64(y / x)))) - z); elseif (x <= -2e-308) tmp = Float64(-z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.2e+185) tmp = x * (log(-x) - log(-y)); elseif (x <= -1e-230) tmp = (x * -log((y / x))) - z; elseif (x <= -2e-308) tmp = -z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.2e+185], N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -1e-230], N[(N[(x * (-N[Log[N[(y / x), $MachinePrecision]], $MachinePrecision])), $MachinePrecision] - z), $MachinePrecision], If[LessEqual[x, -2e-308], (-z), N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{+185}:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right)\\
\mathbf{elif}\;x \leq -1 \cdot 10^{-230}:\\
\;\;\;\;x \cdot \left(-\log \left(\frac{y}{x}\right)\right) - z\\
\mathbf{elif}\;x \leq -2 \cdot 10^{-308}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
if x < -9.2000000000000005e185Initial program 51.4%
Taylor expanded in z around 0 47.4%
frac-2neg51.4%
log-div99.2%
Applied egg-rr95.2%
if -9.2000000000000005e185 < x < -1.00000000000000005e-230Initial program 88.6%
clear-num87.3%
neg-log88.6%
Applied egg-rr88.6%
if -1.00000000000000005e-230 < x < -1.9999999999999998e-308Initial program 31.0%
Taylor expanded in x around 0 88.7%
neg-mul-188.7%
Simplified88.7%
if -1.9999999999999998e-308 < x Initial program 82.5%
log-div99.3%
Applied egg-rr99.3%
Final simplification95.0%
(FPCore (x y z) :precision binary64 (if (<= y -1e-310) (- (* x (- (log (- x)) (log (- y)))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = (x * (log(-x) - log(-y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-310)) then
tmp = (x * (log(-x) - log(-y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = (x * (Math.log(-x) - Math.log(-y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1e-310: tmp = (x * (math.log(-x) - math.log(-y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1e-310) tmp = Float64(Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1e-310) tmp = (x * (log(-x) - log(-y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
if y < -9.999999999999969e-311Initial program 73.1%
frac-2neg73.1%
log-div99.5%
Applied egg-rr99.5%
if -9.999999999999969e-311 < y Initial program 82.5%
log-div99.3%
Applied egg-rr99.3%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (<= z -3e-95) (- z) (if (<= z 6.8e+24) (* x (log (/ x y))) (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e-95) {
tmp = -z;
} else if (z <= 6.8e+24) {
tmp = x * log((x / y));
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d-95)) then
tmp = -z
else if (z <= 6.8d+24) then
tmp = x * log((x / y))
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e-95) {
tmp = -z;
} else if (z <= 6.8e+24) {
tmp = x * Math.log((x / y));
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e-95: tmp = -z elif z <= 6.8e+24: tmp = x * math.log((x / y)) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e-95) tmp = Float64(-z); elseif (z <= 6.8e+24) tmp = Float64(x * log(Float64(x / y))); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e-95) tmp = -z; elseif (z <= 6.8e+24) tmp = x * log((x / y)); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e-95], (-z), If[LessEqual[z, 6.8e+24], N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{-95}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 6.8 \cdot 10^{+24}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -3e-95 or 6.8000000000000001e24 < z Initial program 74.4%
Taylor expanded in x around 0 74.4%
neg-mul-174.4%
Simplified74.4%
if -3e-95 < z < 6.8000000000000001e24Initial program 82.1%
Taylor expanded in z around 0 66.6%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 78.2%
Taylor expanded in x around 0 48.1%
neg-mul-148.1%
Simplified48.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * log((x / y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 7.595077799083773d-308) then
tmp = (x * log((x / y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * Math.log((x / y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 7.595077799083773e-308: tmp = (x * math.log((x / y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y < 7.595077799083773e-308) tmp = Float64(Float64(x * log(Float64(x / y))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 7.595077799083773e-308) tmp = (x * log((x / y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 7.595077799083773e-308], N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 7.595077799083773 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Numeric.SpecFunctions.Extra:bd0 from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z))
(- (* x (log (/ x y))) z))