
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -4.7e+109) (not (<= y 1.3e-60))) (+ (/ (exp (- z)) y) x) (+ x (/ (pow (exp y) (log (/ y (+ y z)))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.7e+109) || !(y <= 1.3e-60)) {
tmp = (exp(-z) / y) + x;
} else {
tmp = x + (pow(exp(y), log((y / (y + z)))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.7d+109)) .or. (.not. (y <= 1.3d-60))) then
tmp = (exp(-z) / y) + x
else
tmp = x + ((exp(y) ** log((y / (y + z)))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.7e+109) || !(y <= 1.3e-60)) {
tmp = (Math.exp(-z) / y) + x;
} else {
tmp = x + (Math.pow(Math.exp(y), Math.log((y / (y + z)))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.7e+109) or not (y <= 1.3e-60): tmp = (math.exp(-z) / y) + x else: tmp = x + (math.pow(math.exp(y), math.log((y / (y + z)))) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.7e+109) || !(y <= 1.3e-60)) tmp = Float64(Float64(exp(Float64(-z)) / y) + x); else tmp = Float64(x + Float64((exp(y) ^ log(Float64(y / Float64(y + z)))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.7e+109) || ~((y <= 1.3e-60))) tmp = (exp(-z) / y) + x; else tmp = x + ((exp(y) ^ log((y / (y + z)))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.7e+109], N[Not[LessEqual[y, 1.3e-60]], $MachinePrecision]], N[(N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], N[(x + N[(N[Power[N[Exp[y], $MachinePrecision], N[Log[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.7 \cdot 10^{+109} \lor \neg \left(y \leq 1.3 \cdot 10^{-60}\right):\\
\;\;\;\;\frac{e^{-z}}{y} + x\\
\mathbf{else}:\\
\;\;\;\;x + \frac{{\left(e^{y}\right)}^{\log \left(\frac{y}{y + z}\right)}}{y}\\
\end{array}
\end{array}
if y < -4.69999999999999998e109 or 1.2999999999999999e-60 < y Initial program 88.0%
*-commutative88.0%
exp-prod88.0%
rem-exp-log88.0%
+-commutative88.0%
Simplified88.0%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -4.69999999999999998e109 < y < 1.2999999999999999e-60Initial program 85.8%
exp-prod100.0%
sqr-pow100.0%
sqr-pow100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+33) (not (<= y 1e-60))) (+ (/ (exp (- z)) y) x) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+33) || !(y <= 1e-60)) {
tmp = (exp(-z) / y) + x;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+33)) .or. (.not. (y <= 1d-60))) then
tmp = (exp(-z) / y) + x
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+33) || !(y <= 1e-60)) {
tmp = (Math.exp(-z) / y) + x;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+33) or not (y <= 1e-60): tmp = (math.exp(-z) / y) + x else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+33) || !(y <= 1e-60)) tmp = Float64(Float64(exp(Float64(-z)) / y) + x); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+33) || ~((y <= 1e-60))) tmp = (exp(-z) / y) + x; else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+33], N[Not[LessEqual[y, 1e-60]], $MachinePrecision]], N[(N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+33} \lor \neg \left(y \leq 10^{-60}\right):\\
\;\;\;\;\frac{e^{-z}}{y} + x\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -2.4e33 or 9.9999999999999997e-61 < y Initial program 89.1%
*-commutative89.1%
exp-prod89.1%
rem-exp-log89.1%
+-commutative89.1%
Simplified89.1%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -2.4e33 < y < 9.9999999999999997e-61Initial program 84.1%
*-commutative84.1%
exp-prod84.1%
rem-exp-log84.1%
+-commutative84.1%
Simplified84.1%
Taylor expanded in z around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= z -2.1e+36) (+ (/ 1.0 y) (+ x (* y (* x x)))) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.1e+36) {
tmp = (1.0 / y) + (x + (y * (x * x)));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.1d+36)) then
tmp = (1.0d0 / y) + (x + (y * (x * x)))
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.1e+36) {
tmp = (1.0 / y) + (x + (y * (x * x)));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.1e+36: tmp = (1.0 / y) + (x + (y * (x * x))) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.1e+36) tmp = Float64(Float64(1.0 / y) + Float64(x + Float64(y * Float64(x * x)))); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.1e+36) tmp = (1.0 / y) + (x + (y * (x * x))); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.1e+36], N[(N[(1.0 / y), $MachinePrecision] + N[(x + N[(y * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{+36}:\\
\;\;\;\;\frac{1}{y} + \left(x + y \cdot \left(x \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -2.10000000000000004e36Initial program 46.4%
*-commutative46.4%
exp-prod46.4%
rem-exp-log46.4%
+-commutative46.4%
Simplified46.4%
Taylor expanded in z around 0 48.0%
flip-+25.7%
div-sub25.7%
inv-pow25.7%
inv-pow25.7%
pow-prod-up25.7%
metadata-eval25.7%
Applied egg-rr25.7%
div-sub25.7%
Simplified25.7%
Taylor expanded in y around 0 16.3%
unpow216.3%
Simplified16.3%
Taylor expanded in y around 0 68.8%
unpow268.8%
Simplified68.8%
if -2.10000000000000004e36 < z Initial program 95.2%
*-commutative95.2%
exp-prod95.2%
rem-exp-log95.2%
+-commutative95.2%
Simplified95.2%
Taylor expanded in z around 0 96.6%
Final simplification91.9%
(FPCore (x y z) :precision binary64 (if (<= y -27.5) x (if (<= y 4.8e-80) (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -27.5) {
tmp = x;
} else if (y <= 4.8e-80) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-27.5d0)) then
tmp = x
else if (y <= 4.8d-80) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -27.5) {
tmp = x;
} else if (y <= 4.8e-80) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -27.5: tmp = x elif y <= 4.8e-80: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -27.5) tmp = x; elseif (y <= 4.8e-80) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -27.5) tmp = x; elseif (y <= 4.8e-80) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -27.5], x, If[LessEqual[y, 4.8e-80], N[(1.0 / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -27.5:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 4.8 \cdot 10^{-80}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -27.5 or 4.7999999999999998e-80 < y Initial program 89.8%
*-commutative89.8%
exp-prod89.8%
rem-exp-log89.8%
+-commutative89.8%
Simplified89.8%
Taylor expanded in x around inf 68.2%
if -27.5 < y < 4.7999999999999998e-80Initial program 82.5%
*-commutative82.5%
exp-prod82.5%
rem-exp-log82.5%
+-commutative82.5%
Simplified82.5%
Taylor expanded in z around 0 100.0%
flip-+40.8%
div-sub40.8%
inv-pow40.8%
inv-pow40.8%
pow-prod-up40.5%
metadata-eval40.5%
Applied egg-rr40.5%
div-sub40.5%
Simplified40.5%
Taylor expanded in y around 0 85.4%
Final simplification74.9%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 87.0%
*-commutative87.0%
exp-prod87.0%
rem-exp-log87.0%
+-commutative87.0%
Simplified87.0%
Taylor expanded in z around 0 88.5%
Final simplification88.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.0%
*-commutative87.0%
exp-prod87.0%
rem-exp-log87.0%
+-commutative87.0%
Simplified87.0%
Taylor expanded in x around inf 48.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:herbie-target
(if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y)))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))